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怎么用python写贪吃蛇啊 当然!用Python写贪吃蛇是一个很好的练习项目,它能帮你巩固编程基础。下面是一个使用 pygame 库实现的简单贪吃蛇游戏教程。第一步:安装pygame
如果你还没有安装pygame,请先安装它:
pip install pygame
第二步:编写贪吃蛇游戏代码
将以下代码保存为 snake_game.py:
import pygame
import random
# 初始化pygame
pygame.init()
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 设置游戏窗口
dis_width = 800
dis_height = 600
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')
# 设置游戏时钟
clock = pygame.time.Clock()
# 蛇的大小和速度
snake_block = 10
snake_speed = 15
# 设置字体
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)
# 显示得分
def your_score(score):
value = score_font.render("得分: " + str(score), True, white)
dis.blit(value, )
# 绘制蛇
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, green, , x, snake_block, snake_block])
# 显示消息
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, )
# 游戏主循环
def gameLoop():
game_over = False
game_close = False
# 初始化蛇的位置
x1 = dis_width / 2
y1 = dis_height / 2
# 初始化蛇的移动方向
x1_change = 0
y1_change = 0
# 初始化蛇的身体
snake_List = []
Length_of_snake = 1
# 随机生成食物位置
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
dis.fill(black)
message("游戏结束! 按Q退出或C重新开始", red)
your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
# 检查是否撞墙
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
# 更新蛇的位置
x1 += x1_change
y1 += y1_change
dis.fill(black)
pygame.draw.rect(dis, red, )
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List
# 检查是否撞到自己
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
your_score(Length_of_snake - 1)
pygame.display.update()
# 检查是否吃到食物
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()
第三步:运行游戏
在终端中运行:
python snake_game.py
游戏操作说明:
- 使用方向键控制蛇的移动
- 吃到红色食物可以增加长度和得分
- 撞到墙壁或自己的身体游戏结束
- 游戏结束后按Q退出或C重新开始
代码说明:
1. 使用pygame创建游戏窗口和图形
2. 通过列表来存储蛇的身体坐标
3. 使用随机数生成食物位置
4. 检测键盘事件来控制蛇的移动方向
5. 实现碰撞检测(墙壁和自身)
6. 计分系统显示当前得分
你可以根据自己的喜好修改颜色、速度和游戏难度。希望这个简单的贪吃蛇游戏对你有帮助!
以上回复来自 FishC AI 小助理,如未能正确解答您的问题,请继续追问。 FishC 发表于 2025-9-18 23:15
当然!用Python写贪吃蛇是一个很好的练习项目,它能帮你巩固编程基础。下面是一个使用 pygame 库实现的简单 ...
你的模型是? 萌新12131 发表于 2025-9-18 23:16
你的模型是?
{:10_250:} 它居然不告诉你~ 文心试着做一下 import tkinter as tk
import random
class SnakeGame:
def __init__(self, width=800, height=600):
self.width = width
self.height = height
self.block_size = 20
self.speed = 100
self.root = tk.Tk()
self.root.title("贪吃蛇游戏")
self.root.resizable(False, False)
self.root.focus_force()
self.canvas = tk.Canvas(self.root, width=self.width, height=self.height, bg="black")
self.canvas.pack()
self.reset_game()
self.root.bind("<KeyPress>", self.on_key_press)
self.score_text = self.canvas.create_text(50, 20, text=f"分数: {self.score}", fill="white", font=("Arial", 14))
self.speed_text = self.canvas.create_text(150, 20, text=f"速度: {self.get_speed_display()}", fill="white", font=("Arial", 14))
self.info_text = self.canvas.create_text(self.width//2, 20, text="+/=加速 | -减速 | ↑↓←→移动 | P暂停 | Space重新开始", fill="white", font=("Arial", 12))
self.game_loop()
self.root.mainloop()
def get_speed_display(self):
max_speed = 30
min_speed = 150
speed_range = min_speed - max_speed
level = 10 - int((self.speed - max_speed) / speed_range * 9)
return f"{level}/10"
def reset_game(self):
self.snake = [(100, 100), (80, 100), (60, 100)]
self.direction = "Right"
self.next_direction = "Right"
self.food = self.create_food()
self.score = 0
self.game_over = False
self.paused = False
self.speed = 100
self.canvas.delete("all")
def create_food(self):
while True:
x = random.randint(1, (self.width - self.block_size) // self.block_size) * self.block_size
y = random.randint(1, (self.height - self.block_size) // self.block_size) * self.block_size
if (x, y) not in self.snake:
return (x, y)
def move_snake(self):
if self.game_over or self.paused:
return
self.direction = self.next_direction
head_x, head_y = self.snake
if self.direction == "Up":
head_y -= self.block_size
elif self.direction == "Down":
head_y += self.block_size
elif self.direction == "Left":
head_x -= self.block_size
elif self.direction == "Right":
head_x += self.block_size
if (head_x < 0 or head_x >= self.width or head_y < 0 or head_y >= self.height):
self.game_over = True
return
if (head_x, head_y) in self.snake:
self.game_over = True
return
self.snake.insert(0, (head_x, head_y))
if self.snake == self.food:
self.score += 10
self.food = self.create_food()
else:
self.snake.pop()
def on_key_press(self, event):
key = event.keysym
if key == "Up" and self.direction != "Down":
self.next_direction = "Up"
elif key == "Down" and self.direction != "Up":
self.next_direction = "Down"
elif key == "Left" and self.direction != "Right":
self.next_direction = "Left"
elif key == "Right" and self.direction != "Left":
self.next_direction = "Right"
elif key == "p" or key == "P":
self.paused = not self.paused
elif key == 'space':
self.reset_game()
self.root.focus_force()
elif (key == "plus" or key == "equal") and self.speed > 30:
self.speed -= 10
self.update_speed_display()
elif key == "minus" and self.speed < 150:
self.speed += 10
self.update_speed_display()
def update_speed_display(self):
self.canvas.itemconfig(self.speed_text, text=f"速度: {self.get_speed_display()}")
def draw(self):
self.canvas.delete("all")
for i, segment in enumerate(self.snake):
x, y = segment
fill_color = "darkgreen" if i == 0 else "green"
self.canvas.create_rectangle(x, y, x + self.block_size, y + self.block_size, fill=fill_color, outline="")
x, y = self.food
self.canvas.create_oval(x, y, x + self.block_size, y + self.block_size, fill="red", outline="")
self.canvas.create_text(50, 20, text=f"分数: {self.score}", fill="white", font=("Arial", 14))
self.canvas.create_text(150, 20, text=f"速度: {self.get_speed_display()}", fill="white", font=("Arial", 14))
self.canvas.create_text(self.width//2, 20, text="+/=加速 | -减速 | ↑↓←→移动 | P暂停 | space重新开始", fill="white", font=("Arial", 12))
if self.game_over:
self.canvas.create_text(self.width//2, self.height//2, text="游戏结束!按Space键重新开始", fill="white", font=("Arial", 24, "bold"))
if self.paused:
self.canvas.create_text(self.width//2, self.height//2, text="游戏暂停!按P键继续", fill="white", font=("Arial", 24, "bold"))
def game_loop(self):
if not self.game_over and not self.paused:
self.move_snake()
self.draw()
self.root.after(self.speed, self.game_loop)
if __name__ == "__main__":
game = SnakeGame()
能给最佳答案吗 https://fishc.com.cn/thread-252003-1-1.html
这个帖子里有。
越看越迷
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