简易五子棋(最好用PyCharm运行{:10_256:} ),事先声明我是从书上参考的{:10_256:}
finish = False # 游戏是否结束flagNum = 1 # 当前下棋者标记
flagch = '*' # 当前下棋者棋子
x = 0 # 当前棋子的横坐标
y = 0 # 当前棋子的纵坐标
print('\033[1;37;41m---------简易五子棋游戏(控制台版)---------\033[0m')
# 棋盘初始化
checkerboard=[]
for i in range(10):
checkerboard.append([])
for j in range(10):
checkerboard.append('-')
def msg():
# 输出最后胜利的棋盘
print("\033[1;37;44m--------------------------------")
print(" 12345678910")
for i in range(len(checkerboard)):
print(chr(i + ord('A')) + " ", end=' ')
for j in range(len(checkerboard)):
print(checkerboard + " ", end=' ')
print()
print("--------------------------------\033[0m")
# 输出赢家
if (flagNum == 1):
print('\033[32m*棋胜利!***\033[0m')
else:
print('\033[32mo棋胜利!***\033[0m')
while not finish:
# 打印棋盘
print("\033[1;30;46m--------------------------------")
print(" 12345678910")
for i in range(len(checkerboard)):
print(chr(i + ord('A')) + " ", end=' ');
for j in range(len(checkerboard)):
print(checkerboard + " ", end=' ')
print()
print("--------------------------------\033[0m")
# 判断当前下棋者
if flagNum == 1:
flagch = '*'
print('\033[1;37;40m请*输入棋子坐标(例如A1):\033[0m', end=' ') # 白字黑底
else:
flagch = 'o'
print('\033[1;30;42m请o输入棋子坐标(例如J5):\033[0m', end=' ') # 黑字绿底
# 输入棋子坐标
str = input()
ch = str # 获取第一个字符的大写形式
x = ord(ch) - 65
y = int(str) - 1
# 判断坐标是否在棋盘之内
if (x < 0 or x > 9 or y < 0 or y > 9):
print('\033[31m***您输入的坐标有误请重新输入!***\033[0m')
continue
# 判断坐标上是否有棋子
if (checkerboard == '-'):
if (flagNum == 1):
checkerboard = '*'
else:
checkerboard = 'o'
else:
print('\033[31m******您输入位置已经有其他棋子,请重新输入!\033[0m')
continue
# 判断棋子左侧
if (y - 4 >= 0):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
# 判断棋子右侧
if (y + 4 <= 9):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
# 判断棋子上方
if (x - 4 >= 0):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
# 判断棋子下方
if (x + 4 <= 9):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
# 判断棋子右上方向
if (x - 4 >= 0 and y - 4 >= 0):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
# 判断棋子右下方向
if (x + 4 <= 9 and y - 4 >= 0):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
# 判断棋子左上方向
if (x - 4 >= 0 and y + 4 <= 9):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
# 判断棋子左下方向
if (x + 4 <= 9 and y + 4 <= 9):
if (checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch
and checkerboard == flagch):
finish = True
msg()
flagNum *= -1; # 更换下棋者标记
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