ysm 发表于 2014-3-18 09:14:42

在Socket里面如何实现文件边写边发送。。。而另一端不断的追加接收

小弟茫然了好久,,,,求指点!!!

oggplay 发表于 2014-3-18 09:14:43

看看头文件,还没看到网络:shock:
NAME
   socket — create an endpoint for communication

LIBRARY
   Standard C Library (libc, -lc)

SYNOPSIS
   #include <sys/types.h>
   #include <sys/socket.h>

   int
   socket(int domain, int type, int protocol);

DESCRIPTION
   The socket() system call creates an endpoint for communication and
   returns a descriptor.

   The domain argument specifies a communications domain within which commu‐
   nication will take place; this selects the protocol family which should
   be used.These families are defined in the include file <sys/socket.h>.
   The currently understood formats are:

         PF_LOCAL      Host-internal protocols, formerly called PF_UNIX,
         PF_UNIX         Host-internal protocols, deprecated, use PF_LOCAL,
         PF_INET         Internet version 4 protocols,
         PF_PUP          PUP protocols, like BSP,
         PF_APPLETALK    AppleTalk protocols,
         PF_ROUTE      Internal Routing protocol,
         PF_LINK         Link layer interface,
         PF_IPX          Novell Internet Packet eXchange protocol,
         PF_RTIP         Help Identify RTIP packets,
         PF_PIP          Help Identify PIP packets,
         PF_ISDN         Integrated Services Digital Network,
         PF_KEY          Internal key-management function,
         PF_INET6      Internet version 6 protocols,
         PF_NATM         Native ATM access,
         PF_ATM          ATM,
         PF_NETGRAPH   Netgraph sockets

   The socket has the indicated type, which specifies the semantics of com‐
   munication.Currently defined types are:

         SOCK_STREAM   Stream socket,
         SOCK_DGRAM      Datagram socket,
         SOCK_RAW      Raw-protocol interface,
         SOCK_RDM      Reliably-delivered packet,
         SOCK_SEQPACKETSequenced packet stream

   A SOCK_STREAM type provides sequenced, reliable, two-way connection based
   byte streams.An out-of-band data transmission mechanism may be sup‐
   ported.A SOCK_DGRAM socket supports datagrams (connectionless, unreli‐
   able messages of a fixed (typically small) maximum length).A
   SOCK_SEQPACKET socket may provide a sequenced, reliable, two-way connec‐
   tion-based data transmission path for datagrams of fixed maximum length;
   a consumer may be required to read an entire packet with each read system
   call.This facility is protocol specific, and presently unimplemented.
   SOCK_RAW sockets provide access to internal network protocols and inter‐
   faces.The types SOCK_RAW, which is available only to the super-user,
   and SOCK_RDM, which is planned, but not yet implemented, are not
   described here.

   Additionally, the following flags are allowed in the type argument:

         SOCK_CLOEXEC    Set close-on-exec on the new descriptor,
         SOCK_NONBLOCK   Set non-blocking mode on the new socket

   The protocol argument specifies a particular protocol to be used with the
   socket.Normally only a single protocol exists to support a particular
   socket type within a given protocol family.However, it is possible that
   many protocols may exist, in which case a particular protocol must be
   specified in this manner.The protocol number to use is particular to
   the “communication domain” in which communication is to take place; see
   protocols(5).

   The protocol argument may be set to zero (0) to request the default
   implementation of a socket type for the protocol, if any.

   Sockets of type SOCK_STREAM are full-duplex byte streams, similar to
   pipes.A stream socket must be in a connected state before any data may
   be sent or received on it.A connection to another socket is created
   with a connect(2) system call.Once connected, data may be transferred
   using read(2) and write(2) calls or some variant of the send(2) and
   recv(2) functions.(Some protocol families, such as the Internet family,
   support the notion of an “implied connect”, which permits data to be sent
   piggybacked onto a connect operation by using the sendto(2) system call.)
   When a session has been completed a close(2) may be performed.Out-of-
   band data may also be transmitted as described in send(2) and received as
   described in recv(2).

   The communications protocols used to implement a SOCK_STREAM ensure that
   data is not lost or duplicated.If a piece of data for which the peer
   protocol has buffer space cannot be successfully transmitted within a
   reasonable length of time, then the connection is considered broken and
   calls will indicate an error with -1 returns and with ETIMEDOUT as the
   specific code in the global variable errno.The protocols optionally
   keep sockets “warm” by forcing transmissions roughly every minute in the
   absence of other activity.An error is then indicated if no response can
   be elicited on an otherwise idle connection for an extended period (e.g.
   5 minutes).By default, a SIGPIPE signal is raised if a process sends on
   a broken stream, but this behavior may be inhibited via setsockopt(2).

   SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM sock‐
   ets.The only difference is that read(2) calls will return only the
   amount of data requested, and any remaining in the arriving packet will
   be discarded.

   SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to correspon‐
   dents named in send(2) calls.Datagrams are generally received with
   recvfrom(2), which returns the next datagram with its return address.

   An fcntl(2) system call can be used to specify a process group to receive
   a SIGURG signal when the out-of-band data arrives.It may also enable
   non-blocking I/O and asynchronous notification of I/O events via SIGIO.

   The operation of sockets is controlled by socket level options.These
   options are defined in the file <sys/socket.h>.The setsockopt(2) and
   getsockopt(2) system calls are used to set and get options, respectively.

RETURN VALUES
   A -1 is returned if an error occurs, otherwise the return value is a
   descriptor referencing the socket.

ERRORS
   The socket() system call fails if:

            Permission to create a socket of the specified type
                        and/or protocol is denied.

      The address family (domain) is not supported or the
                        specified domain is not supported by this protocol
                        family.

            The per-process descriptor table is full.

            The system file table is full.

             Insufficient buffer space is available.The socket
                        cannot be created until sufficient resources are
                        freed.

               User has insufficient privileges to carry out the
                        requested operation.

   The protocol type or the specified protocol is not
                        supported within this domain.

          The socket type is not supported by the protocol.

SEE ALSO
   accept(2), bind(2), connect(2), getpeername(2), getsockname(2),
   getsockopt(2), ioctl(2), listen(2), read(2), recv(2), select(2), send(2),
   shutdown(2), socketpair(2), write(2), getprotoent(3), netgraph(4),
   protocols(5)

   "An Introductory 4.3 BSD Interprocess Communication Tutorial", PS1, 7.

   "BSD Interprocess Communication Tutorial", PS1, 8.

HISTORY
   The socket() system call appeared in 4.2BSD.

ysm 发表于 2014-3-18 12:56:23

oggplay 发表于 2014-3-18 09:44 static/image/common/back.gif
看看头文件,还没看到网络
NAME
   socket — create an endpoint for communication


都是些啥啊....小弟有些糊涂了:dizzy:
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