xing59741 发表于 2012-7-26 22:39:08

【学习笔记】版本学习列子

本帖最后由 xing59741 于 2012-7-26 22:40 编辑

版本学习列子.asm
======================================
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.386
.model flat, stdcall
option casemap :none
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; Include 文件定义
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
includewindows.inc
includeuser32.inc
includelib user32.lib
includekernel32.inc
includelib kernel32.lib
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; Equ 等值定义
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ICO_MAIN equ   1000h      ;图标
DLG_MAIN equ   2000h      ;对话框资源
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 数据段
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.data?
hInstance dd   ?
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 代码段
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.code
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_ProcDlgMain proc uses ebx edi esi hWnd,wMsg,wParam,lParam
mov eax,wMsg
.if eax == WM_CLOSE       ;关闭对话框窗口所作操作
invoke EndDialog,hWnd,NULL      ;结束对话框窗口
.elseif eax == WM_INITDIALOG       ;在对话框窗口还没有显现出来就处理的消息
invoke LoadIcon,hInstance,ICO_MAIN   ;载入图标返回句柄
invoke SendMessage,hWnd,WM_SETICON,ICON_BIG,eax   ;发送消息到对话框过程来设置菜单图标
.elseif eax == WM_COMMAND
mov eax,wParam       ;wParam存储了菜单命令
movzx eax,ax
.if eax == IDOK       ;如果按下了OK按钮
invoke EndDialog,hWnd,NULL      ;结束对话框窗口
.endif
.else
mov eax,FALSE
ret
.endif
mov eax,TRUE
ret
_ProcDlgMain endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
start:
invoke GetModuleHandle,NULL
mov hInstance,eax
invoke DialogBoxParam,hInstance,DLG_MAIN,NULL,offset _ProcDlgMain,NULL;创建模态对话框
;函数从hInstance模块装载DLG_MAIN的资源
;父窗口就是本身,对话框过程是_ProcDlgMain
;dwInitParam是当做WM_INITDIALOG消息的lParam传给对话框过程,用来自定义消息
invoke ExitProcess,NULL
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
endstart



版本学习列子.inc
=====================================================
/******************************************
//版本头文件
******************************************/
#defineVS_VERSION_INFO1
#defineVS_USER_DEFINED100
#defineVS_FFI_SIGNATURE0x0FEEF04BD
#defineVS_FFI_STRUCVERSION 0x10000
#defineVS_FFI_FILEFLAGSMASK 0x3F
#defineVS_FF_DEBUG1
#defineVS_FF_PRERELEASE2
#defineVS_FF_PATCHED4
#defineVS_FF_PRIVATEBUILD 8
#defineVS_FF_INFOINFERRED 0x10
#defineVS_FF_SPECIALBUILD 0x20
#defineVOS_UNKNOWN0
#defineVOS_DOS0x10000
#defineVOS_OS2160x20000
#defineVOS_OS2320x30000
#defineVOS_NT   0x40000
#defineVOS_BASE0
#defineVOS_WINDOWS161
#defineVOS_PM162
#defineVOS_PM323
#defineVOS_WINDOWS324
#defineVOS_DOS_WINDOWS16 0x10001
#defineVOS_DOS_WINDOWS32 0x10004
#defineVOS_OS216_PM160x20002
#defineVOS_OS232_PM320x30003
#defineVOS_NT_WINDOWS32 0x40004
#defineVFT_UNKNOWN0
#defineVFT_APP   1
#defineVFT_DLL   2
#defineVFT_DRV   3
#defineVFT_FONT4
#defineVFT_VXD   5
#defineVFT_STATIC_LIB7
#defineVFT2_UNKNOWN0
#defineVFT2_DRV_PRINTER 1
#defineVFT2_DRV_KEYBOARD 2
#defineVFT2_DRV_LANGUAGE 3
#defineVFT2_DRV_DISPLAY 4
#defineVFT2_DRV_MOUSE5
#defineVFT2_DRV_NETWORK 6
#defineVFT2_DRV_SYSTEM7
#defineVFT2_DRV_INSTALLABLE 8
#defineVFT2_DRV_SOUND9
#defineVFT2_DRV_COMM0x0A
#defineVFT2_DRV_INPUTMETHOD 0x0B
#defineVFT2_FONT_RASTER 1
#defineVFT2_FONT_VECTOR 2
#defineVFT2_FONT_TRUETYPE 3

版本学习列子.RC
============================================
#include<resource.h>
#include<版本学习列子.inc>
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#defineICO_MAIN 0x1000      //图标
#defineDLG_MAIN 0x2000      //对话框
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ICO_MAIN ICON"Main.ico"   //图标文件
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DLG_MAIN DIALOG250, 150, 113, 64   //对话框资源定义:X坐标,Y坐标,宽度,高度
STYLEDS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU//风格定义
CAPTION"版本学习列子"       //定义显示在窗口标题栏上的文字
FONT8, "微软雅黑"       //定义对话框包括子窗口控件使用的字体和大小
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BEGIN
ICON   ICO_MAIN, -1, 10, 11, 18, 21
CTEXT   "简单的对话框例子\n用Win32ASM编写", -1, 36, 14, 70, 19
DEFPUSHBUTTON"确定(&X)", IDOK, 58, 46, 50, 13
CONTROL"", -1, "Static", SS_ETCHEDHORZ | WS_CHILD | WS_VISIBLE, 6, 39, 103, 1
END
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
1VERSIONINFO
FILEVERSION 2,0,1,2
PRODUCTVERSION2,0,1,2
FILEOSVOS_WINDOWS32
FILETYPEVFT_APP
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "VarFileInfo"
BEGIN
          VALUE "Translation", 0x804, 0x4b0
END
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
   VALUE "Comments", "自学Win32汇编\0"
   VALUE "CompanyName", "个人版本\0"
   VALUE "FileDescription", "版本列子加强版\0"
         VALUE "FileVersion","2, 0, 1, 2\0"
         VALUE "InternalName", "版本学习列子\0"
            VALUE "LegalCopyright", "Xingdiy\0"
         VALUE "LegalTrademarks", "版本学习列子\0"
            VALUE "OriginalFilename", "Version.exe\0"
            VALUE "PrivateBuild", "版本学习列子\0"
         VALUE "ProductName", "版本学习\0"
         VALUE "ProductVersion", "2, 0, 1, 2\0"
         VALUE "SpecialBuild", "版本学习列子加强版\0"
      END
END
END
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//WS_POPUP:弹出式窗口
//WS_VISIBLE:初始状态可见
//WS_SYSMENU:创建一个在其标题条中具有系统菜单框的窗口,仅适用于带标题条的窗口
//DS_MODALFRAME :指定带模式对话框边界的对话框,此风格和WS_CAPTION、WS_SYSMENU风格一起,创建带标题条和系统菜单的对话框
//WS_CAPTION:创建一个有标题的窗口,包含了WS_BORDER,不能和WS_DLGFRAME一起使用
    //WS_BORDER:创建一个有边框的窗口
    //WS_DLGFRAME :创建一个带有双层边框但没有标题的窗口
//CONTROL文本, ID, 类, 风格, X, Y, 宽度, 高度 [,扩展风格]
//invoke   CreateWindow, 类名, 文本, 风格, X, Y, 宽度, 高度, 对话框窗口句柄, ID, hInstance, NULL
//控件名称[文本,] ID,X,Y,宽度,高度[,风格][,扩展风格]
//类介绍   :按钮(Button)、静态(Static)、编辑(Edit)、滚动条(ScrollBar)、列表框(ListBox)、组合框(ComboBox)



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