某一个“天” 发表于 2024-5-15 19:19:03

tkinter电子钟,第二版--修了bug 加上了花里胡哨的颜色

经典之作
import time
import threading
import tkinter as tk
from tkinter.messagebox import *
from tkinter.ttk import Combobox, Progressbar
import pygame


def Top1():
    global top1, entry1, entry2, combobox1
    try:
      top1.destroy()
    except:
      pass

    top1 = tk.Toplevel(win)
    top1.geometry("250x250")
    top1.title("闹钟")

    label1_1 = tk.Label(top1, text="当前时间:", font=("黑体", 15), height=2)
    label1_1.grid(row=0, column=0)
    label1_2 = tk.Label(top1, textvariable=varLabel1, font=("黑体", 15), height=2)
    label1_2.grid(row=0, column=1)

    label1_3 = tk.Label(top1, text="闹钟时间:", font=("黑体", 15), height=2)
    label1_3.grid(row=1, column=0)
    # 设定 justify 属性,其定义是输入控件中文本的对齐方式。
    # 可以设置的数值为:LEFT,CENTER, RIGHT。默认数值是LEFT。
    entry1 = tk.Entry(top1, font=("黑体", 15), width=13, bg="#FFEBCD", justify='center')
    entry1.insert(0, now)
    entry1.grid(row=1, column=1)

    label4 = tk.Label(top1, text="提示词:", font=("黑体", 15), height=2)
    label4.grid(row=2, column=0)
    entry2 = tk.Entry(top1, textvariable=varLabel2,font=("微软雅黑 Light", 15),
                   width=13, bg="#FFEBCD")
    entry2.grid(row=2, column=1)

    label5 = tk.Label(top1, text="闹钟音乐:", font=("黑体", 15), height=2)
    label5.grid(row=3, column=0)
    combobox1 = Combobox(top1,values=music, width=12, font=("楷体", 13))
    combobox1.current(0)# current(index):设置默认选中索引为index的选项
    combobox1.grid(row=3, column=1)

    ok_button_1 = tk.Button(top1, text="确定",font=25, width=10, bg="#00f5ff", command=ok_time)
    ok_button_1.grid(row=4, column=0, columnspan=2, pady=30)


def Top2():
    global top2, clock_is_running, start_or_pause_button, times_box
    try:
      top2.destroy()
    except:
      pass

    top2 = tk.Toplevel(win)
    top2.geometry("335x425")
    top2.title("秒表")

    last_time_label = tk.Label(top2, textvariable=last_time, font=("微软雅黑 Light", 40))
    last_time_label.grid(row=0, column=0, columnspan=3)

    start_or_pause_button = tk.Button(top2, text="开始", font=("黑体", 15), bg="green", command=clock_start_or_pause)
    start_or_pause_button.grid(row=1, column=0)
    remember_button = tk.Button(top2, text="计次", font=("黑体", 15), fg="purple", command=remember_last_time)
    remember_button.grid(row=1, column=1)
    reset_button = tk.Button(top2, text="重置", font=("黑体", 15), bg="orange", command=reset_clock)
    reset_button.grid(row=1, column=2)

    times_box = tk.Listbox(top2, font=("微软雅黑", 18), fg="blue", width=20, height=10)
    times_box.grid(row=3, column=0, columnspan=3)


def Top3():
    global top3, count_pro
    try:
      top3.destroy()
    except:
      pass

    top3 = tk.Toplevel(win)
    top3.geometry("400x400")

    label3_1 = tk.Label(top3, text="定时器时长(时:分:秒)", font=("黑体", 15), height=2)
    label3_1.grid(row=0, column=0, columnspan=3)

    sc1 = tk.Scale(top3, length=200, label=":", from_=0, to=23, tickinterval=2)
    sc1.grid(row=1, column=0)

    sc2 = tk.Scale(top3, length=200, label=":", from_=0, to=59, tickinterval=10)
    sc2.grid(row=1, column=1)

    sc3 = tk.Scale(top3, length=200, from_=0, to=59, tickinterval=10)
    sc3.grid(row=1, column=2)

    count_pro = Progressbar(top3, value=0, length=200, maximum=1000)
    count_pro.grid(row=2, column=0, columnspan=3, pady=15)

    ok_button_3 = tk.Button(top3, text="确定", font=25, width=10, bg="#00f5ff",
                         command=lambda: count(sc1.get(), sc2.get(), sc3.get()))
    ok_button_3.grid(row=3, column=0, columnspan=3, pady=30)


def clock_start_or_pause():
    global clock_is_running, start_or_pause_button, reset
    clock_is_running = not clock_is_running
    reset = False
    text_list = ["继续", "暂停"]
    start_or_pause_button.config(text=text_list)

    clock_run()


def clock_run():
   
    def job2():
      global clock_is_running, last_h, last_m, last_s, last_ms
      while clock_is_running:
            set_h = str(last_h).zfill(2)
            set_m = str(last_m).zfill(2)
            set_s = str(last_s).zfill(2)
            set_ms = str(last_ms).zfill(3)
            last_time.set(set_h + ":" + set_m + ":" + set_s + "." + set_ms)

            time.sleep(0.001)
            last_ms += 1
            if last_ms == 1000:
                last_ms = 0
                last_s += 1
                if last_s == 60:
                  last_s = 0
                  last_m += 1
                  if last_m == 1000:
                        last_m = 0
                        last_h += 1
      if reset:
            last_time.set("00:00:00.000")
    clock_job = threading.Thread(target=job2)
    clock_job.start()


def remember_last_time():
    global times
    times += 1
    times_box.insert(times, "计次" + str(times) + "-" + last_time.get())


def reset_clock():
    global clock_is_running, last_h, last_m, last_s, last_ms, times, last_time, times_box, reset
    times_box.delete(0, tk.END)
    reset = True
    clock_is_running = False
    last_h, last_m, last_s, last_ms, times = 0, 0, 0, 0, 0
    start_or_pause_button.config(text="开始")
    last_time.set("00:00:00.000")


def count(h, m, s):
    total_seconds = h * 3600 + m * 60 + s

    def job():
      count_pro.start(total_seconds)# total_seconds*1000/1000
      time.sleep(total_seconds)

      count_pro.stop()
      showinfo("嘿", "倒计时结束了")
      top3.destroy()

    count_job = threading.Thread(target=job)
    count_job.start()


def now_time():
    global now
    now = time.strftime('%H:%M:%S')
    varLabel1.set(now)
    win.after(1000, now_time)


def ok_time():
    if entry1.get() == "":
      showinfo("", "输入为空")
    else:
      top1.iconify()
      if now == entry1.get():
            pygame.mixer.music.load(combobox1.get())
            pygame.mixer.music.play(-1)
            showinfo("It's time to...", "到点了~%s\n%s" %(now,entry2.get()))
            pygame.mixer.music.stop()
            top1.destroy()

      top1.after(1000, ok_time)


music = ["清脆.mp3", "大爆炸.wav"]

pygame.init()

pygame.mixer.music.set_volume(0.5)


win = tk.Tk()
varLabel1 = tk.StringVar()
varLabel2 = tk.StringVar()
varLabel2.set("闹钟")
clock_is_running = False
reset = False
last_h = last_m = last_s = last_ms = 0
last_time = tk.StringVar()
last_time.set("00:00:00.000")
times = 0
win.geometry("580x350")
nowday = time.strftime('%Y-%m-%d %a.')
now = time.strftime('%H:%M:%S')

day_label = tk.Label(win, text=nowday, font=("微软雅黑", 30))
day_label.grid(row=0, column=0, columnspan=3)
time_label = tk.Label(win, textvariable=varLabel1, font=("微软雅黑", 60), fg="red")
time_label.grid(row=1, column=0, columnspan=3)
button1 = tk.Button(win, text="闹钟", font=("微软雅黑", 15), width=10, height=3,command=Top1)
button1.grid(row=2, column=0, padx=30, pady=30)
button2 = tk.Button(win, text="秒表", font=("微软雅黑", 15), width=10, height=3, command=Top2)
button2.grid(row=2, column=1, padx=30, pady=30)
button3 = tk.Button(win, text="倒计时", font=("微软雅黑", 15), width=10, height=3, command=Top3)
button3.grid(row=2, column=2, padx=30, pady=30)

now_time()

win.mainloop()
@不二如是 @KeyError @python爱好者. @sfqxx @zhangjinxuan @stumblemodel @cjjJasonchen @学习编程中的Ben @一点沙 @zhangchenyvn
欢迎评论

不二如是 发表于 2024-5-15 20:31:26

{:10_256:}{:10_256:}{:10_256:}确实经典

FishC 发表于 2024-5-15 19:19:09

代码看起来功能完备,也没有明显的错误。不过,在使用`pygame.mixer.music`播放音乐的时候,需要确保音乐文件的路径是正确的,可执行文件和音乐文件在同一目录下。另外,记得要导入所需的模块,如`from tkinter.ttk import Combobox, Progressbar`和`import pygame`。

祝你编程愉快!

以上回复来自 FishC AI 小助理,如未能正确解答您的问题,请继续追问。

青出于蓝 发表于 2024-6-1 15:40:57

{:10_254:}{:10_254:}

某一个“天” 发表于 2024-6-1 18:37:09

青出于蓝 发表于 2024-6-1 15:40


谢谢你对我作品的认可{:10_254:}

wk012233 发表于 2024-6-3 08:31:09

厉害

小肥狼haoran 发表于 2024-6-3 14:57:07

写的太棒了,我只能大喊一句牛逼!牛逼!牛逼!就很火的那个主持人老外讲牛逼这个段子的发音,你懂的{:10_256:}

某一个“天” 发表于 2024-6-3 16:11:52

小肥狼haoran 发表于 2024-6-3 14:57
写的太棒了,我只能大喊一句牛逼!牛逼!牛逼!就很火的那个主持人老外讲牛逼这个段子的发音,你懂的{:10_2 ...

哈哈newbee

warrenyan 发表于 2024-6-5 21:37:57

学习了

ydwb 发表于 2024-6-14 07:58:17

很不错的!
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