自创贪吃蛇
这是我自己创的贪吃蛇,但不知道为什么,无法自己动,而是手动,希望大佬如果能改进的话,请发到评论区,谢谢!{:10_254:}# Write By Guobao
#
# 贪吃蛇
# 用#做边界,*做食物,o做身体和头部
import copy
import random
import os
import msvcrt
# the board class, used to put everything
class board:
__points =[]
def __init__(self):
self.__points.clear()
for i in range(22):
line = []
if i == 0 or i == 21:
for j in range(22):
line.append('#')
else:
line.append('#')
for j in range(20):
line.append(' ')
line.append('#')
self.__points.append(line)
def getPoint(self, location):
return self.__points]]
def clear(self):
self.__points.clear()
for i in range(22):
line = []
if i == 0 or i == 21:
for j in range(22):
line.append('#')
else:
line.append('#')
for j in range(20):
line.append(' ')
line.append('#')
self.__points.append(line)
def put_snake(self, snake_locations):
# clear the board
self.clear()
# put the snake points
for x in snake_locations:
self.__points]] = 'o'
# the head
x = snake_locations
self.__points]] = 'O'
def put_food(self, food_location):
self.__points]] = '*'
def show(self):
os.system("cls")
for i in range(22):
for j in range(22):
print(self.__points, end='')
print()
# the snake class
class snake:
__points = []
def __init__(self):
for i in range(1, 6):
self.__points.append()
def getPoints(self):
return self.__points
# move to the next position
# give the next head
def move(self, next_head):
self.__points.pop(0)
self.__points.append(next_head)
# eat the food
# give the next head
def eat(self, next_head):
self.__points.append(next_head)
# calc the next state
# and return the direction
def next_head(self, direction='default'):
# need to change the value, so copy it
head = copy.deepcopy(self.__points)
# calc the "default" direction
if direction == 'default':
neck = self.__points
if neck > head:
direction = 'up'
elif neck < head:
direction = 'down'
elif neck > head:
direction = 'left'
elif neck < head:
direction = 'right'
if direction == 'up':
head = head - 1
elif direction == 'down':
head = head + 1
elif direction == 'left':
head = head - 1
elif direction == 'right':
head = head + 1
return head
# the game
class game:
board = board()
snake = snake()
food = []
count = 0
def __init__(self):
self.new_food()
self.board.clear()
self.board.put_snake(self.snake.getPoints())
self.board.put_food(self.food)
def new_food(self):
while 1:
line = random.randint(1, 20)
column = random.randint(1, 20)
if self.board.getPoint() == ' ':
self.food =
return
def show(self):
self.board.clear()
self.board.put_snake(self.snake.getPoints())
self.board.put_food(self.food)
self.board.show()
def run(self):
self.board.show()
# the 'w a s d' are the directions
operation_dict = {b'w': 'up', b'W': 'up', b's': 'down', b'S': 'down', b'a': 'left', b'A': 'left', b'd': 'right', b'D': 'right'}
op = msvcrt.getch()
while op != b'q':
if op not in operation_dict:
op = msvcrt.getch()
else:
new_head = self.snake.next_head(operation_dict)
# get the food
if self.board.getPoint(new_head) == '*':
self.snake.eat(new_head)
self.count = self.count + 1
if self.count >= 15:
self.show()
print("Good Job")
break
else:
self.new_food()
self.show()
# 反向一Q日神仙
elif new_head == self.snake.getPoints():
pass
# rush the wall
elif self.board.getPoint(new_head) == '#' or self.board.getPoint(new_head) == 'o':
print('GG')
break
# normal move
else:
self.snake.move(new_head)
self.show()
op = msvcrt.getch()
game().run()
页:
[1]