打飞机 ,182行报错,'Myplane' object has no attribute 'rect'
import sys
import traceback
from pygame.locals import *
import pygame
import random
from random import *
import math
pygame.init()
pygame.mixer.init()
#载入游戏音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.2)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
class Myplane(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)#继承类
self.myplane_1_image = pygame.image.load("image/me1.png").convert_alpha()
self.myplane_2_image = pygame.image.load("image/me2.png").convert_alpha()
self.destroy_image1 = pygame.image.load("image/me_destroy_1.png").convert_alpha()
self.destroy_image2 = pygame.image.load("image/me_destroy_2.png").convert_alpha()
self.destroy_image3 = pygame.image.load("image/me_destroy_3.png").convert_alpha()
self.myplane_1_rect = self.myplane_1_image.get_rect()
self.myplane_1_rect.left,self.myplane_1_rect.top = \
(bg_size - self.myplane_1_rect.width) // 2 ,\
bg_size - self.myplane_1_rect.height
self.screen_width,self.screen_height = bg_size,bg_size
self.speed =
#如果按下W,A,S,D,表示飞机分别向上下左右移动
self.press_can_K_w = True
self.press_can_K_s = True
self.press_can_K_a = True
self.press_can_K_d = True
def move(self):
if self.myplane_1_rect.left< 0:#超过左边界,键盘a按下无效
self.myplane_1_rect.left = 0
self.press_can_K_a = False
elif self.myplane_1_rect.right >self.screen_width:
self.myplane_1_rect.right = self.screen_width
self.press_can_K_d = False
elifself.myplane_1_rect.top< 0 :
self.myplane_1_rect.top = 0
self.press_can_K_w = False
elif self.myplane_1_rect.bottom >self.screen_height:
self.myplane_1_rect.bottom = self.screen_height
self.press_can_K_d = False
else:
self.press_can_K_w = True
self.press_can_K_s = True
self.press_can_K_a = True
self.press_can_K_d = True
class Enemyplane(pygame.sprite.Sprite):
def __init__(self,bg_size,position):
pygame.sprite.Sprite.__init__(self)#继承类
self.image = pygame.image.load("image/enemy1.png").convert_alpha()
self.breakdown_image1 = pygame.image.load("image/enemy1_down1.png").convert_alpha()
self.breakdown_image2 = pygame.image.load("image/enemy2_down1.png").convert_alpha()
self.rect = self.image.get_rect()
self.width,self.height =bg_size, bg_size
self.rect.left,self.rect.top = position
self.speed = 5
def enemy_move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.rect.left,self.rect.top = \
randint(0,self.width-self.rect.width),\
randint(-2*self.height,0)
def main():
pygame.init()
bg_size = width,height = 480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("飞机大战")
background = pygame.image.load("image/background.png").convert()
BLACK = (0,0,0)
GREEN = (0,255,0)
RED = (255,0,0)
pygame.mixer.music.play(-1) #无限循环背景
clock = pygame.time.Clock()
pygame.key.set_repeat(10,10)
#生成我方飞机
myplane = Myplane(bg_size)
group = pygame.sprite.Group()
#在屏幕最上方随机产生小飞机
position = randint(0,width-40),0
you = Enemyplane(bg_size,position)
group.add(you)
#延时
delay = 100
#用于切换图片
switch_image = True
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
myplane.move()
if event.key == K_w and myplane.press_can_K_w == True :
myplane.myplane_1_rect.top -= 10
if event.key == K_s and myplane.press_can_K_s == True :
myplane.myplane_1_rect.bottom += 10
if event.key == K_a and myplane.press_can_K_a == True :
myplane.myplane_1_rect.left -= 10
if event.key == K_d and myplane.press_can_K_d == True :
myplane.myplane_1_rect.right += 10
screen.blit(background,(0,0))
#绘制我方飞机
switch_image = not switch_image#取反,实现不断切换
if switch_image:
screen.blit(myplane.myplane_1_image,myplane.myplane_1_rect)
else:
screen.blit(myplane.myplane_2_image,myplane.myplane_1_rect)
#绘制敌方飞机
for each in group:
each.enemy_move()
screen.blit(you.image,you.rect)
if pygame.sprite.spritecollide(myplane, group, False):
screen.blit(you.breakdown_image1,you.rect)
screen.blit(myplane.destroy_image1,myplane.myplane_1_rect)
screen.blit(myplane.destroy_image2,myplane.myplane_1_rect)
screen.blit(myplane.destroy_image3,myplane.myplane_1_rect)
you.speed = 0
myplane.speed = 0
pygame.display.flip()
clock.tick(60)
if __name__ =="__main__":
#在双击打开文件时,如果出现异常,将异常显示出来
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
不应该是myplane_1_rect吗?你看你Myplane里面的定义 检查代码 qiuyouzhi 发表于 2020-5-8 12:26
不应该是myplane_1_rect吗?你看你Myplane里面的定义
185行,我写的是myplane_1_rect,没懂你的意思 老八秘制 发表于 2020-5-8 12:49
检查代码
我其他模块运行都没有问题,就是碰撞检测这,我看来看去,还是没找到啥问题 56行加一句:
self.rect = self.myplane_1_image.get_rect() 猪猪虾 发表于 2020-5-8 12:54
185行,我写的是myplane_1_rect,没懂你的意思
我觉得spritecollide的对象需要一个rect属性 qiuyouzhi 发表于 2020-5-8 13:00
我觉得spritecollide的对象需要一个rect属性
不需要吧,我写的另一个参考教学视频的版本,和小甲鱼的不全一样,不用属性也可以直接运行,那个是对的,我发给你看一下
import sys
import traceback
from pygame.locals import *
import pygame
import random
from random import *
import math
import sched,time
pygame.init()
pygame.mixer.init()
bg_size = width,height = 480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("飞机大战")
background = pygame.image.load("image/background.png").convert()
BLACK = (0,0,0)
GREEN = (0,255,0)
RED = (255,0,0)
#载入游戏音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.2)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
class Myplane(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)#继承类
self.image1 = pygame.image.load("image/me1.png").convert_alpha()
self.image2 = pygame.image.load("image/me2.png").convert_alpha()
self.destroy_image1 = pygame.image.load("image/me_destroy_1.png").convert_alpha()
self.destroy_image2 = pygame.image.load("image/me_destroy_2.png").convert_alpha()
self.destroy_image3 = pygame.image.load("image/me_destroy_3.png").convert_alpha()
self.rect = self.image1.get_rect()
self.width,self.height =bg_size, bg_size
self.rect.left,self.rect.top = \
(self.width - self.rect.width)//2,\
self.height - self.rect.height -60
self.speed = 10
def moveUp(self):
if self.rect.top >0:
self.rect.top -= self.speed
else:
self.rect.top = 0
def moveDown(self):
if self.rect.bottom < self.height-60:
self.rect.bottom += self.speed
else:
self.rect.bottom = self.height -60
def moveLeft(self):
if self.rect.left >0:
self.rect.left -= self.speed
else:
self.rect.left = 0
def moveRight(self):
if self.rect.right < self.width:
self.rect.right += self.speed
else:
self.rect.right = self.width
class Enemyplane(pygame.sprite.Sprite):
def __init__(self,bg_size,position):
pygame.sprite.Sprite.__init__(self)#继承类
self.image = pygame.image.load("image/enemy1.png").convert_alpha()
self.breakdown_image1 = pygame.image.load("image/enemy1_down1.png").convert_alpha()
self.breakdown_image2 = pygame.image.load("image/enemy2_down1.png").convert_alpha()
self.rect = self.image.get_rect()
self.width,self.height =bg_size, bg_size
self.rect.left,self.rect.top = position
self.speed = 5
def enemy_move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.rect.left,self.rect.top = \
randint(0,self.width-self.rect.width),\
randint(-2*self.height,0)
def main():
pygame.mixer.music.play(-1) #无限循环背景
clock = pygame.time.Clock()
#生成我方飞机
me = Myplane(bg_size)
group = pygame.sprite.Group()
#在屏幕最上方随机产生小飞机
position = randint(0,width-60),0
you = Enemyplane(bg_size,position)
group.add(you)
#延时
delay = 100
#用于切换图片
switch_image = True
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#获取用户的键盘操作,当键盘操作频繁时,建议使用这种方式获取键盘
key_pressed = pygame.key.get_pressed()
if key_pressed or key_pressed:#按下w或者方向键
me.moveUp()
if key_pressed or key_pressed:#按下w或者方向键
me.moveDown()
if key_pressed or key_pressed:#按下w或者方向键
me.moveLeft()
if key_pressed or key_pressed:#按下w或者方向键
me.moveRight()
screen.blit(background,(0,0))
#绘制我方飞机
switch_image = not switch_image#取反,实现不断切换
if switch_image:
screen.blit(me.image1,me.rect)
else:
screen.blit(me.image2,me.rect)
#绘制敌方飞机
for each in group:
each.enemy_move()
screen.blit(you.image,you.rect)
if pygame.sprite.spritecollide(me, group, False):
screen.blit(you.breakdown_image1,you.rect)
screen.blit(me.destroy_image1,me.rect)
screen.blit(me.destroy_image2,me.rect)
screen.blit(me.destroy_image3,me.rect)
me_down_sound.play()
you.speed = 0
me.speed = 0
pygame.display.flip()
clock.tick(60)
if __name__ =="__main__":
#在双击打开文件时,如果出现异常,将异常显示出来
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
txxcat 发表于 2020-5-8 12:58
56行加一句:
{:5_95:} 猪猪虾 发表于 2020-5-8 13:03
不需要吧,我写的另一个参考教学视频的版本,和小甲鱼的不全一样,不用属性也可以直接运行,那个是对的 ...
那个里面定义了rect,你的没有
把myplane_1_rect改成rect试试 qiuyouzhi 发表于 2020-5-8 13:07
那个里面定义了rect,你的没有
把myplane_1_rect改成rect试试
好啦,谢啦
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