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零基础学python的pygame碰撞检测的课件内容,自己打了一遍发现有个问题:
- import pygame
- import sys
- import random
- from pygame.locals import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self, image, position, speed, bg_size):
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = position
- self.speed = speed
- self.width, self.height = bg_size
- self.radius = self.rect.width / 2
- pygame.sprite.Sprite.__init__(self) #sprite
- def move(self):
- self.rect = self.rect.move(self.speed) ##移动放在前面就不会
-
- if self.rect.right < 0:
- self.rect.left = self.width
- elif self.rect.left > self.width:
- self.rect.right = 0
- elif self.rect.top > self.height:
- self.rect.bottom = 0
- elif self.rect.bottom < 0:
- self.rect.top = self.height
-
- ## self.rect = self.rect.move(self.speed) 如果把移动放在判断后面会出现两个小球难分难解的情况
-
- def main():
- pygame.init()
- image = 'gray_ball.png'
- bg = 'background.png'
- runing = True
-
- bg_size = width, height = 1024, 681
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption('Play the ball')
- background = pygame.image.load(bg).convert_alpha()
-
- clock = pygame.time.Clock()
- balls = []
- group = pygame.sprite.Group()
- for each in range(5):
- position = random.randint(0, width-100), random.randint(0, height-100)
- speed = [random.randint(-5, 5), random.randint(-5, 5)]
- ball = Ball(image, position, speed, bg_size)
- while pygame.sprite.spritecollide(ball, group, False, pygame.sprite.collide_circle):
- ball.rect.left, ball.rect.top = random.randint(0, width-100), random.randint(0, height-100)
- balls.append(ball)
- group.add(ball)
-
- while runing:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(background, (0, 0))
- for each_ball in balls:
- screen.blit(each_ball.image, each_ball.rect)
- each_ball.move()
- for each in group:
- group.remove(each)
- if pygame.sprite.spritecollide(each, group, False, pygame.sprite.collide_circle):
- each.speed[0] = -each.speed[0]
- each.speed[1] = -each.speed[1]
- group.add(each)
- pygame.display.flip()
- clock.tick(120)
- if __name__ == '__main__':
- main()
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