在继承父类的方法时,super覆盖了你重写的内容 比如
>>> class Soldiers:
def __init__(self):
class Soldiers:
def __init__(self):
self.power = 5
>>> class Shooter(Soldiers):
def __init__(self):
super().__init__()
self.power = 2
>>> a = Shooter()
>>> a.power
2
这样写好像就可以了!! 添加新的函数,传入两个点,然后判断两点的距离,你在判断的时候改为启用这个函数,函数内部可以做判断 是不是在2-4之间 是的话返回True不是 就 返回 Flase oneface 发表于 2020-11-5 11:55
添加新的函数,传入两个点,然后判断两点的距离,你在判断的时候改为启用这个函数,函数内部可以做判断 是 ...
if abs((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) >= 2 and abs((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) <=4:
print('医疗兵被射手击杀了!!')
medic.power = 0
unit.remove(medic)
if abs((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) >= 2 and abs((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) <=4:
print('普通士兵被射手击杀了!!')
soldier.power = 0
unit.remove(soldier)
好像这样子可以 oneface 发表于 2020-11-5 11:55
添加新的函数,传入两个点,然后判断两点的距离,你在判断的时候改为启用这个函数,函数内部可以做判断 是 ...
因为我刚刚试了试了
>>> a = Medic()
>>> a.x
20
>>> a.x - a.y
3
>>> 你平方完,加完不开方的吗
开2次方啊 oneface 发表于 2020-11-5 15:40
你平方完,加完不开方的吗
开2次方啊
abs()不是根号的意思吗?
我看网上这样写的 951947697 发表于 2020-11-5 16:05
abs()不是根号的意思吗?
我看网上这样写的
这是绝对值,不好意思搞错了
951947697 发表于 2020-11-5 16:07
这是绝对值,不好意思搞错了
math..sqrt()就可以了对吧 oneface 发表于 2020-11-5 15:40
你平方完,加完不开方的吗
开2次方啊
if math.sqrt((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) >= 2 and math.sqrt((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) <=4:
print('医疗兵被射手击杀了!!')
medic.power = 0
unit.remove(medic)
if math.sqrt((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) >= 2 and math.sqrt((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) <=4:
print('普通士兵被射手击杀了!!')
soldier.power = 0
unit.remove(soldier)
这样可以吗? 可以了 oneface 发表于 2020-11-5 16:47
可以了
Traceback (most recent call last):
File "C:\Users\kakin\AppData\Local\Programs\Python\Python39\test\test38.1.py", line 139, in <module>
unit.remove(shooter)
ValueError: list.remove(x): x not in list
这里说是列表里面没有(shooter),但是我已经增加了呀.
怎么回事呢 951947697 发表于 2020-11-5 17:18
Traceback (most recent call last):
File "C:%users\kakin\AppData\Local\Programs\Python\Python39\ ...
应该是重复判断了,比如同时有两个人杀掉了shooter,就会remove两次shooter,而只有一个shooter所以会报错 oneface 发表于 2020-11-5 20:34
应该是重复判断了,比如同时有两个人杀掉了shooter,就会remove两次shooter,而只有一个shooter所以会报 ...
import random as r
import math
map_x =
map_y =
def nit(list1):
list1 += 2
list1 -= 2
class Soldiers:
def __init__(self):
self.power = 5
self.x = r.randint(0,100)
self.y = r.randint(0,100)
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x:
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x:
self.x = map_x - (new_x - (map_x))
self.power -= 1
else:
self.x = new_x
if new_y < map_y:
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y:
self.y = map_y - (new_y - map_y)
self.power -= 1
else:
self.y =new_y
return (self.x, self.y)
class Shooter(Soldiers):
def __init__(self):
self.x = r.randint(0,100)
self.y = r.randint(0,100)
super().__init__()
self.power = 2
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Lord_Voldemort(Soldiers):
def __init__(self):
self.x = r.randint(0,100)
self.y = r.randint(0,100)
super().__init__()
self.power = 5
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Medic(Soldiers):
def __init__(self):
self.x = r.randint(0,100)
self.y = r.randint(0,100)
super().__init__()
self.power = 3
if self.power > 5:
self.power = 5
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x:
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x:
self.x = map_x - (new_x - map_x)
self.power -= 1
else:
self.x = new_x
if new_y < map_y:
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y:
self.y = map_y - (new_y - map_y)
self.power -= 1
else:
self.y =new_y
self.power += 1
return (self.x, self.y)
soldier = Soldiers()
shooter = Shooter()
lord_voldemort = Lord_Voldemort()
medic = Medic()
unit =[]
unit.append(soldier)
unit.append(shooter)
unit.append(lord_voldemort)
unit.append(medic)
while True:
if not soldier.power and soldier in unit:
print('普通士兵被淘汰了')
if not shooter.power and shooter in unit:
print('射手被淘汰了')
if not lord_voldemort.power and lord_voldemort in unit:
print('伏地魔被毒死了')
if not medic.power and medic in unit:
print('医疗兵被淘汰了')
soldier_pos = soldier.move()
shooter_pos = shooter.move()
lord_voldemort_pos = lord_voldemort.move()
medic_pos = medic.move()
if soldier_pos == shooter_pos and shooter in unit:
print('射手被普通士兵击杀!')
shooter.power = 0
if lord_voldemort_pos == soldier_pos and soldier in unit:
print('普通士兵被伏地魔偷袭了!')
soldier.power = 0
if lord_voldemort_pos == medic_pos and medic in unit:
print('医疗兵被伏地魔偷袭了!')
medic.power = 0
if lord_voldemort_pos == shooter_pos and shooter in unit:
print('射手被伏地魔偷袭了!')
shooter.power = 0
if math.sqrt((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) >= 2 and math.sqrt((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) <=4 and medic in unit:
print('医疗兵被射手击杀了!!')
medic.power = 0
if math.sqrt((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) >= 2 and math.sqrt((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) <=4 and soldier in unit:
print('普通士兵被射手击杀了!!')
soldier.power = 0
for each_unit in unit[:]:
if not soldier.power and soldier in unit:
unit.remove(soldier)
print('普通士兵被淘汰了')
if not shooter.power and shooter in unit:
unit.remove(shooter)
print('射手被淘汰了')
if not lord_voldemort.power and lord_voldemort in unit:
unit.remove(lord_voldemort)
print('伏地魔被毒死了')
if not medic.power and medic in unit:
unit.remove(medic)
print('医疗兵被淘汰了')
if len(unit) == 1:
print('游戏结束,%s存活了下来!!!' % each_unit)
break
现在我已经修改好了,remove 重复的问题.
但是又有了新的error
Traceback (most recent call last):
File "C:/Users/kakin/AppData/Local/Programs/Python/Python39/test/test38.1py.py", line 150, in <module>
soldier_pos = soldier.move()
File "C:/Users/kakin/AppData/Local/Programs/Python/Python39/test/test38.1py.py", line 26, in move
self.x = map_x - (new_x - (map_x))
TypeError: unsupported operand type(s) for -: 'list' and 'int'
self.x = map_x - (new_x - (map_x))第一个map_x 没有加上【1】指定数值他以为你拿列表来进行计算,那肯定不行 oneface 发表于 2020-11-6 14:50
self.x = map_x - (new_x - (map_x))第一个map_x 没有加上【1】指定数值他以为你拿列表来进行计算, ...
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D6202220>存活了下来!!!
游戏结束,<__main__.Lord_Voldemort object at 0x00000230D62022
循环一直停不下来, 我明明加了break语句了呀 我也没看懂 你的break退出的是for循环,不是while oneface 发表于 2020-11-7 12:24
你的break退出的是for循环,不是while
解决了!!!谢谢大哥!!! 951947697 发表于 2020-11-10 09:29
解决了!!!谢谢大哥!!!
可以给一个最佳答案吗{:10_254:}
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