对实验9的改进,和加入了自己的理解
assume cs:code,ds:datadata segment
db 'game over'
db 0f1h
data ends
stack segment
dw 8 dup(0)
stack ends
code segment
start:
mov ax,data
mov ds,ax
mov bx,0
mov ax,stack
mov ss,ax
mov sp,10h
mov ax,0b872h
mov cx,3
s2: push cx
push ax
mov es,ax
mov si,0
mov di,0
mov cx,16
s1: mov al,ds:
mov es:,al
mov al,
mov es:,al
inc di
add si,2
loop s1
pop ax
add ax,14h
pop cx
loop s2
mov ax,4c00h
int 21h
code ends
end start
我设计的GAME OVER {:2_26:}把颜色数据放在了数据段
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