飞机大战问题之"飞机雨"
file:///E:/DXYF2415/Desktop/bug1.mp4麻烦帮忙各位看一下这个bug是怎么回事,谢谢
enemy代码如下:
import pygame
from random import *
class SmallEnemy(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image =pygame.image.load('images/enemy1.png').convert_alpha()
self.rect = self.image.get_rect()
self.width, self.height = bg_size, bg_size
self.speed = 2
self.rect.left, self.rect.top = randint(0,self.width - self.rect.width), randint(-5 * self.height, 0)
def reset(self):
self.rect.left, self.rect.top = randint(0,self.width - self.rect.width), randint(-5 * self.height, 0)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
class MidEnemy(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image =pygame.image.load('images/enemy2.png').convert_alpha()
self.rect = self.image.get_rect()
self.width, self.height = bg_size, bg_size
self.speed = 1
self.rect.left, self.rect.top = randint(0,self.width - self.rect.width), randint(-10 * self.height, -self.height)
def reset(self):
self.rect.left, self.rect.top = randint(0,self.width - self.rect.width), randint(-10 * self.height, -self.height)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
class BigEnemy(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1 =pygame.image.load('images/enemy3_n1.png').convert_alpha()
self.image2 =pygame.image.load('images/enemy3_n2.png').convert_alpha()
self.rect = self.image1.get_rect()
self.width, self.height = bg_size, bg_size
self.speed = 1
self.rect.left, self.rect.top = randint(0,self.width - self.rect.width), randint(-15 * self.height, -5 * self.height)
def reset(self):
self.rect.left, self.rect.top = randint(0,self.width - self.rect.width), randint(-15 * self.height,-5 * self.height)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
主体代码如下:
import pygame
import sys
import traceback
import myplane
from pygame.locals import *
from random import *
import enemy
pygame.init()
pygame.mixer.init()
bg_size = width, height = 480, 700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('飞机大战-- FishC Demo')
background = pygame.image.load('images/background.png').convert()
#载入游戏音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
def add_small_enemies(group1,group2,num):
for i in range(num):
e1 = enemy.SmallEnemy(bg_size)
group1.add(e1)
group2.add(e1)
def add_mid_enemies(group1,group2,num):
for i in range(num):
e2 = enemy.MidEnemy(bg_size)
group1.add(e2)
group2.add(e2)
def add_big_enemies(group1,group2,num):
for i in range(num):
e3 = enemy.BigEnemy(bg_size)
group1.add(e3)
group2.add(e3)
def main():
pygame.mixer.music.play(-1)
#生成我方飞机
me = myplane.MyPlane(bg_size)
#生成敌方飞机
enemies = pygame.sprite.Group()
small_enemies = pygame.sprite.Group()
add_small_enemies(small_enemies,enemies,15)
mid_enemies = pygame.sprite.Group()
add_mid_enemies(mid_enemies,enemies,15)
big_enemies = pygame.sprite.Group()
add_big_enemies(big_enemies,enemies,15)
clock = pygame.time.Clock()
switch_image = True
delay = 100
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
key_pressed = pygame.key.get_pressed()
if key_pressed or key_pressed:
me.moveUp()
if key_pressed or key_pressed:
me.moveDown()
if key_pressed or key_pressed:
me.moveLeft()
if key_pressed or key_pressed:
me.moveRight()
screen.blit(background, (0, 0))
for each in big_enemies:
each.move()
if switch_image:
screen.blit(each.image1,each.rect)
else:
screen.blit(each.image2,each.rect)
if each.rect.bottom > -50:
enemy.fly_sound.play()
for each in mid_enemies:
each.move()
screen.blit(each.image,each.rect)
for each in small_enemies:
each.move()
screen.blit(each.image,each.rect)
if switch_image:
screen.blit(me.image1,me.rect)
else:
screen.blit(me.image2,me.rect)
if not(delay % 5):
switch_image = not switch_image
delay -= 1
if not delay:
delay = 100
pygame.display.flip()
clock.tick(60)
if __name__ == '__main__':
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input() 这个问题是因为在主体代码中的循环中,对于每个大型敌机,都会再次遍历中型敌机和小型敌机,而且这个遍历没有缩进到大型敌机的循环中。因此,每个大型敌机都会再次遍历中型敌机和小型敌机,并且每个小型敌机和中型敌机都会移动和绘制两次,导致出现“飞机雨”的问题。要解决这个问题,只需要将中型和小型敌机的遍历缩进到大型敌机的循环中即可。修改后的代码如下:
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
key_pressed = pygame.key.get_pressed()
if key_pressed or key_pressed:
me.moveUp()
if key_pressed or key_pressed:
me.moveDown()
if key_pressed or key_pressed:
me.moveLeft()
if key_pressed or key_pressed:
me.moveRight()
screen.blit(background, (0, 0))
for each in big_enemies:
each.move()
if switch_image:
screen.blit(each.image1,each.rect)
else:
screen.blit(each.image2,each.rect)
if each.rect.bottom > -50:
enemy.fly_sound.play()
for each in mid_enemies:
each.move()
screen.blit(each.image,each.rect)
for each in small_enemies:
each.move()
screen.blit(each.image,each.rect)
if switch_image:
screen.blit(me.image1,me.rect)
else:
screen.blit(me.image2,me.rect)
if not(delay % 5):
switch_image = not switch_image
delay -= 1
if not delay:
delay = 100
pygame.display.flip()
clock.tick(60)
从您提供的代码和视频来看,这个问题可能是由于敌机生成速度过快导致的。在游戏中,敌机会不断地出现在屏幕上,但是如果生成速度过快,就会导致敌机堆积在一起,形成所谓的“飞机雨”。
要解决这个问题,您可以尝试调整敌机生成的速度。具体来说,您可以在 SmallEnemy、MidEnemy 和 BigEnemy 类的 reset 方法中,增加一个随机延迟时间,让敌机在一段时间后再重新出现。这样可以避免敌机过快地堆积在一起。
以下是修改后的 SmallEnemy、MidEnemy 和 BigEnemy 类的 reset 方法:
class SmallEnemy(pygame.sprite.Sprite):
# ...
def reset(self):
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-5 * self.height, 0) - randint(0, 100)
class MidEnemy(pygame.sprite.Sprite):
# ...
def reset(self):
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-10 * self.height, -self.height) - randint(0, 100)
class BigEnemy(pygame.sprite.Sprite):
# ...
def reset(self):
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-15 * self.height, -5 * self.height) - randint(0, 100)
在这里,我们为每个敌机的 reset 方法添加了一个随机延迟时间(randint(0, 100))。这将使得敌机在一段时间后再重新出现,从而避免了“飞机雨”的问题。
尝试应用这些更改后,您应该会看到游戏中敌机生成的速度变慢,不再出现“飞机雨”的现象。
请注意,本回答来自GPT-4
如果问题已经解决,请设置最佳答案 从您提供的代码来看,我发现了一个可能导致"飞机雨"现象的问题。在`SmallEnemy`、`MidEnemy`和`BigEnemy`类的`reset`方法中,您将敌机的初始位置设置为了屏幕之外。然而,您使用了一个随机范围,可能导致敌机在游戏开始时就出现在屏幕上,从而产生"飞机雨"现象。
为了解决这个问题,您可以将敌机的初始位置设置为屏幕上方更远的地方。这是修改后的`reset`方法:
class SmallEnemy(pygame.sprite.Sprite):
# ...
def reset(self):
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-15 * self.height, -self.height)
class MidEnemy(pygame.sprite.Sprite):
# ...
def reset(self):
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-20 * self.height, -2 * self.height)
class BigEnemy(pygame.sprite.Sprite):
# ...
def reset(self):
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-30 * self.height, -10 * self.height)
这样,敌机将从屏幕上方更远的地方开始出现,避免了游戏开始时就出现在屏幕上的情况。您可以根据需要调整这些数值,以获得更好的游戏体验。
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