循环停不下来
import random as rimport math
map_x =
map_y =
def nit(list1):
list1 += 2
list1 -= 2
class Soldiers:
def __init__(self):
self.power = 5
self.x = r.randint(0,100)
self.y = r.randint(0,100)
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x:
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x:
self.x = map_x - (new_x - (map_x))
self.power -= 1
else:
self.x = new_x
if new_y < map_y:
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y:
self.y = map_y - (new_y - map_y)
self.power -= 1
else:
self.y =new_y
return (self.x, self.y)
class Shooter(Soldiers):
def __init__(self):
self.x = r.randint(0,100)
self.y = r.randint(0,100)
super().__init__()
self.power = 2
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Lord_Voldemort(Soldiers):
def __init__(self):
self.x = r.randint(0,100)
self.y = r.randint(0,100)
super().__init__()
self.power = 5
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
class Medic(Soldiers):
def __init__(self):
self.x = r.randint(0,100)
self.y = r.randint(0,100)
super().__init__()
self.power = 3
if self.power > 5:
self.power = 5
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < map_x:
self.x = 0 - (new_x - 0)
self.power -= 1
elif new_x > map_x:
self.x = map_x - (new_x - map_x)
self.power -= 1
else:
self.x = new_x
if new_y < map_y:
self.y = 0 - (new_y - 0)
self.power -= 1
elif new_y > map_y:
self.y = map_y - (new_y - map_y)
self.power -= 1
else:
self.y =new_y
self.power += 1
return (self.x, self.y)
soldier = Soldiers()
shooter = Shooter()
lord_voldemort = Lord_Voldemort()
medic = Medic()
unit =[]
unit.append(soldier)
unit.append(shooter)
unit.append(lord_voldemort)
unit.append(medic)
while True:
if not soldier.power and soldier in unit:
print('普通士兵被淘汰了')
if not shooter.power and shooter in unit:
print('射手被淘汰了')
if not lord_voldemort.power and lord_voldemort in unit:
print('伏地魔被毒死了')
if not medic.power and medic in unit:
print('医疗兵被淘汰了')
soldier_pos = soldier.move()
shooter_pos = shooter.move()
lord_voldemort_pos = lord_voldemort.move()
medic_pos = medic.move()
if soldier_pos == shooter_pos and shooter in unit:
print('射手被普通士兵击杀!')
shooter.power = 0
if lord_voldemort_pos == soldier_pos and soldier in unit:
print('普通士兵被伏地魔偷袭了!')
soldier.power = 0
if lord_voldemort_pos == medic_pos and medic in unit:
print('医疗兵被伏地魔偷袭了!')
medic.power = 0
if lord_voldemort_pos == shooter_pos and shooter in unit:
print('射手被伏地魔偷袭了!')
shooter.power = 0
if math.sqrt((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) >= 2 and math.sqrt((shooter.x - medic.x)**2+(shooter.y - medic.y)**2) <=4 and medic in unit:
print('医疗兵被射手击杀了!!')
medic.power = 0
if math.sqrt((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) >= 2 and math.sqrt((shooter.x - soldier.x)**2+(shooter.y - soldier.y)**2) <=4 and soldier in unit:
print('普通士兵被射手击杀了!!')
soldier.power = 0
if not soldier.power and soldier in unit:
unit.remove(soldier)
print('普通士兵被淘汰了')
if not shooter.power and shooter in unit:
unit.remove(shooter)
print('射手被淘汰了')
if not lord_voldemort.power and lord_voldemort in unit:
unit.remove(lord_voldemort)
print('伏地魔被毒死了')
if not medic.power and medic in unit:
unit.remove(medic)
print('医疗兵被淘汰了')
for each_unit in unit[:]:
if len(unit) == 1:
print('游戏结束,%s存活了下来!!!' % each_unit)
break
代码中即使有break语句也停不下下来!
为啥呢??
你的break是嵌套在for循环里面的,所以停止for循环,外层的while不会停止,我建议你在while循环开始前创建一个变量move_on = True,然后while move_on:,这样写while循环,在for循环中只要符合退出条件就move_on = False,这样就能停下游戏了 如图,使用move_on这个状态位控制程序的运行 可能是吃了炫迈口香糖{:10_279:} Brick_Porter 发表于 2020-11-6 19:30
如图,使用move_on这个状态位控制程序的运行
谢谢大神!!!感谢感谢!!!!!
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