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本帖最后由 翁坤1125 于 2020-4-11 17:38 编辑
大概十六分钟左右打的代码
个人认为和小甲鱼打的一样啊
- import pygame
- import sys
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self,image,position,speed):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left,self.rect.top = position
- self.speed = speed
- def main():
- pygame.init()
- #自己的素材
- ball_image = "球.png"
- bg_image = "背景.png"
- running = True
- bg_size = width,height = 600,315#自己的图片大小
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("P l a y a b a l l")#自己的标题
- background = pygame.image.load(bg_image).convert_alpha()
- balls = []
- for i in range(5):
- position = randint(0,width-46),randint(0,height-46)#自己的图片大小
- speed = [randint(-10,10),randint(-10,10)]
- ball = Ball(ball_image,position,speed)
- balls.append(ball)
- clock = pygame.time.Clock()
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(background,(0,0))
- for each in balls:
- screen.blit(each,image,each.rect)
- pygame.display.flip()
- clock.tick(30)
- if __name__ == "__main__":
- main()
复制代码
哪里错了啊
显示NameError: name 'image' is not defined
- import pygame
- import sys
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self, image, position, speed):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = position
- self.speed = speed
- def main():
- pygame.init()
- ball_image = "球.png"
- bg_image = "背景.png"
- running = True
- bg_size = width, height = 600, 315
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("P l a y a b a l l")
- background = pygame.image.load(bg_image).convert_alpha()
- balls = []
- for i in range(5):
- position = randint(0, width - 46), randint(0, height - 46)
- speed = [randint(-10, 10), randint(-10, 10)]
- ball = Ball(ball_image, position, speed)
- balls.append(ball)
- clock = pygame.time.Clock()
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(background, (0, 0))
- for each in balls:
- screen.blit(each.image, each.rect)
- pygame.display.flip()
- clock.tick(30)
- if __name__ == "__main__":
- main()
复制代码
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