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import random as r
class Map:#地图类
x_rangee=[0,10]
y_rangee=[0,10]
class Turtle:#龟类
def __init__(self):#龟的各项性质初始化
self.x=r.randint(mape.x_rangee[0],mape.x_rangee[1])
self.y=r.randint(mape.y_rangee[0],mape.y_rangee[1])#初始坐标
self.ability=[-2,-1,1,2]#乌龟移动能力
self.power=100#乌龟生命上限
self.fishnumber=len(fish_number)#鱼数
def move(self):#乌龟移动
self.dx=r.choice(self.ability)
self.dy=r.choice(self.ability)
self.newx=self.x+self.dx
self.newy=self.y+self.dy
if mape.x_rangee[0]<self.newx<mape.x_rangee[1]:
self.x=self.newx
elif self.x+self.dx<mape.x_rangee[0]:
self.x=mape.x_rangee[0]-(self.newx-mape.x_rangee[0])
else:
self.x=mape.x_rangee[1]-(self.newx-mape.x_rangee[1])
if mape.y_rangee[0]<self.newy<mape.y_rangee[1]:
self.y=self.newy
elif self.y+self.dy<mape.y_rangee[0]:
self.y=mape.y_rangee[0]-(self.newy-mape.y_rangee[0])
else:
self.y=mape.y_rangee[1]-(self.newy-mape.y_rangee[1])#坐标变化
self.power-=1#移动体力消耗
def eat(self,i):#吃
self.power+=20#吃鱼体力增加20
fish_number.remove(fish_number[i])
class Fish:#鱼类
def __init__(self):#鱼的各项性质初始化
self.x=r.randint(mape.x_rangee[0],mape.x_rangee[1])
self.y=r.randint(mape.y_rangee[0],mape.y_rangee[1])#初始坐标
self.ability=[-1,1]#鱼移动能力
def move(self):#鱼移动
self.dx=r.choice(self.ability)
self.dy=r.choice(self.ability)
self.newx=self.x+self.dx
self.newy=self.y+self.dy
if mape.x_rangee[0]<self.newx<mape.x_rangee[1]:
self.x=self.newx
elif self.x+self.dx<mape.x_rangee[0]:
self.x=mape.x_rangee[0]-(self.newx-mape.x_rangee[0])
else:
self.x=mape.x_rangee[1]-(self.newx-mape.x_rangee[1])
if mape.y_rangee[0]<self.newy<mape.y_rangee[1]:
self.y=self.newy
elif self.y+self.dy<mape.y_rangee[0]:
self.y=mape.y_rangee[0]-(self.newy-mape.y_rangee[0])
else:
self.y=mape.y_rangee[1]-(self.newy-mape.y_rangee[1])#坐标变化
mape=Map()#初始化地图
fish_number=[]#鱼类列表
for i in range(10):#加鱼入列表
fish=Fish()
fish_number.append(fish)
turtle=Turtle()
print('turtle:','(',turtle.x,',',turtle.y,')')
for i in range(len(fish_number)):
print('fish:','(',fish_number[i].x,',',fish_number[i].y,')',end=' ')#打印初始化坐标
print('\n')
while(turtle.power!=0 and len(fish_number)!=0):
turtle.move()
fish.move()
print('turtle:','(',turtle.x,',',turtle.y,')')
for i in range(len(fish_number)):
print('fish:','(',fish_number[i].x,',',fish_number[i].y,')',end=' ')#打印坐标
print('\n')
for i in range(len(fish_number)):#一一比对坐标,吃
if turtle.x==fish_number[i].x and turtle.y==fish_number[i].y:
turtle.eat(i)
本帖最后由 snail:) 于 2018-2-24 13:39 编辑
对比原码发现问题了,你最后一个循环里面当你执行了eat(),就有一个鱼被移除,但是,你循环的长度还是第一次进入的长度,当执行到最后一个i时必然超出index
这里附上小甲鱼源码
关键是最后一个循环语句,我也是新手,也被这个陷进绕进去了
- import random as r
- legal_x = [0, 10]
- legal_y = [0, 10]
- class Turtle:
- def __init__(self):
- # 初始体力
- self.power = 100
- # 初始位置随机
- self.x = r.randint(legal_x[0], legal_x[1])
- self.y = r.randint(legal_y[0], legal_y[1])
- def move(self):
- # 随机计算方向并移动到新的位置(x, y)
- new_x = self.x + r.choice([1, 2, -1, -2])
- new_y = self.y + r.choice([1, 2, -1, -2])
- # 检查移动后是否超出场景x轴边界
- if new_x < legal_x[0]:
- self.x = legal_x[0] - (new_x - legal_x[0])
- elif new_x > legal_x[1]:
- self.x = legal_x[1] - (new_x - legal_x[1])
- else:
- self.x = new_x
- # 检查移动后是否超出场景y轴边界
- if new_y < legal_y[0]:
- self.y = legal_y[0] - (new_y - legal_y[0])
- elif new_y > legal_y[1]:
- self.y = legal_y[1] - (new_y - legal_y[1])
- else:
- self.y = new_y
- # 体力消耗
- self.power -= 1
- # 返回移动后的新位置
- return (self.x, self.y)
- def eat(self):
- self.power += 20
- if self.power > 100:
- self.power = 100
- class Fish:
- def __init__(self):
- self.x = r.randint(legal_x[0], legal_x[1])
- self.y = r.randint(legal_y[0], legal_y[1])
-
- def move(self):
- # 随机计算方向并移动到新的位置(x, y)
- new_x = self.x + r.choice([1, -1])
- new_y = self.y + r.choice([1, -1])
- # 检查移动后是否超出场景x轴边界
- if new_x < legal_x[0]:
- self.x = legal_x[0] - (new_x - legal_x[0])
- elif new_x > legal_x[1]:
- self.x = legal_x[1] - (new_x - legal_x[1])
- else:
- self.x = new_x
- # 检查移动后是否超出场景y轴边界
- if new_y < legal_y[0]:
- self.y = legal_y[0] - (new_y - legal_y[0])
- elif new_y > legal_y[1]:
- self.y = legal_y[1] - (new_y - legal_y[1])
- else:
- self.y = new_y
- # 返回移动后的新位置
- return (self.x, self.y)
- turtle = Turtle()
- fish = []
- for i in range(1):
- new_fish = Fish()
- fish.append(new_fish)
- while True:
- if not len(fish):
- print("鱼儿都吃完了,游戏结束!")
- break
- if not turtle.power:
- print("乌龟体力耗尽,挂掉了!")
- break
- pos = turtle.move()
- # 在迭代器中删除列表元素是非常危险的,经常会出现意想不到的问题,因为迭代器是直接引用列表的数据进行引用
- # 这里我们把列表拷贝给迭代器,然后对原列表进行删除操作就不会有问题了^_^
- for each_fish in fish[:]:
- if each_fish.move() == pos:
- # 鱼儿被吃掉了
- turtle.eat()
- fish.remove(each_fish)
- print("有一条鱼儿被吃掉了...")
复制代码
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