andalousie 发表于 2014-3-7 20:28:38

浅析iterator

本帖最后由 andalousie 于 2014-3-7 20:30 编辑

声明一下,这不是在实现<vector>库,而是基于C++的vector给出一个iterator方法。vc6.0/g++编译通过。第一个版本:
#include <iostream>
#include <vector>
using namespace std;

template <class Object>
class VectorIterator;

// Same as the vector, but has a getIterator method.
// No extra data, no overridden methods, so non-virtual
// destructor in original vector is OK!
template <class Object>
class MyVector : public vector<Object>
{
public:
    explicit MyVector( int size = 0 )
      : vector<Object>( size ) { }

    VectorIterator<Object> getIterator( ) const
      { return VectorIterator<Object>( this ); }
};

// A passive iterator class. Steps through its MyVector.
template <class Object>
class VectorIterator
{
public:
    VectorIterator( const MyVector<Object> *v )
      : owner( v ), count( 0 ) { }

    bool hasNext( ) const
      { return count != owner->size( ); }

    const Object & next( )
      { return (*owner)[ count++ ]; }

private:
    const MyVector<Object> *owner;
    int count;
};

int main( )
{
    MyVector<int> v;

    v.push_back( 3 );
    v.push_back( 2 );

    cout << "Vector contents: " << endl;

    VectorIterator<int> itr = v.getIterator( );
    while( itr.hasNext( ) )
      cout << itr.next( ) << endl;

    return 0;
}注意,这里我们的itr不再表现为指针的样子,类似Java的方法。
第二个版本:
class MyVector内容不做改变,增加VectorIterator的方法。
...
// A passive iterator class. Steps through its MyVector.
template <class Object>
class VectorIterator
{
public:
    VectorIterator( const MyVector<Object> *v )
      : owner( v ), count( 0 ) { }

    void reset( )
      { count = 0; }

    bool isValid( ) const
      { return count < owner->size( ); }

    void advance( )
      { count++; }

    const Object & retrieve( ) const
      { return (*owner)[ count ]; }

private:
    const MyVector<Object> *owner;
    int count;
};


int main( )
{
    MyVector<int> v;

    v.push_back( 3 );
    v.push_back( 2 );
    VectorIterator<int> itr = v.getIterator( );

    for( int i = 0; i < 2; i++ )
    {
      cout << "Vector contents: " << endl;
      for( itr.reset( ); itr.isValid( ); itr.advance( ) )
            cout << itr.retrieve( ) << endl;
    }

    return 0;
}第三个版本:基于继承的迭代器
...
template <class Object>
class Iterator;

template <class Object>
class VectorIterator;

// Same as the vector, but has a getIterator method.
// No extra data, no overridden methods, so non-virtual
// destructor in original vector is OK!
template <class Object>
class MyVector : public vector<Object>
{
public:
    explicit MyVector( int size = 0 )
      : vector<Object>( size ) { }

    Iterator<Object> *getIterator( ) const
      { return new VectorIterator<Object>( this ); }
};


// A passive iterator class protocol. Steps through its container.
template <class Object>
class Iterator
{
public:
    virtual ~Iterator( ) { }

    virtual bool hasNext( ) const = 0;
    virtual const Object & next( ) = 0;
};

// A concrete implementation of the iterator.
// Could have been nested inside of MyVector!
template <class Object>
class VectorIterator : public Iterator<Object>
{
public:
    VectorIterator( const MyVector<Object> *v )
      : owner( v ), count( 0 ) { }

    bool hasNext( ) const
      { return count != owner->size( ); }

    const Object & next( )
      { return (*owner)[ count++ ]; }

private:
    const MyVector<Object> *owner;
    int count;
};


int main( )
{
    MyVector<int> v;

    v.push_back( 3 );
    v.push_back( 2 );

    cout << "Vector contents: " << endl;

    Iterator<int> *itr = v.getIterator( );
    while( itr->hasNext( ) )
      cout << itr->next( ) << endl;

    delete itr;

    return 0;
}缺点:由于*itr是动态分配的,所以需要delete。
大家如果不放心,用auto_ptr也可以。
就是36行改成
    auto_ptr<Iterator<Object> > getIterator( ) const
      { return auto_ptr<Iterator<Object> >(new VectorIterator<Object>( this )); }82行改成
    auto_ptr<Iterator<int> > itr = v.getIterator( );就可以了。
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