实时抓取qq聊天窗口的消息
tx在8月初将酷q等一切工具搞掉了, 但是我的砖还得搬, 于是临时写了一个抓取消息的脚本。原理是通过IAccessible接口抓取聊天窗口的消息再处理得到每条消息, 不才, 现成资料是用ahk调用dll然后我就直接用了而没有折腾改成Python。
使用方法:
三个文件放一起,
os.system("start QQ抓取.ahk xxx") xxx改成要监控的窗口名, 多个窗口就复制这行
destination = ('127.0.0.1', 5888) 用socket把消息发到这个地址
import os
import threading
import socket
import json
import re
def parser(new_text, l_old_text):
new_text = re.sub(r"\n {2}(?=.+\(\d+\) ( |202\d-\d\d-\d\d )\d\d:\d\d:\d\d)", '-cut-', new_text.replace('\r', '\n'))# \r改\n, 在每个用户标识前将'\n'替换成分隔符号-cut-(不直接split是因为空格开头的消息会出错)
l_new_text = new_text.split('-cut-')
for text in l_new_text:
if text not in l_old_text:
QQID = re.search(r"(?<=\()\d+(?=\))", text).group()
message = re.search(r"(?<=\d\d:\d\d:\d\d\n ).+", text, re.DOTALL).group()
client = socket.socket()
try:
client.connect(destination)
client.send(json.dumps({'type': 'message', 'user_id': QQID, 'message': message}).encode('utf8'))
except Exception:
print("异常 - 发送失败")
client.close()
return l_new_text
def handle_receive(client):
receive = client.recv(65536).decode('utf8')
if "ahk-" in receive:
name = receive
l_old_text = []
print('已连接:', receive)
while True:
try:
all_text = client.recv(65536).decode('utf8')
if all_text:
l_old_text = parser(all_text, l_old_text)# 不要前面空格和最后面\r空格
else:
client.close()
print('\n已断开:', name)
break
except Exception as e:
print('异常 - 处理消息', name, e)
if __name__ == '__main__':
server = socket.socket()
server.bind(('', 5886))
server.listen(5)
os.system("start QQ抓取.ahk xxx")
destination = ('127.0.0.1', 5888)
while True:
try:
client = server.accept()
thread = threading.Thread(target=handle_receive, args=(client, ))
thread.start()
except Exception as e:
print('异常 - 主循环', e)
QQ抓取.ahk:
#Persistent
#SingleInstance,force
#Include Socket.ahk
SetBatchLines,-1
Acc_Init()
{
static h
If Not h
h:=DllCall("LoadLibrary","Str","oleacc","Ptr")
}
Acc_ObjectFromWindow(hWnd, idObject = 0)
{
Acc_Init()
If DllCall("oleacc\AccessibleObjectFromWindow", "Ptr", hWnd, "UInt", idObject&=0xFFFFFFFF, "Ptr", -VarSetCapacity(IID,16)+NumPut(idObject==0xFFFFFFF0?0x46000000000000C0:0x719B3800AA000C81,NumPut(idObject==0xFFFFFFF0?0x0000000000020400:0x11CF3C3D618736E0,IID,"Int64"),"Int64"), "Ptr*", pacc)=0
Return ComObjEnwrap(9,pacc,1)
}
Acc_Query(Acc) {
Try Return ComObj(9, ComObjQuery(Acc,"{618736e0-3c3d-11cf-810c-00aa00389b71}"), 1)
}
Acc_Children(Acc) {
If ComObjType(Acc,"Name") != "IAccessible"
ErrorLevel := "Invalid IAccessible Object"
Else {
Acc_Init(), cChildren:=Acc.accChildCount, Children:=[]
If DllCall("oleacc\AccessibleChildren", "Ptr",ComObjValue(Acc), "Int",0, "Int",cChildren, "Ptr",VarSetCapacity(varChildren,cChildren*(8+2*A_PtrSize),0)*0+&varChildren, "Int*",cChildren)=0 {
Loop %cChildren%
i:=(A_Index-1)*(A_PtrSize*2+8)+8, child:=NumGet(varChildren,i), Children.Insert(NumGet(varChildren,i-8)=9?Acc_Query(child):child), NumGet(varChildren,i-8)=9?ObjRelease(child):
Return Children.MaxIndex()?Children:
} Else
ErrorLevel := "AccessibleChildren DllCall Failed"
}
}
GetElementByName(AccObj, name) {
if (AccObj.accName(0) = name)
return AccObj
for k, v in Acc_Children(AccObj)
if IsObject(obj := GetElementByName(v, name))
return obj
}
title = %1%; start QQ抓取.ahk c
client := new SocketTCP()
client.connect("127.0.0.1",5886)
client.sendText("ahk-" title)
hwnd := WinExist(title)
window := Acc_ObjectFromWindow(hwnd)
widget := GetElementByName(window, "消息")
old_text := widget.accValue(0)
Loop, {
sleep, 100
current_text := widget.accValue(0)
if (current_text != old_text){
client.sendText(current_text)
old_text := current_text
}
}
Socket.ahk:
;~ https://autohotkey.com/board/topic/94376-socket-class-%c3%bcberarbeitet/
class Socket
{
static __eventMsg := 0x9987
__New(s=-1)
{
static init
if (!init)
{
DllCall("LoadLibrary", "str", "ws2_32", "ptr")
VarSetCapacity(wsadata, 394+A_PtrSize)
DllCall("ws2_32\WSAStartup", "ushort", 0x0000, "ptr", &wsadata)
DllCall("ws2_32\WSAStartup", "ushort", NumGet(wsadata, 2, "ushort"), "ptr", &wsadata)
OnMessage(Socket.__eventMsg, "SocketEventProc")
init := 1
}
this.socket := s
}
__Delete()
{
this.disconnect()
}
__Get(k, v)
{
if (k="size")
return this.msgSize()
}
connect(host, port)
{
if ((this.socket!=-1) || (!(faddr := next := this.__getAddrInfo(host, port))))
return 0
while (next)
{
sockaddrlen := NumGet(next+0, 16, "uint")
sockaddr := NumGet(next+0, 16+(2*A_PtrSize), "ptr")
if ((this.socket := DllCall("ws2_32\socket", "int", NumGet(next+0, 4, "int"), "int", this.__socketType, "int", this.__protocolId, "ptr"))!=-1)
{
if ((r := DllCall("ws2_32\WSAConnect", "ptr", this.socket, "ptr", sockaddr, "uint", sockaddrlen, "ptr", 0, "ptr", 0, "ptr", 0, "ptr", 0, "int"))=0)
{
DllCall("ws2_32\freeaddrinfo", "ptr", faddr)
return Socket.__eventProcRegister(this, 0x21)
}
this.disconnect()
}
next := NumGet(next+0, 16+(3*A_PtrSize), "ptr")
}
this.lastError := DllCall("ws2_32\WSAGetLastError")
return 0
}
bind(host, port)
{
if ((this.socket!=-1) || (!(faddr := next := this.__getAddrInfo(host, port))))
return 0
while (next)
{
sockaddrlen := NumGet(next+0, 16, "uint")
sockaddr := NumGet(next+0, 16+(2*A_PtrSize), "ptr")
if ((this.socket := DllCall("ws2_32\socket", "int", NumGet(next+0, 4, "int"), "int", this.__socketType, "int", this.__protocolId, "ptr"))!=-1)
{
if (DllCall("ws2_32\bind", "ptr", this.socket, "ptr", sockaddr, "uint", sockaddrlen, "int")=0)
{
DllCall("ws2_32\freeaddrinfo", "ptr", faddr)
return Socket.__eventProcRegister(this, 0x29)
}
this.disconnect()
}
next := NumGet(next+0, 16+(3*A_PtrSize), "ptr")
}
this.lastError := DllCall("ws2_32\WSAGetLastError")
return 0
}
listen(backlog=32)
{
return (DllCall("ws2_32\listen", "ptr", this.socket, "int", backlog)=0) ? 1 : 0
}
accept()
{
if ((s := DllCall("ws2_32\accept", "ptr", this.socket, "ptr", 0, "int", 0, "ptr"))!=-1)
{
newsock := new Socket(s)
newsock.__protocolId := this.__protocolId
newsock.__socketType := this.__socketType
Socket.__eventProcRegister(newsock, 0x21)
return newsock
}
return 0
}
disconnect()
{
Socket.__eventProcUnregister(this)
DllCall("ws2_32\closesocket", "ptr", this.socket, "int")
this.socket := -1
return 1
}
msgSize()
{
VarSetCapacity(argp, 4, 0)
if (DllCall("ws2_32\ioctlsocket", "ptr", this.socket, "uint", 0x4004667F, "ptr", &argp)!=0)
return 0
return NumGet(argp, 0, "int")
}
send(addr, length)
{
if ((r := DllCall("ws2_32\send", "ptr", this.socket, "ptr", addr, "int", length, "int", 0, "int"))<=0)
return 0
return r
}
sendText(msg, encoding="UTF-8")
{
VarSetCapacity(buffer, length := (StrPut(msg, encoding)*(((encoding="utf-16")||(encoding="cp1200")) ? 2 : 1))-1)
StrPut(msg, &buffer, encoding)
return this.send(&buffer, length)
}
recv(byref buffer, wait=1)
{
while ((wait) && ((length := this.msgSize())=0))
sleep, 100
if (length)
{
VarSetCapacity(buffer, length)
if ((r := DllCall("ws2_32\recv", "ptr", this.socket, "ptr", &buffer, "int", length, "int", 0))<=0)
return 0
return r
}
return 0
}
recvText(wait=1, encoding="UTF-8")
{
if (length := this.recv(buffer, wait))
return StrGet(&buffer, length, encoding)
return
}
__getAddrInfo(host, port)
{
a := ["127.0.0.1", "0.0.0.0", "255.255.255.255", "::1", "::", "FF00::"]
conv := {localhost:a, addr_loopback:a, inaddr_loopback:a, addr_any:a, inaddr_any:a, addr_broadcast:a
, inaddr_broadcast:a, addr_none:a, inaddr_none:a, localhost6:a, addr_loopback6:a, inaddr_loopback6:a
, addr_any6:a, inaddr_any:a, addr_broadcast6:a, inaddr_broadcast6:a, addr_none6:a, inaddr_none6:a}
if (conv)
host := conv
VarSetCapacity(hints, 16+(4*A_PtrSize), 0)
NumPut(this.__socketType, hints, 8, "int")
NumPut(this.__protocolId, hints, 12, "int")
if ((r := DllCall("ws2_32\getaddrinfo", "astr", host, "astr", port, "ptr", &hints, "ptr*", next))!=0)
{
this.lastError := DllCall("ws2_32\WSAGetLastError")
return 0
}
return next
}
__eventProcRegister(obj, msg)
{
a := SocketEventProc(0, 0, "register", 0)
a := obj
return (DllCall("ws2_32\WSAAsyncSelect", "ptr", obj.socket, "ptr", A_ScriptHwnd, "uint", Socket.__eventMsg, "uint", msg)=0) ? 1 : 0
}
__eventProcUnregister(obj)
{
a := SocketEventProc(0, 0, "register", 0)
a.remove(obj.socket)
return (DllCall("ws2_32\WSAAsyncSelect", "ptr", obj.socket, "ptr", A_ScriptHwnd, "uint", 0, "uint", 0)=0) ? 1 : 0
}
}
SocketEventProc(wParam, lParam, msg, hwnd)
{
global Socket
static a := []
Critical
if (msg="register")
return a
if (msg=Socket.__eventMsg)
{
if (!isobject(a))
return 0
if ((lParam & 0xFFFF) = 1)
return a.onRecv(a)
else if ((lParam & 0xFFFF) = 8)
return a.onAccept(a)
else if ((lParam & 0xFFFF) = 32)
{
a.socket := -1
return a.onDisconnect(a)
}
return 0
}
return 0
}
class SocketTCP extends Socket
{
static __protocolId := 6 ;IPPROTO_TCP
static __socketType := 1 ;SOCK_STREAM
}
class SocketUDP extends Socket
{
static __protocolId := 17 ;IPPROTO_UDP
static __socketType := 2 ;SOCK_DGRAM
enableBroadcast()
{
VarSetCapacity(optval, 4, 0)
NumPut(1, optval, 0, "uint")
if (DllCall("ws2_32\setsockopt", "ptr", this.socket, "int", 0xFFFF, "int", 0x0020, "ptr", &optval, "int", 4)=0)
return 1
return 0
}
disableBroadcast()
{
VarSetCapacity(optval, 4, 0)
if (DllCall("ws2_32\setsockopt", "ptr", this.socket, "int", 0xFFFF, "int", 0x0020, "ptr", &optval, "int", 4)=0)
return 1
return 0
}
} 如果做成一个实时转发群消息的功能就更好了。比如从A群转到B群 作者有什么想法吗?
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