萌新求助,第37课课后作业乌龟吃鱼小游戏
{:10_266:} 萌新求助,第37课课后作业,乌龟吃鱼小游戏这个体力显示无法调用,不知道怎么改,谢谢大家啦{:10_250:}
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报错内容:
Traceback (most recent call last):
File "C:\Users\Administrator\Desktop\试试.py", line 65, in <module>
if tt.power ==0:
AttributeError: 'Turtle' object has no attribute 'power'
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我的代码:
import random as r
class Turtle:
def __int__(self):
self.power = 100
self.x = r.randint(0,10)
self.y = r.randint(0,10)
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < 0:
self_x = - new_x
elif new_x > 10:
self_x = 20 -new_x
else:
self.x = new_x
if new_y < 0:
self_y = - new_y
elif new_y > 10:
self_y = 20 -new_y
else:
self.y = new_y
self.power -= 1
return (self.x , self.y)
def eat(self):
self.power += 20
if self.power > 100:
self.power = 100
class Fish:
def __int__(self):
self.x = r.randint(0,10)
self.y = r.randint(0,10)
def move(self):
new_x = self.x + r.choice()
new_y = self.y + r.choice()
if new_x < 0:
self_x = - new_x
elif new_x > 10:
self_x = 20 -new_x
else:
self.x = new_x
if new_y < 0:
self_y = - new_y
elif new_y > 10:
self_y = 20 -new_y
else:
self.y = new_y
return (self.x , self.y)
tt = Turtle()
fish = []
for i in range(10):
new_fish = Fish()
fish.append(new_fish)
while True:
if len(fish) == 0:
print('鱼被吃完啦!')
break
if tt.power ==0:
print('体力没有啦!')
break
pos = tt.move()
for each_fish in fish:
if each_fish.move == pos:
tt.eat()
fish.remove(each_fish)
print('有一条鱼被吃掉了') def __int__(self):
改为
def __init__(self): 冬雪雪冬 发表于 2021-12-14 09:56
def __int__(self):
改为
def __init__(self):
尴尬,居然是打错了....
另外我还想问问,为什么我运行的结果永远是体力用完了,好像没有小鱼被吃呀{:10_266:} 学习媛 发表于 2021-12-14 14:39
尴尬,居然是打错了....
另外我还想问问,为什么我运行的结果永远是体力用完了,好像没有小鱼被吃呀{:10 ...
if each_fish.move() == pos: 冬雪雪冬 发表于 2021-12-14 17:09
if each_fish.move() == pos:
非常谢谢~{:10_250:}{:10_250:}
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