yuki0nagato 发表于 2018-2-12 21:15:57

关于pygame的问题

零基础学python的pygame碰撞检测的课件内容,自己打了一遍发现有个问题:
import pygame
import sys
import random
from pygame.locals import *

class Ball(pygame.sprite.Sprite):

    def __init__(self, image, position, speed, bg_size):
      self.image = pygame.image.load(image).convert_alpha()
      self.rect = self.image.get_rect()
      self.rect.left, self.rect.top = position
      self.speed = speed
      self.width, self.height = bg_size
      self.radius = self.rect.width / 2
      pygame.sprite.Sprite.__init__(self) #sprite

    def move(self):
      self.rect = self.rect.move(self.speed) ##移动放在前面就不会
      
      if self.rect.right < 0:
            self.rect.left = self.width
      elif self.rect.left > self.width:
            self.rect.right = 0
      elif self.rect.top > self.height:
            self.rect.bottom = 0
      elif self.rect.bottom < 0:
            self.rect.top = self.height
      
        ## self.rect = self.rect.move(self.speed) 如果把移动放在判断后面会出现两个小球难分难解的情况
      

def main():
    pygame.init()

    image = 'gray_ball.png'
    bg = 'background.png'

    runing = True

   
    bg_size = width, height = 1024, 681

    screen = pygame.display.set_mode(bg_size)
    pygame.display.set_caption('Play the ball')
    background = pygame.image.load(bg).convert_alpha()
   
    clock = pygame.time.Clock()
    balls = []
    group = pygame.sprite.Group()
    for each in range(5):
      position = random.randint(0, width-100), random.randint(0, height-100)
      speed =
      ball = Ball(image, position, speed, bg_size)
      while pygame.sprite.spritecollide(ball, group, False, pygame.sprite.collide_circle):
            ball.rect.left, ball.rect.top = random.randint(0, width-100), random.randint(0, height-100)
      balls.append(ball)
      group.add(ball)
      
    while runing:
      for event in pygame.event.get():
            if event.type == QUIT:
                sys.exit()

      screen.blit(background, (0, 0))
      for each_ball in balls:
            screen.blit(each_ball.image, each_ball.rect)
            each_ball.move()

      for each in group:
            group.remove(each)
            if pygame.sprite.spritecollide(each, group, False, pygame.sprite.collide_circle):
                each.speed = -each.speed
                each.speed = -each.speed
            group.add(each)
      pygame.display.flip()
      clock.tick(120)

if __name__ == '__main__':
    main()

yuki0nagato 发表于 2018-2-12 21:17:50

想知道造成难解难分的原因
页: [1]
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