鱼的七秒记忆 发表于 2021-2-2 21:04:08

自己写的贪吃蛇

import random
import pygame
import sys, os
import easygui as g

msg = "请登录账号(若没有请也在此界面输入)"
title = "请登录账号(若没有请也在此界面输入)"
fieldNames = [" *(新)账号", " *(新)密码", "*再次确认密码"]
fieldValues = []
fieldValues = g.multenterbox(msg, title, fieldNames)

while 1:
    if fieldValues == None:
      break
    errmsg = ""
    for i in range(len(fieldNames)):
      option = fieldNames.strip()
      if fieldValues.strip() == "" and option == "*":
            errmsg += ('【%s】为必填项。\n\n' % fieldNames)
    if errmsg == "":
      break
    fieldValues = g.multenterbox(errmsg, title, fieldNames, fieldValues)


g.msgbox("账号登录(注册)成功\n欢迎进入贪吃蛇!\n游戏十分简易,但后期会持续更新!\n请支持!")
g.msgbox("pythonQQ群:912826718\n点击ok开始游戏!")


def abs_path(rel):
    if getattr(sys, 'frozen', False) and hasattr(sys, '_MEIPASS'):
      # 如果已打包则当前目录是以下路径
      cur_dir = sys._MEIPASS
    else:
      # 如果没有打包,则当前目录是py文件所在目录
      cur_dir = os.path.dirname(os.path.abspath(__file__))
    # 返回文件rel的绝对路径
    return os.path.join(cur_dir, rel)

from pygame.locals import *
pygame.mixer.init()
# 调用 abs_path 函数,读取其他资源文件同理
pygame.mixer.music.load(abs_path("music.mp3"))

snake_speed = 5# 速度
windows_width = 800
windows_height = 600 #大小
cell_size = 20       #贪方块大小

map_width = int(windows_width / cell_size)
map_height = int(windows_height / cell_size)

# 颜色定义
white = (255, 255, 255)
black = (0, 0, 0)
gray = (230, 230, 230)
dark_gray = (40, 40, 40)
DARKGreen = (0, 155, 0)
Green = (0, 255, 0)
Red = (255, 0, 0)
blue = (0, 0, 255)
dark_blue =(0,0, 139)

BG_COLOR = black #背景色

# 方向
UP = 4
DOWN = 3
LEFT = 2
RIGHT = 1

HEAD = 0 #贪吃蛇

#主函数
def main():
    pygame.init() # 模块初始化
    snake_speed_clock = pygame.time.Clock() # 创建Pygame时钟对象
    screen = pygame.display.set_mode((windows_width, windows_height)) #
    screen.fill(white)

    pygame.display.set_caption("蟒蛇修仙") #设置标题
    show_start_info(screen)               #欢迎信息
    while True:
      running_game(screen, snake_speed_clock)
      show_gameover_info(screen)

#游戏运行主体
def running_game(screen,snake_speed_clock):
    startx = random.randint(3, map_width - 8) #开始位置
    starty = random.randint(3, map_height - 8)
    snake_coords = [{'x': startx, 'y': starty},#初始贪吃蛇
                  {'x': startx - 1, 'y': starty},
                  {'x': startx - 2, 'y': starty}]

    direction = RIGHT       #开始时向右移动

    food = get_random_location()   #实物随机位置

    while True:
      for event in pygame.event.get():
            if event.type == QUIT:
                terminate()
            elif event.type == KEYDOWN:
                if (event.key == K_LEFT or event.key == K_a) and direction != RIGHT:
                  direction = LEFT
                elif (event.key == K_RIGHT or event.key == K_d) and direction != LEFT:
                  direction = RIGHT
                elif (event.key == K_UP or event.key == K_w) and direction != DOWN:
                  direction = UP
                elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
                  direction = DOWN
                elif event.key == K_ESCAPE:
                  terminate()

      move_snake(direction, snake_coords) #移动蛇

      ret = snake_is_alive(snake_coords)
      if not ret:
            break # 游戏结束
      snake_is_eat_food(snake_coords, food) #判断蛇是否吃到食物

      screen.fill(BG_COLOR)
      #draw_grid(screen)
      draw_snake(screen, snake_coords)
      draw_food(screen, food)
      draw_score(screen, len(snake_coords) - 3)
      pygame.display.update()
      snake_speed_clock.tick(snake_speed) #控制fps
#将食物画出来
def draw_food(screen, food):
    x = food['x'] * cell_size
    y = food['y'] * cell_size
    appleRect = pygame.Rect(x, y, cell_size, cell_size)
    pygame.draw.rect(screen, Red, appleRect)
#将贪吃蛇画出来
def draw_snake(screen, snake_coords):
    for coord in snake_coords:
      x = coord['x'] * cell_size
      y = coord['y'] * cell_size
      wormSegmentRect = pygame.Rect(x, y, cell_size, cell_size)
      pygame.draw.rect(screen, dark_blue, wormSegmentRect)
      wormInnerSegmentRect = pygame.Rect(                #蛇身子里面的第二层亮绿色
            x + 4, y + 4, cell_size - 8, cell_size - 8)
      pygame.draw.rect(screen, blue, wormInnerSegmentRect)
#画网格(可选)
def draw_grid(screen):
    for x in range(0, windows_width, cell_size):# draw 水平 lines
      pygame.draw.line(screen, dark_gray, (x, 0), (x, windows_height))
    for y in range(0, windows_height, cell_size):# draw 垂直 lines
      pygame.draw.line(screen, dark_gray, (0, y), (windows_width, y))
#移动贪吃蛇
def move_snake(direction, snake_coords):
    if direction == UP:
      newHead = {'x': snake_coords['x'], 'y': snake_coords['y'] - 1}
    elif direction == DOWN:
      newHead = {'x': snake_coords['x'], 'y': snake_coords['y'] + 1}
    elif direction == LEFT:
      newHead = {'x': snake_coords['x'] - 1, 'y': snake_coords['y']}
    elif direction == RIGHT:
      newHead = {'x': snake_coords['x'] + 1, 'y': snake_coords['y']}

    snake_coords.insert(0, newHead)
#判断蛇死了没
def snake_is_alive(snake_coords):
    tag = True
    if snake_coords['x'] == -1 or snake_coords['x'] == map_width or snake_coords['y'] == -1 or \
            snake_coords['y'] == map_height:
      tag = False # 蛇碰壁啦
    for snake_body in snake_coords:
      if snake_body['x'] == snake_coords['x'] and snake_body['y'] == snake_coords['y']:
            tag = False # 蛇碰到自己身体啦
    return tag
#判断贪吃蛇是否吃到食物
def snake_is_eat_food(snake_coords, food):#如果是列表或字典,那么函数内修改参数内容,就会影响到函数体外的对象。
    if snake_coords['x'] == food['x'] and snake_coords['y'] == food['y']:
      food['x'] = random.randint(0, map_width - 1)
      food['y'] = random.randint(0, map_height - 1) # 实物位置重新设置
    else:
      del snake_coords[-1]# 如果没有吃到实物, 就向前移动, 那么尾部一格删掉
#食物随机生成
def get_random_location():
    return {'x': random.randint(0, map_width - 1), 'y': random.randint(0, map_height - 1)}
#开始信息显示
def show_start_info(screen):
    if pygame.mixer.music.get_busy() == False:
      pygame.mixer.music.play()
    font = pygame.font.Font('myfont.ttf', 40)
    tip = font.render('按任意键开始游戏', True, (65, 105, 225))
    gamestart = pygame.image.load('ks.png')
    screen.blit(gamestart, (140, 30))
    screen.blit(tip, (240, 550))
    pygame.display.update()

    while True:#键盘监听事件
      for event in pygame.event.get():# event handling loop
            if event.type == QUIT:
                terminate()   #终止程序
            elif event.type == KEYDOWN:
                if (event.key == K_ESCAPE):#终止程序
                  terminate() #终止程序
                else:
                  return #结束此函数, 开始游戏
#游戏结束信息显示
def show_gameover_info(screen):
    if pygame.mixer.music.get_busy() == False:
      pygame.mixer.music.play()
    font = pygame.font.Font('myfont.ttf', 40)
    tip = font.render('按Q或者ESC退出, 按任意键重新开始', True, (65, 105, 225))
    gamestart = pygame.image.load('sw.png')
    screen.blit(gamestart, (60, 0))
    screen.blit(tip, (80, 300))
    pygame.display.update()

    while True:#键盘监听事件
      for event in pygame.event.get():# event handling loop
            if event.type == QUIT:
                terminate()   #终止程序
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE or event.key == K_q:#终止程序
                  terminate() #终止程序
                else:
                  return #结束此函数, 重新开始游戏
#画成绩
def draw_score(screen,score):
    font = pygame.font.Font('myfont.ttf', 30)
    scoreSurf = font.render('得分: %s' % score, True, Green)
    scoreRect = scoreSurf.get_rect()
    scoreRect.topleft = (windows_width - 120, 10)
    screen.blit(scoreSurf, scoreRect)
#程序终止
def terminate():
    pygame.quit()
    sys.exit()


main()


文件保存于同py文件文件夹内

1406598279 发表于 2021-2-5 14:58:45

真不错
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