pygame打飞机音效为什么还是一直重复?
我按照教程改了代码,为什么还是敌机一被消灭,消灭的音效还是循环播放啊?# 绘制大飞机
for each in big_enemies:
if each.active:
each.move()
if switch_image:
screen.blit(each.image1, each.rect)
else:
screen.blit(each.image2, each.rect)
# 当大飞机进入画面时播放音效
if each.rect.bottom == -50:
enemy3_fly_sound.play(-1)
else: # 毁灭
if not(delay % 5):
if e3_destroy_index == 0:
enemy3_down_sound.play()
screen.blit(each.destroy_images,each.rect)
e3_destroy_index = (e3_destroy_index + 1) % 6
if e3_destroy_index == 0:
enemy3_fly_sound.stop()
each.reset()
# 绘制中飞机
for each in mid_enemies:
if each.active:
each.move()
screen.blit(each.image, each.rect)
else: # 毁灭
if not(delay % 5):
if e2_destroy_index == 0:
enemy2_down_sound.play()
screen.blit(each.destroy_images, each.rect)
e2_destroy_index = (e2_destroy_index + 1) % 4
if e2_destroy_index == 0:
each.reset()
# 绘制小飞机
for each in small_enemies:
if each.active:
each.move()
screen.blit(each.image, each.rect)
else:# 毁灭
if not(delay % 5):
if e1_destroy_index == 0:
enemy1_down_sound.play()
screen.blit(each.destroy_images, each.rect)
e1_destroy_index = (e1_destroy_index + 1) % 4
if e1_destroy_index == 0:
each.reset() 忘了甲鱼老师原来是什么代码了
你的代码也不全,那问题就出在条件上,你的条件是否一直被满足
你的reset对active是否重置 塔利班 发表于 2018-8-8 18:21
忘了甲鱼老师原来是什么代码了
你的代码也不全,那问题就出在条件上,你的条件是否一直被满足
你的reset ...
我跟着视频一步一步做的,可以说和视频的完全一样,但是就是会出这个bug 肯定有敲错的地方,甲鱼老师也是东改西改出来的,你肯定哪里没整对,不行就DOWN个源码 把你的enemy模块贴出来看下,错误的地方应该是在enemy中reset的属性中没有重置active的属性为True
def reset(self):
self.active = True
self.energy = BigEnemy.energy
self.rect.left, self.rect.top = \
randint(0,self.width - self.rect.width ), \
randint(-15 * self.height, -5 * self.height)
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