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发表于 2024-6-26 20:55:09
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本楼为最佳答案
 哈哈,这段代码看起来像是网上找来的俄罗斯方块代码,但有些地方可能是复制粘贴的时候出了一些问题。别担心,咱们一起来修一修!
首先,咱们来看看你代码里的几个明显问题:
1. **未定义的块形状(S、T、I、Z、O、L、J)**:这些块的定义有些地方是空的,应该包含具体的方块形状。
2. **缺少某些必要的符号(比如列表的方括号等)**。
3. **一些变量未初始化或未定义(比如`blist`,`zhuangtailist`等)**。
咱们一步步来修:
- import pygame, sys, random, time
- pygame.init()
- kuai = 40
- hang = 12
- lie = 20
- width, height = kuai * hang + 2 + 200, kuai * lie + 2
- window = pygame.display.set_mode((width, height))
- windowrect = window.get_rect()
- pygame.display.set_caption("俄罗斯方块")
- # 定义方块形状
- S = [
- ['0000',
- '0110',
- '1100',
- '0000'],
- ['0100',
- '0110',
- '0010',
- '0000']
- ]
- T = [
- ['0000',
- '1110',
- '0100',
- '0000'],
- ['0100',
- '0110',
- '0100',
- '0000'],
- ['0000',
- '0100',
- '1110',
- '0000'],
- ['0100',
- '1100',
- '0100',
- '0000']
- ]
- I = [
- ['0010',
- '0010',
- '0010',
- '0010'],
- ['0000',
- '1111',
- '0000',
- '0000']
- ]
- Z = [
- ['0000',
- '1100',
- '0110',
- '0000'],
- ['0100',
- '1100',
- '1000',
- '0000']
- ]
- O = [
- ['0000',
- '0110',
- '0110',
- '0000']
- ]
- L = [
- ['0000',
- '1110',
- '1000',
- '0000'],
- ['1100',
- '0100',
- '0100',
- '0000'],
- ['0000',
- '0010',
- '1110',
- '0000'],
- ['0100',
- '0100',
- '0110',
- '0000']
- ]
- J = [
- ['0000',
- '1110',
- '0010',
- '0000'],
- ['0100',
- '0100',
- '1100',
- '0000'],
- ['0000',
- '1000',
- '1110',
- '0000'],
- ['1100',
- '0100',
- '0100',
- '0000']
- ]
- # 初始化其他变量
- blist = []
- zhuangtailist = [[0 for _ in range(hang)] for _ in range(lie)]
- fenshu = 0
- font = pygame.font.Font("font/1.ttf", 50)
- def drawkuai(x, y):
- pygame.draw.rect(window, (255, 80, 80), (x * kuai, y * kuai, kuai, kuai))
- def wangge():
- x, y = 0, 0
- for i in range(lie + 1):
- pygame.draw.line(window, (200, 200, 200), (x, y), (kuai * hang, y), 2)
- y += kuai
- x, y = 0, 0
- for i in range(hang + 1):
- pygame.draw.line(window, (200, 200, 200), (x, y), (x, height), 2)
- x += kuai
- def drawb(kuai):
- for i in range(4):
- for j in range(4):
- if kuai.zaoxing[i][j] == '1':
- drawkuai(kuai.x + i, kuai.y + j)
- def drawzhuangtai():
- for i in range(lie):
- for j in range(hang):
- if zhuangtailist[i][j] == 1:
- drawkuai(j, i)
- class kuailei:
- def __init__(self, x, y, fangkuai, zaoxing):
- self.x = x
- self.y = y
- self.fangkuai = fangkuai
- self.zaoxing = zaoxing
- def shifouTrue():
- for i in range(4):
- for j in range(4):
- if k.zaoxing[i][j] == '1':
- myx, myy = k.x + i, k.y + j
- if not (0 <= myx < hang and 0 <= myy < lie and zhuangtailist[myy][myx] == 0):
- return False
- return True
- # 主循环(这只是个基本框架,具体实现还需要补充)
- running = True
- k = kuailei(0, 0, S, S[0])
- while running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- window.fill((0, 0, 0))
- wangge()
- drawzhuangtai()
- drawb(k)
- pygame.display.flip()
- time.sleep(0.5)
- pygame.quit()
- sys.exit()
复制代码
这是修正后的代码,添加了方块形状的定义和一些必要的初始化。你可以在此基础上继续完善,比如实现方块移动、碰撞检测、得分系统等。加油!玩代码就像拼乐高,一步步来,你会发现编程的乐趣。
以上回复来自 FishC AI 小助理,如未能正确解答您的问题,请继续追问。 |
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