零基础入门学习Python85讲
本帖最后由 翁坤1125 于 2020-4-11 17:38 编辑大概十六分钟左右打的代码
个人认为和小甲鱼打的一样啊
import pygame
import sys
from pygame.locals import *
from random import *
class Ball(pygame.sprite.Sprite):
def __init__(self,image,position,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = position
self.speed = speed
def main():
pygame.init()
#自己的素材
ball_image = "球.png"
bg_image = "背景.png"
running = True
bg_size = width,height = 600,315#自己的图片大小
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("P l a y a b a l l")#自己的标题
background = pygame.image.load(bg_image).convert_alpha()
balls = []
for i in range(5):
position = randint(0,width-46),randint(0,height-46)#自己的图片大小
speed =
ball = Ball(ball_image,position,speed)
balls.append(ball)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background,(0,0))
for each in balls:
screen.blit(each,image,each.rect)
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
main()
哪里错了啊
显示NameError: name 'image' is not defined 这样试试:
import pygame
import sys
from pygame.locals import *
from random import *
class Ball(pygame.sprite.Sprite):
def __init__(self, image, position, speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
self.speed = speed
def main():
pygame.init()
ball_image = "球.png"
bg_image = "背景.png"
running = True
bg_size = width, height = 600, 315
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("P l a y a b a l l")
background = pygame.image.load(bg_image).convert_alpha()
balls = []
for i in range(5):
position = randint(0, width - 46), randint(0, height - 46)
speed =
ball = Ball(ball_image, position, speed)
balls.append(ball)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background, (0, 0))
for each in balls:
screen.blit(each, ball.image, each.rect)
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
main() zltzlt 发表于 2020-4-11 17:37
这样试试:
TypeError: argument 1 must be pygame.Surface, not Ball 翁坤1125 发表于 2020-4-11 17:39
TypeError: argument 1 must be pygame.Surface, not Ball
import pygame
import sys
from pygame.locals import *
from random import *
class Ball(pygame.sprite.Sprite):
def __init__(self, image, position, speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
self.speed = speed
def main():
pygame.init()
ball_image = "球.png"
bg_image = "背景.png"
running = True
bg_size = width, height = 600, 315
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("P l a y a b a l l")
background = pygame.image.load(bg_image).convert_alpha()
balls = []
for i in range(5):
position = randint(0, width - 46), randint(0, height - 46)
speed =
ball = Ball(ball_image, position, speed)
balls.append(ball)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background, (0, 0))
for each in balls:
screen.blit(each.image, each.rect)
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
main() zltzlt 发表于 2020-4-11 17:40
OK啦,Thanks♪(・ω・)ノ
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