DirectX 8.0 源码报错
学一本书《Direct3D中的2D编程》,书中只写理论,没有实验操作步骤。第一章第一节的源码,就没有通过。
实验配置:
Windows7、DX8_SDK
Cfree5.0,设置了Include和Library目录。源码未通过。
VC++6.0,设置了Include和Library目录。源码未通过。
网上看到DX9相关参考:
“第二步:添加链接所需的库文件,如dxguid.lib、d3d9.lib、d3dx9.lib等,……”
不知是否因为缺少这一步骤?针对DX8和本源码,该如何设置?
//Example1_1
//main.cpp
//Ernest Pazera
//04OCT2001
//TGO-01-C
//Libs: d3d8.lib
#include <windows.h> //include windows stuff
#include <stdio.h> //standard input/output
#include "D3D8.h" //include direct3d8 stuff
//constants
//window class name
const char* WINDOWCLASS = "3D42DGP" ;
//window title
const char* WINDOWTITLE = "Example 1.1 (TGO-01-C): Creating and Destroying an IDirect3D8 object" ;
//globals
//instance handle
HINSTANCE g_hInstance = NULL ;
//window handle
HWND g_hWnd = NULL ;
//IDirect3D8 pointer
IDirect3D8* g_pd3d = NULL ;
//function prototypes
//winmain
int WINAPI WinMain ( HINSTANCE hInstance , HINSTANCE hPrevInstance , LPSTR lpCmdLine , int nShowCmd ) ;
//window procedure
LRESULT CALLBACK TheWindowProc ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam ) ;
//initialization
void Prog_Init ( ) ;
//clean up
void Prog_Done ( ) ;
//window procedure
LRESULT CALLBACK TheWindowProc ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam )
{
//which message did we get?
switch ( uMsg )
{
case WM_DESTROY : //window being destroyed
{
//quit
PostQuitMessage ( 0 ) ;
//message handled, return 0
return ( 0 ) ;
} break ;
default://all other messages, send to default handler
return ( DefWindowProc ( hWnd , uMsg , wParam , lParam ) ) ;
}
}
//winmain
int WINAPI WinMain ( HINSTANCE hInstance , HINSTANCE hPrevInstance , LPSTR lpCmdLine , int nShowCmd )
{
//grab instance handle
g_hInstance = hInstance ;
//redirect stderr and stdout output
freopen ( "stderr.txt" , "w" , stderr ) ;
freopen ( "stdout.txt" , "w" , stdout ) ;
//fill in window class
WNDCLASSEX wc ;
wc.cbClsExtra = 0 ; //no extra class information
wc.cbSize = sizeof ( WNDCLASSEX ) ; //size of structure
wc.cbWndExtra = 0 ; //no extra window information
wc.hbrBackground = ( HBRUSH ) GetStockObject ( BLACK_BRUSH ) ; //black brush
wc.hCursor = NULL ; //no cursor
wc.hIcon = NULL ; //no icon
wc.hIconSm = NULL ; //no small icon
wc.hInstance = g_hInstance ; //instance handle
wc.lpfnWndProc = TheWindowProc ; //window procedure
wc.lpszClassName = WINDOWCLASS ; //name of class
wc.lpszMenuName = NULL ; //no menu
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC ; //class styles
//register window class
RegisterClassEx ( &wc ) ;
//create window
g_hWnd = CreateWindowEx ( 0 , WINDOWCLASS , WINDOWTITLE , WS_OVERLAPPEDWINDOW , 0 , 0 , 320 , 240 , NULL , NULL , g_hInstance , NULL ) ;
//show the window
ShowWindow ( g_hWnd , nShowCmd ) ;
//initialization
Prog_Init ( ) ;
MSG msg ;
//message pump
for ( ; ; )
{
//check for a message
if ( PeekMessage( &msg , NULL , 0 , 0 , PM_REMOVE ) )
{
//message exists
//check for quit message
if ( msg.message == WM_QUIT ) break ;
//translate the message
TranslateMessage ( &msg ) ;
//dispatch the message
DispatchMessage ( &msg ) ;
}
}
//clean up
Prog_Done ( ) ;
//exit
return ( msg.wParam ) ;
}
//initialization
void Prog_Init ( )
{
//create the IDirect3D8 object
g_pd3d = Direct3DCreate8 ( D3D_SDK_VERSION ) ;
//error check
if ( g_pd3d )
{
//success
fprintf ( stdout , "IDirect3D8 object created successfully.\n" ) ;
}
else
{
//failure
fprintf ( stderr , "IDirect3D8 object creation failed.\n" ) ;
}
}
//clean up
void Prog_Done ( )
{
//safe release of IDirect3D8 object
if ( g_pd3d )
{
//release
g_pd3d->Release ( ) ;
//set to null
g_pd3d = NULL ;
//report action
fprintf ( stdout , "IDirect3D8 object released.\n" ) ;
}
}
错误信息呢? 如果是链接错误,请指定链接库文件
#pragma comment(lib,"D3D8.lib")
#pragma comment(lib,"D3DX8.lib")
xieglt 发表于 2020-12-18 08:59
错误信息呢?
CFree5.0报错信息:
--------------------配置: mingw5 - GUI Debug, 编译器类型: MinGW--------------------
检查文件依赖性...
正在连接...
E:\Direct2D\chap01\Example01_1\main.cpp:127: undefined reference to `Direct3DCreate8@4'
collect2: ld returned 1 exit status
构建中止 main: 2 个错误, 0 个警告
如果是链接错误,请指定链接库文件
#pragma comment(lib,"D3D8.lib")
#pragma comment(lib,"D3DX8.lib")
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