修改鱼与乌龟小游戏!
import random as rdef map_x(x):
x = 100
returnmap_x(x - r.randint(2,4))
def map_y(y):
y = 100
return map_Y(y - r.randint(2,4))
class Soldiers:
def __init__(self):
self.power = 5
self.x = r.randint(0,100)
self.y = r.randint(0,100)
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x(x):
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x(x):
self.x = map_x(x) - (new_x - map_x(x))
self.power -= 1
else:
self.x = new_x
if new_y < map_y(y):
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y(y):
self.y = map_y(y) - (new_y - map_y(y))
self.power -= 1
else:
self.y =new_y
return (self.x, self.y)
class Shooter(Soldiers):
def __init__(self):
self.power = 2
super().__init__()
def move(delf):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Lord_Voldemort(Soldiers):
def __init__(self):
self.power = 5
super().__init__()
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Medic(Soldiers):
def __init__(self):
self.power = 3
if self.power > 5:
self.power = 5
super().__init__()
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x(x):
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x(x):
self.x = map_x(x) - (new_x - map_x(x))
self.power -= 1
else:
self.x = new_x
if new_y < map_y(y):
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y(y):
self.y = map_y(y) - (new_y - map_y(y))
self.power -= 1
else:
self.y =new_y
self.power += 1
return (self.x, self.y)
soldier = Soldiers()
shooter = Shooter()
lord_voldemort = Lord_Voldemort()
medic = Medic()
unit =[]
unit.append(soldier)
unit.append(shooter)
unit.append(lord_voldemort)
unit.append(medic)
while True:
if not soldier.power:
unit.remove(soldier)
print('普通士兵被淘汰了')
if not shooter.power:
unit.remove(shooter)
print('射手被淘汰了')
if not lord_voldemort.power:
unit.remove(lord_voldemort)
print('伏地魔被毒死了')
if not medic.power:
unit.remove(medic)
print('医疗兵被淘汰了')
soldier_pos = soldier.move()
shooter_pos = shooter.move()
lord_voldemort_pos = lord_voldemort.move()
medic_pos = medic.move()
if soldier_pos == shooter_pos:
print('射手被普通士兵击杀!')
shooter.power = 0
unit.remove(shooter)
if lord_voldemort_pos == soldier_pos:
print('普通士兵被伏地魔偷袭了!')
soldier.power = 0
unit.remove(soldier)
if lord_voldemort_pos == medic_pos:
print('医疗兵被伏地魔偷袭了!')
medic.power = 0
unit.remove(medic)
if lord_voldemort_pos == shooter_pos:
print('射手被伏地魔偷袭了!')
shooter.power = 0
unit.remove(shooter)
if abs(shooter_pos - medic_pos) >= 2 and abs(shooter_pos - medic_pos) <=4:
print('医疗兵被射手击杀了!!')
medic.power = 0
unit.remove(medic)
if abs(shooter_pos - soldier_pos) >= 2 and abs(shooter_pos - soldier_pos) <=4:
print('普通士兵被射手击杀了!!')
soldier.power = 0
unit.remove(soldier)
for each_unit in unit[:]:
if len(unit) == 1:
print('游戏结束,%s存活了下来!!!' % each_unit)
屏幕截图 2020-11-03 193148.png
Traceback (most recent call last):
File "C:\Users\kakin\AppData\Local\Programs\Python\Python39\test\test38.1py.py", line 143, in <module>
soldier_pos = soldier.move()
File "C:\Users\kakin\AppData\Local\Programs\Python\Python39\test\test38.1py.py", line 22, in move
if new_x < map_x(x):
NameError: name 'x' is not defined
请问如何去解决这些问题呢!!!!求大神帮忙!!
报错信息说 没有 x 这个变量
是不是因为 x 是局部变量所导致的? liuzhengyuan 发表于 2020-11-3 18:50
报错信息说 没有 x 这个变量
是不是因为 x 是局部变量所导致的?
不知道啊,本人小白一个,请问有什么好的解决办法呢? 你试试看将map重新定义一下,可能是因为字符重复了 map_x(x)是函数,调用会无限递归
new_x < map_x(x) ,函数也没法比较 你想定义边界就要,map_x = [最小值,最大值] 报错里面有写到,map_x(x) 括号里面的x没有定义
如果你想让范围不停减小的话就要这样写
范围和缩小分开写
>>> map_x = [-100 , 100 ]
>>> def nit(list1):
list1 += 1 #调用一次边界缩小一次
list1 -= 1 oneface 发表于 2020-11-4 11:29
如果你想让范围不停减小的话就要这样写
范围和缩小分开写
>>> map_x = [-100 , 100 ]
import random as r
map_x = [-100,100]
map_y = [-100,100]
def nit(list1):
list1 += 2
list1 -= 2
class Soldiers:
def __init__(self):
self.power = 5
self.x = r.randint(0,100)
self.y = r.randint(0,100)
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x:
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x:
self.x = map_x - (new_x - map_x)
self.power -= 1
else:
self.x = new_x
if new_y < map_y:
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y:
self.y = map_y - (new_y - map_y)
self.power -= 1
else:
self.y =new_y
return (self.x, self.y)
class Shooter(Soldiers):
def __init__(self):
self.power = 2
super().__init__()
def move(delf):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Lord_Voldemort(Soldiers):
def __init__(self):
self.power = 5
super().__init__()
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Medic(Soldiers):
def __init__(self):
self.power = 3
if self.power > 5:
self.power = 5
super().__init__()
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x:
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x:
self.x = map_x - (new_x - map_x)
self.power -= 1
else:
self.x = new_x
if new_y < map_y:
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y:
self.y = map_y - (new_y - map_y)
self.power -= 1
else:
self.y =new_y
self.power += 1
return (self.x, self.y)
soldier = Soldiers()
shooter = Shooter()
lord_voldemort = Lord_Voldemort()
medic = Medic()
unit =[]
unit.append(soldier)
unit.append(shooter)
unit.append(lord_voldemort)
unit.append(medic)
while True:
if not soldier.power:
unit.remove(soldier)
print('普通士兵被淘汰了')
if not shooter.power:
unit.remove(shooter)
print('射手被淘汰了')
if not lord_voldemort.power:
unit.remove(lord_voldemort)
print('伏地魔被毒死了')
if not medic.power:
unit.remove(medic)
print('医疗兵被淘汰了')
soldier_pos = soldier.move()
shooter_pos = shooter.move()
lord_voldemort_pos = lord_voldemort.move()
medic_pos = medic.move()
if soldier_pos == shooter_pos:
print('射手被普通士兵击杀!')
shooter.power = 0
unit.remove(shooter)
if lord_voldemort_pos == soldier_pos:
print('普通士兵被伏地魔偷袭了!')
soldier.power = 0
unit.remove(soldier)
if lord_voldemort_pos == medic_pos:
print('医疗兵被伏地魔偷袭了!')
medic.power = 0
unit.remove(medic)
if lord_voldemort_pos == shooter_pos:
print('射手被伏地魔偷袭了!')
shooter.power = 0
unit.remove(shooter)
if abs(shooter_pos - medic_pos) >= 2 and abs(shooter_pos - medic_pos) <=4:
print('医疗兵被射手击杀了!!')
medic.power = 0
unit.remove(medic)
if abs(shooter_pos - soldier_pos) >= 2 and abs(shooter_pos - soldier_pos) <=4:
print('普通士兵被射手击杀了!!')
soldier.power = 0
unit.remove(soldier)
for each_unit in unit[:]:
if len(unit) == 1:
print('游戏结束,%s存活了下来!!!' % each_unit)
这样的吗? 951947697 发表于 2020-11-4 19:11
import random as r
map_x = [-100,100]
Traceback (most recent call last):
File "C:\Users\kakin\AppData\Local\Programs\Python\Python39\test\test38.1.py", line 173, in <module>
if abs(shooter_pos - medic_pos) >= 2 and abs(shooter_pos - medic_pos) <=4:
TypeError: unsupported operand type(s) for -: 'NoneType' and 'tuple'
请问这个怎么解决呢? 本帖最后由 oneface 于 2020-11-4 20:59 编辑
在Soldiers 的定义里,move函数 如果直接elf.x = new_x 没有扣除power 建议 一起写在最后一行,不用每个if都写一次
class Soldiers:
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x:
self.x = 0 - (new_x - 0)
elif new_x > map_x:
self.x = map_x - (new_x - map_x)
else:
self.x = new_x
self.power -= 1 在继承父类的方法时,super覆盖了你重写的内容 比如
>>> class Soldiers:
def __init__(self):
self.power = 5
self.x = r.randint(0,100)
self.y = r.randint(0,100)
>>> class Shooter(Soldiers):
def __init__(self):
self.power = 2
super().__init__()
>>> a=Shooter()
a.power
5 而且你的边界设定成 -100 到 100 但是在类的定义里 缺还是【0,100】随机生成 没完全一致 包括后面的边界判断也是直接写的 0 而不是map_x【0】 要直接写也是-100 或者 你直接把边界改成0到100 在Medic的定义里 move 为什么移动减完power 还要在最后加1呢 ,是不是应该吧+1减掉呢 其实可以看出基本功不是很扎实,课后习题一定没有认真做完,要认真做完每一节习题哦{:10_277:} move移动返回的是元祖,不可修改,自然不能进行加减运算
if abs(shooter_pos - medic_pos) >= 2 and abs(shooter_pos - medic_pos) <=4: 这里报错了 我还发现没有正确的回power机制 , 也就是说 都会死在路上,很有可能不会相遇击杀 oneface 发表于 2020-11-4 21:19
我还发现没有正确的回power机制 , 也就是说 都会死在路上,很有可能不会相遇击杀
首先我现在的思路是,在一个100*100的范围里面 生产 (普通士兵,射手,伏地魔,医疗兵,) 他们每个人都有自己的特性, 比如说医疗兵没移动一次可以增加回复1点体力,伏地魔移动速度非常慢,但是不被其他士兵发现,而且如果与其他士兵的位置重叠后可以杀死其他士兵. 射手就是当与其他士兵的距离为2-4的时候可以杀死其,如果为1的话将被其他士兵杀死.地图每一个回合会缩小2-4, 当士兵在圈以外的地方的时候 血量会-1.
oneface 发表于 2020-11-4 21:15
move移动返回的是元祖,不可修改,自然不能进行加减运算
if abs(shooter_pos - medic_pos) >= 2 and abs( ...
这个代码就是射手就是当与其他士兵的距离为2-4的时候可以杀死其的代码:
如果这个方法不能实现的话, 有没有其他方法去实现呢?
非常谢谢!指导{:10_254:}
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