乌龟,鱼游戏问题,报错提示list index out of range,求解
import random as rclass Map:#地图类
x_rangee=
y_rangee=
class Turtle:#龟类
def __init__(self):#龟的各项性质初始化
self.x=r.randint(mape.x_rangee,mape.x_rangee)
self.y=r.randint(mape.y_rangee,mape.y_rangee)#初始坐标
self.ability=[-2,-1,1,2]#乌龟移动能力
self.power=100#乌龟生命上限
self.fishnumber=len(fish_number)#鱼数
def move(self):#乌龟移动
self.dx=r.choice(self.ability)
self.dy=r.choice(self.ability)
self.newx=self.x+self.dx
self.newy=self.y+self.dy
if mape.x_rangee<self.newx<mape.x_rangee:
self.x=self.newx
elif self.x+self.dx<mape.x_rangee:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
else:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
if mape.y_rangee<self.newy<mape.y_rangee:
self.y=self.newy
elif self.y+self.dy<mape.y_rangee:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)
else:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)#坐标变化
self.power-=1#移动体力消耗
def eat(self,i):#吃
self.power+=20#吃鱼体力增加20
fish_number.remove(fish_number)
class Fish:#鱼类
def __init__(self):#鱼的各项性质初始化
self.x=r.randint(mape.x_rangee,mape.x_rangee)
self.y=r.randint(mape.y_rangee,mape.y_rangee)#初始坐标
self.ability=[-1,1]#鱼移动能力
def move(self):#鱼移动
self.dx=r.choice(self.ability)
self.dy=r.choice(self.ability)
self.newx=self.x+self.dx
self.newy=self.y+self.dy
if mape.x_rangee<self.newx<mape.x_rangee:
self.x=self.newx
elif self.x+self.dx<mape.x_rangee:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
else:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
if mape.y_rangee<self.newy<mape.y_rangee:
self.y=self.newy
elif self.y+self.dy<mape.y_rangee:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)
else:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)#坐标变化
mape=Map()#初始化地图
fish_number=[]#鱼类列表
for i in range(10):#加鱼入列表
fish=Fish()
fish_number.append(fish)
turtle=Turtle()
print('turtle:','(',turtle.x,',',turtle.y,')')
for i in range(len(fish_number)):
print('fish:','(',fish_number.x,',',fish_number.y,')',end=' ')#打印初始化坐标
print('\n')
while(turtle.power!=0 and len(fish_number)!=0):
turtle.move()
fish.move()
print('turtle:','(',turtle.x,',',turtle.y,')')
for i in range(len(fish_number)):
print('fish:','(',fish_number.x,',',fish_number.y,')',end=' ')#打印坐标
print('\n')
for i in range(len(fish_number)):#一一比对坐标,吃
if turtle.x==fish_number.x and turtle.y==fish_number.y:
turtle.eat(i)
len()得出来的是长度,从1开始,range()里面是从0开始的,所以最后是要range(len()-1) snail:) 发表于 2018-2-24 12:55
len()得出来的是长度,从1开始,range()里面是从0开始的,所以最后是要range(len()-1)
而且你最后运行代码中也存在一个问题,fish.move()需要放进循环中进行比较,不然只是最后生成的一条鱼进行了移动,稍后我放上代码 本帖最后由 snail:) 于 2018-2-24 13:26 编辑
稍等,我搞错了,现在在帮你改代码。 本帖最后由 snail:) 于 2018-2-24 13:39 编辑
对比原码发现问题了,你最后一个循环里面当你执行了eat(),就有一个鱼被移除,但是,你循环的长度还是第一次进入的长度,当执行到最后一个i时必然超出index
这里附上小甲鱼源码
关键是最后一个循环语句,我也是新手,也被这个陷进绕进去了{:10_247:}
import random as r
legal_x =
legal_y =
class Turtle:
def __init__(self):
# 初始体力
self.power = 100
# 初始位置随机
self.x = r.randint(legal_x, legal_x)
self.y = r.randint(legal_y, legal_y)
def move(self):
# 随机计算方向并移动到新的位置(x, y)
new_x = self.x + r.choice()
new_y = self.y + r.choice()
# 检查移动后是否超出场景x轴边界
if new_x < legal_x:
self.x = legal_x - (new_x - legal_x)
elif new_x > legal_x:
self.x = legal_x - (new_x - legal_x)
else:
self.x = new_x
# 检查移动后是否超出场景y轴边界
if new_y < legal_y:
self.y = legal_y - (new_y - legal_y)
elif new_y > legal_y:
self.y = legal_y - (new_y - legal_y)
else:
self.y = new_y
# 体力消耗
self.power -= 1
# 返回移动后的新位置
return (self.x, self.y)
def eat(self):
self.power += 20
if self.power > 100:
self.power = 100
class Fish:
def __init__(self):
self.x = r.randint(legal_x, legal_x)
self.y = r.randint(legal_y, legal_y)
def move(self):
# 随机计算方向并移动到新的位置(x, y)
new_x = self.x + r.choice()
new_y = self.y + r.choice()
# 检查移动后是否超出场景x轴边界
if new_x < legal_x:
self.x = legal_x - (new_x - legal_x)
elif new_x > legal_x:
self.x = legal_x - (new_x - legal_x)
else:
self.x = new_x
# 检查移动后是否超出场景y轴边界
if new_y < legal_y:
self.y = legal_y - (new_y - legal_y)
elif new_y > legal_y:
self.y = legal_y - (new_y - legal_y)
else:
self.y = new_y
# 返回移动后的新位置
return (self.x, self.y)
turtle = Turtle()
fish = []
for i in range(1):
new_fish = Fish()
fish.append(new_fish)
while True:
if not len(fish):
print("鱼儿都吃完了,游戏结束!")
break
if not turtle.power:
print("乌龟体力耗尽,挂掉了!")
break
pos = turtle.move()
# 在迭代器中删除列表元素是非常危险的,经常会出现意想不到的问题,因为迭代器是直接引用列表的数据进行引用
# 这里我们把列表拷贝给迭代器,然后对原列表进行删除操作就不会有问题了^_^
for each_fish in fish[:]:
if each_fish.move() == pos:
# 鱼儿被吃掉了
turtle.eat()
fish.remove(each_fish)
print("有一条鱼儿被吃掉了...")
snail:) 发表于 2018-2-24 13:38
对比原码发现问题了,你最后一个循环里面当你执行了eat(),就有一个鱼被移除,但是,你循环的长度还是第一 ...
thanks,第一加一个循环使所有鱼移动,第二最后使用切片拷贝fish_number列表。修改后的代码
import random as r
class Map:#地图类
x_rangee=
y_rangee=
class Turtle:#龟类
def __init__(self):#龟的各项性质初始化
self.x=r.randint(mape.x_rangee,mape.x_rangee)
self.y=r.randint(mape.y_rangee,mape.y_rangee)#初始坐标
self.ability=[-2,-1,1,2]#乌龟移动能力
self.power=100#乌龟生命上限
#self.fishnumber=len(fish_number)#鱼数
def move(self):#乌龟移动
self.dx=r.choice(self.ability)
self.dy=r.choice(self.ability)
self.newx=self.x+self.dx
self.newy=self.y+self.dy
if mape.x_rangee<self.newx<mape.x_rangee:
self.x=self.newx
elif self.x+self.dx<mape.x_rangee:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
else:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
if mape.y_rangee<self.newy<mape.y_rangee:
self.y=self.newy
elif self.y+self.dy<mape.y_rangee:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)
else:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)#坐标变化
self.power-=1#移动体力消耗
def eat(self,i):#吃
self.power+=20#吃鱼体力增加20
fish_number.remove(fish_number)
class Fish:#鱼类
def __init__(self):#鱼的各项性质初始化
self.x=r.randint(mape.x_rangee,mape.x_rangee)
self.y=r.randint(mape.y_rangee,mape.y_rangee)#初始坐标
self.ability=[-1,1]#鱼移动能力
def move(self):#鱼移动
self.dx=r.choice(self.ability)
self.dy=r.choice(self.ability)
self.newx=self.x+self.dx
self.newy=self.y+self.dy
if mape.x_rangee<self.newx<mape.x_rangee:
self.x=self.newx
elif self.x+self.dx<mape.x_rangee:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
else:
self.x=mape.x_rangee-(self.newx-mape.x_rangee)
if mape.y_rangee<self.newy<mape.y_rangee:
self.y=self.newy
elif self.y+self.dy<mape.y_rangee:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)
else:
self.y=mape.y_rangee-(self.newy-mape.y_rangee)#坐标变化
mape=Map()#初始化地图
fish_number=[]#鱼类列表
for i in range(10):#加鱼入列表
fish=Fish()
fish_number.append(fish)
turtle=Turtle()
print('turtle:','(',turtle.x,',',turtle.y,')')
for i in range(len(fish_number)):
print('fish:','(',fish_number.x,',',fish_number.y,')',end=' ')#打印初始化坐标
print('\n')
while(turtle.power!=0 and len(fish_number)!=0):
turtle.move()#龟动
for i in range(len(fish_number)):#鱼循环动
fish_number.move()
print('turtle:','(',turtle.x,',',turtle.y,')')
for i in range(len(fish_number)):
print('fish:','(',fish_number.x,',',fish_number.y,')',end=' ')#打印坐标
print('\n')
temp=fish_number[:]
for i in range(len(fish_number)):#一一比对坐标,吃
if turtle.x==temp.x and turtle.y==temp.y:
turtle.eat(i)
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