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# 绘制血槽
pygame.draw.line(screen, BLACK,
(each.rect.left, each.rect.top - 5),
(each.rect.right, each.rect.top - 5),
2)
energy_remain = each.energy / enemy.MidEnemy.energy
if energy_remain > 0.2:
energy_color = GREEN
else:
energy_color = RED
pygame.draw.line(screen, energy_color,
(each.rect.left, each.rect.top - 5),
(each.rect.left + each.rect.width * energy_remain,
each.rect.top - 5),
2)
------------------------------------------------------------------------------------------------------------------------------------------------------------
pygame.draw.line(screen,BLACK,
(each.rect.left,each.rect.top - 5),
(each.rect.right,each.rect.top - 5),
2)
energy_remain = each.energy / enemy.BigEnemy.energy
if energy_remain > 0.2:
energy_color = GREEN
else:
energy_color = RED
pygame.draw.line(screen.energy_color,
(each.rect.left,each.rect.top - 5),
(each.rect.left + each.rect.width * energy_remain,
each.rect.top - 5),2)
谁能帮我对比一下这两段代码哪里有不一样的?
一个能用。一个不能用。一个是我自己写的。一个是我复制的。真他娘头大
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