飞机大战问题求助
import pygameimport sys
import traceback
import myplane
import enemy
import bullet
from pygame.locals import *
pygame.init()
pygame.mixer.init()
bg_size = width,height =480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('飞机大战')
background = pygame.image.load('images/background.png').convert_alpha()
pygame.mixer.music.load('sound/game_music.ogg')
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound('sound/bullet.wav')
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.1)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
def add_small_enemy(group1,group2,num):
for i in range(num):
e1 = enemy.SmallEnemy(bg_size)
group1.add(e1)
group2.add(e1)
def add_mid_enemy(group1,group2,num):
for i in range(num):
e2 = enemy.MidEnemy(bg_size)
group1.add(e2)
group2.add(e2)
def add_big_enemy(group1,group2,num):
for i in range(num):
e3 = enemy.BigEnemy(bg_size)
group1.add(e3)
group2.add(e3)
def add_speed(group,a_speed):
for each in group:
each.speed += a_speed
def main():
pygame.mixer.music.play(-1)
#生成我方飞机
me = myplane.MyPlane(bg_size)
enemies = pygame.sprite.Group()
#生成小型飞机
small_enemies = pygame.sprite.Group()
add_small_enemy(small_enemies,enemies,15)
#生成中型飞机
mid_enemies = pygame.sprite.Group()
add_mid_enemy(mid_enemies,enemies,4)
#生成大型飞机
big_enemies = pygame.sprite.Group()
add_big_enemy(big_enemies,enemies,2)
#生成普通子弹
bullet1 = []
bullet1_index = 0
for i in range(4):
bullet1.append(bullet.Bullet1(me.rect.midtop))
clock = pygame.time.Clock()
#中弹图片索引
e1_destroy_index = 0
e2_destroy_index = 0
e3_destroy_index = 0
me_destroy_index = 0
#统计得分
score = 0
score_font = pygame.font.Font('font/font.ttf',36)
#用于延时
delay = 0
#大招
bomb_image = pygame.image.load('images/bomb.png')
bomb_font = pygame.font.Font('font/font.ttf',48)
bomb_num = 3
#暂停游戏
paused = False
paused_nor_image = pygame.image.load('images/pause_nor.png').convert_alpha()
paused_pressed_image = pygame.image.load('images/pause_pressed.png').convert_alpha()
resume_nor_image = pygame.image.load('images/resume_nor.png').convert_alpha()
resume_pressed_image = pygame.image.load('images/resume_pressed.png').convert_alpha()
paused_rect = paused_nor_image.get_rect()
paused_rect.left,paused_rect.top = width-paused_rect.width-10,10
paused_image = paused_nor_image
#难度等级
level = 1
#切换图片
switch_image = True
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN:
if event.button == 1 and paused_rect.collidepoint(event.pos):
paused = not paused
if event.type == MOUSEMOTION:
if paused_rect.collidepoint(event.pos):
if paused:
paused_image = resume_pressed_image
else:
passed_image = paused_pressed_image
else:
if paused:
paused_image = resume_nor_image
else:
passed_image = paused_nor_image
if event.type == KEYDOWN:
if event.key == K_SPACE and paused == False:
if bomb_num:
bomb_num -= 1
bomb_sound.play()
for each in enemies:
if each.rect.bottom>0:
each.active = False
screen.blit(background,(0,0))
#根据得分升级
if score > 50000 and level == 1:
level = 2
upgrade_sound.play()
add_small_enemy(small_enemies,enemies,3)
add_mid_enemy(mid_enemies,enemies,2)
add_big_enemy(big_enemies,enemies,1)
add_speed(small_enemies,1)
elif score > 300000 and level == 2:
level = 3
upgrade_sound.play()
add_small_enemy(small_enemies,enemies,5)
add_mid_enemy(mid_enemies,enemies,3)
add_big_enemy(big_enemies,enemies,2)
add_speed(small_enemies,1)
add_speed(mid_enemies,1)
elif score > 600000 and level == 3:
level = 4
upgrade_sound.play()
add_small_enemy(small_enemies,enemies,5)
add_mid_enemy(mid_enemies,enemies,3)
add_big_enemy(big_enemies,enemies,2)
add_speed(small_enemies,1)
add_speed(mid_enemies,1)
elif score > 1000000 and level == 4:
level = 5
upgrade_sound.play()
add_small_enemy(small_enemies,enemies,5)
add_mid_enemy(mid_enemies,enemies,3)
add_big_enemy(big_enemies,enemies,2)
add_speed(small_enemies,1)
add_speed(mid_enemies,1)
if not paused:
#用户输入
key_pressed = pygame.key.get_pressed()
if key_pressed or key_pressed:
me.moveUp()
if key_pressed or key_pressed:
me.moveDown()
if key_pressed or key_pressed:
me.moveLeft()
if key_pressed or key_pressed:
me.moveRight()
#发射子弹
if not(delay%10):
bullet1.reset(me.rect.midtop)
bullet1_index = (bullet1_index +1)%4
#检测子弹是否中弹
for b in bullet1:
if b.active:
b.move()
screen.blit(b.image,b.rect)
enemies_hit = pygame.sprite.spritecollide(b,enemies,False,pygame.sprite.collide_mask)
if enemies_hit:
b.active = False
for e in enemies_hit:
if e in mid_enemies or e in big_enemies:
e.hit = True
e.energy -= 1
if e.energy == 0:
e.active = False
else:
e.active = False
#绘制大型敌机
for each in big_enemies:
if each.active:
each.move()
if each.hit:
screen.blit(each.image_hit,each.rect)
each.hit = False
else:
if switch_image:
screen.blit(each.image1,each.rect)
else:
screen.blit(each.image2,each.rect)
if each.rect.bottom == -50:
enemy3_fly_sound.play(-1)
if each.rect.top == bg_size:
enemy3_fly_sound.stop()
pygame.draw.line(screen,(0,0,0),(each.rect.left,each.rect.top-5),(each.rect.right,each.rect.top-5))
remain = each.energy/enemy.BigEnemy.energy
if remain < 0.2:
pygame.draw.line(screen,(255,0,0),(each.rect.left,each.rect.top-5),(each.rect.left+each.rect.width*remain,each.rect.top-5))
else:
pygame.draw.line(screen,(0,255,0),(each.rect.left,each.rect.top-5),(each.rect.left+each.rect.width*remain,each.rect.top-5))
else:
if not(delay%3):
if e3_destroy_index == 0:
enemy3_down_sound.play()
screen.blit(each.destroy,each.rect)
e3_destroy_index = (e3_destroy_index + 1 )%6
if e3_destroy_index ==0:
score += 10000
enemy3_down_sound.stop()
each.reset()
#绘制中型飞机
for each in mid_enemies:
if each.active:
each.move()
if each.hit:
screen.blit(each.image_hit,each.rect)
each.hit = False
else:
screen.blit(each.image,each.rect)
pygame.draw.line(screen,(0,0,0),(each.rect.left,each.rect.top-5),(each.rect.right,each.rect.top-5))
remain = each.energy/enemy.MidEnemy.energy
if remain < 0.2:
pygame.draw.line(screen,(255,0,0),(each.rect.left,each.rect.top-5),(each.rect.left+each.rect.width*remain,each.rect.top-5))
else:
pygame.draw.line(screen,(0,255,0),(each.rect.left,each.rect.top-5),(each.rect.left+each.rect.width*remain,each.rect.top-5))
else:
if not(delay%3):
if e2_destroy_index == 0:
enemy2_down_sound.play()
screen.blit(each.destroy,each.rect)
e2_destroy_index = (e2_destroy_index+1)%4
if e2_destroy_index == 0:
score += 6000
each.reset()
#绘制小型飞机
for each in small_enemies:
if each.active:
each.move()
screen.blit(each.image,each.rect)
else:
if not(delay%3):
if e1_destroy_index == 0:
enemy1_down_sound.play()
screen.blit(each.destroy,each.rect)
e1_destroy_index = (e1_destroy_index+1)%4
if e1_destroy_index == 0:
score += 1000
each.reset()
#检测我方飞机是否被撞
enemies_down = pygame.sprite.spritecollide(me,enemies,False,pygame.sprite.collide_mask)
if enemies_down:
#me.active = False
for e in enemies_down:
e.active = False
#绘制我方飞机
if me.active:
if switch_image:
screen.blit(me.image1,me.rect)
else:
screen.blit(me.image2,me.rect)
else:
if not(delay%3):
if me_destroy_index == 0:
me_down_sound.play()
screen.blit(me.destroy,me.rect)
me_destroy_index = (me_destroy_index+1)%4
#绘制大招
bomb_text = bomb_font.render('× %d'% bomb_num,True,(0,0,0))
screen.blit(bomb_image,(10,height-60))
screen.blit(bomb_text,(75,height-60))
#绘制得分
score_text = score_font.render('Score %s'%str(score),True,(255,255,255))
screen.blit(score_text,(10,5))
#绘制暂停按钮
screen.blit(paused_image,paused_rect)
#切换图片
if not(delay%5):
switch_image = not switch_image
delay -= 1
if not delay:
delay = 100
pygame.display.flip()
clock.tick(60)
if __name__ == '__main__':
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
主代码里面那个暂停切换图片有bug,帮忙找找,其他源码可以看python入门飞机大战5
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