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- import random
- import pygame
- import sys, os
- import easygui as g
- msg = "请登录账号(若没有请也在此界面输入)"
- title = "请登录账号(若没有请也在此界面输入)"
- fieldNames = [" *(新)账号", " *(新)密码", "*再次确认密码"]
- fieldValues = []
- fieldValues = g.multenterbox(msg, title, fieldNames)
- while 1:
- if fieldValues == None:
- break
- errmsg = ""
- for i in range(len(fieldNames)):
- option = fieldNames[i].strip()
- if fieldValues[i].strip() == "" and option[0] == "*":
- errmsg += ('【%s】为必填项。\n\n' % fieldNames[i])
- if errmsg == "":
- break
- fieldValues = g.multenterbox(errmsg, title, fieldNames, fieldValues)
- g.msgbox("账号登录(注册)成功\n欢迎进入贪吃蛇!\n游戏十分简易,但后期会持续更新!\n请支持!")
- g.msgbox("pythonQQ群:912826718\n点击ok开始游戏!")
- def abs_path(rel):
- if getattr(sys, 'frozen', False) and hasattr(sys, '_MEIPASS'):
- # 如果已打包则当前目录是以下路径
- cur_dir = sys._MEIPASS
- else:
- # 如果没有打包,则当前目录是py文件所在目录
- cur_dir = os.path.dirname(os.path.abspath(__file__))
- # 返回文件rel的绝对路径
- return os.path.join(cur_dir, rel)
- from pygame.locals import *
- pygame.mixer.init()
- # 调用 abs_path 函数,读取其他资源文件同理
- pygame.mixer.music.load(abs_path("music.mp3"))
- snake_speed = 5 # 速度
- windows_width = 800
- windows_height = 600 #大小
- cell_size = 20 #贪方块大小
- map_width = int(windows_width / cell_size)
- map_height = int(windows_height / cell_size)
- # 颜色定义
- white = (255, 255, 255)
- black = (0, 0, 0)
- gray = (230, 230, 230)
- dark_gray = (40, 40, 40)
- DARKGreen = (0, 155, 0)
- Green = (0, 255, 0)
- Red = (255, 0, 0)
- blue = (0, 0, 255)
- dark_blue =(0,0, 139)
- BG_COLOR = black #背景色
- # 方向
- UP = 4
- DOWN = 3
- LEFT = 2
- RIGHT = 1
- HEAD = 0 #贪吃蛇
- #主函数
- def main():
- pygame.init() # 模块初始化
- snake_speed_clock = pygame.time.Clock() # 创建Pygame时钟对象
- screen = pygame.display.set_mode((windows_width, windows_height)) #
- screen.fill(white)
- pygame.display.set_caption("蟒蛇修仙") #设置标题
- show_start_info(screen) #欢迎信息
- while True:
- running_game(screen, snake_speed_clock)
- show_gameover_info(screen)
- #游戏运行主体
- def running_game(screen,snake_speed_clock):
- startx = random.randint(3, map_width - 8) #开始位置
- starty = random.randint(3, map_height - 8)
- snake_coords = [{'x': startx, 'y': starty}, #初始贪吃蛇
- {'x': startx - 1, 'y': starty},
- {'x': startx - 2, 'y': starty}]
- direction = RIGHT # 开始时向右移动
- food = get_random_location() #实物随机位置
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- terminate()
- elif event.type == KEYDOWN:
- if (event.key == K_LEFT or event.key == K_a) and direction != RIGHT:
- direction = LEFT
- elif (event.key == K_RIGHT or event.key == K_d) and direction != LEFT:
- direction = RIGHT
- elif (event.key == K_UP or event.key == K_w) and direction != DOWN:
- direction = UP
- elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
- direction = DOWN
- elif event.key == K_ESCAPE:
- terminate()
- move_snake(direction, snake_coords) #移动蛇
- ret = snake_is_alive(snake_coords)
- if not ret:
- break # 游戏结束
- snake_is_eat_food(snake_coords, food) #判断蛇是否吃到食物
- screen.fill(BG_COLOR)
- #draw_grid(screen)
- draw_snake(screen, snake_coords)
- draw_food(screen, food)
- draw_score(screen, len(snake_coords) - 3)
- pygame.display.update()
- snake_speed_clock.tick(snake_speed) #控制fps
- #将食物画出来
- def draw_food(screen, food):
- x = food['x'] * cell_size
- y = food['y'] * cell_size
- appleRect = pygame.Rect(x, y, cell_size, cell_size)
- pygame.draw.rect(screen, Red, appleRect)
- #将贪吃蛇画出来
- def draw_snake(screen, snake_coords):
- for coord in snake_coords:
- x = coord['x'] * cell_size
- y = coord['y'] * cell_size
- wormSegmentRect = pygame.Rect(x, y, cell_size, cell_size)
- pygame.draw.rect(screen, dark_blue, wormSegmentRect)
- wormInnerSegmentRect = pygame.Rect( #蛇身子里面的第二层亮绿色
- x + 4, y + 4, cell_size - 8, cell_size - 8)
- pygame.draw.rect(screen, blue, wormInnerSegmentRect)
- #画网格(可选)
- def draw_grid(screen):
- for x in range(0, windows_width, cell_size): # draw 水平 lines
- pygame.draw.line(screen, dark_gray, (x, 0), (x, windows_height))
- for y in range(0, windows_height, cell_size): # draw 垂直 lines
- pygame.draw.line(screen, dark_gray, (0, y), (windows_width, y))
- #移动贪吃蛇
- def move_snake(direction, snake_coords):
- if direction == UP:
- newHead = {'x': snake_coords[HEAD]['x'], 'y': snake_coords[HEAD]['y'] - 1}
- elif direction == DOWN:
- newHead = {'x': snake_coords[HEAD]['x'], 'y': snake_coords[HEAD]['y'] + 1}
- elif direction == LEFT:
- newHead = {'x': snake_coords[HEAD]['x'] - 1, 'y': snake_coords[HEAD]['y']}
- elif direction == RIGHT:
- newHead = {'x': snake_coords[HEAD]['x'] + 1, 'y': snake_coords[HEAD]['y']}
- snake_coords.insert(0, newHead)
- #判断蛇死了没
- def snake_is_alive(snake_coords):
- tag = True
- if snake_coords[HEAD]['x'] == -1 or snake_coords[HEAD]['x'] == map_width or snake_coords[HEAD]['y'] == -1 or \
- snake_coords[HEAD]['y'] == map_height:
- tag = False # 蛇碰壁啦
- for snake_body in snake_coords[1:]:
- if snake_body['x'] == snake_coords[HEAD]['x'] and snake_body['y'] == snake_coords[HEAD]['y']:
- tag = False # 蛇碰到自己身体啦
- return tag
- #判断贪吃蛇是否吃到食物
- def snake_is_eat_food(snake_coords, food): #如果是列表或字典,那么函数内修改参数内容,就会影响到函数体外的对象。
- if snake_coords[HEAD]['x'] == food['x'] and snake_coords[HEAD]['y'] == food['y']:
- food['x'] = random.randint(0, map_width - 1)
- food['y'] = random.randint(0, map_height - 1) # 实物位置重新设置
- else:
- del snake_coords[-1] # 如果没有吃到实物, 就向前移动, 那么尾部一格删掉
- #食物随机生成
- def get_random_location():
- return {'x': random.randint(0, map_width - 1), 'y': random.randint(0, map_height - 1)}
- #开始信息显示
- def show_start_info(screen):
- if pygame.mixer.music.get_busy() == False:
- pygame.mixer.music.play()
- font = pygame.font.Font('myfont.ttf', 40)
- tip = font.render('按任意键开始游戏', True, (65, 105, 225))
- gamestart = pygame.image.load('ks.png')
- screen.blit(gamestart, (140, 30))
- screen.blit(tip, (240, 550))
- pygame.display.update()
- while True: #键盘监听事件
- for event in pygame.event.get(): # event handling loop
- if event.type == QUIT:
- terminate() #终止程序
- elif event.type == KEYDOWN:
- if (event.key == K_ESCAPE): #终止程序
- terminate() #终止程序
- else:
- return #结束此函数, 开始游戏
- #游戏结束信息显示
- def show_gameover_info(screen):
- if pygame.mixer.music.get_busy() == False:
- pygame.mixer.music.play()
- font = pygame.font.Font('myfont.ttf', 40)
- tip = font.render('按Q或者ESC退出, 按任意键重新开始', True, (65, 105, 225))
- gamestart = pygame.image.load('sw.png')
- screen.blit(gamestart, (60, 0))
- screen.blit(tip, (80, 300))
- pygame.display.update()
- while True: #键盘监听事件
- for event in pygame.event.get(): # event handling loop
- if event.type == QUIT:
- terminate() #终止程序
- elif event.type == KEYDOWN:
- if event.key == K_ESCAPE or event.key == K_q: #终止程序
- terminate() #终止程序
- else:
- return #结束此函数, 重新开始游戏
- #画成绩
- def draw_score(screen,score):
- font = pygame.font.Font('myfont.ttf', 30)
- scoreSurf = font.render('得分: %s' % score, True, Green)
- scoreRect = scoreSurf.get_rect()
- scoreRect.topleft = (windows_width - 120, 10)
- screen.blit(scoreSurf, scoreRect)
- #程序终止
- def terminate():
- pygame.quit()
- sys.exit()
- main()
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