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import pygame
import sys
from pygame.locals import *
# 初始化Pygame
pygame.init()
size = width, height = 600, 400
bg = (255, 255, 255) # RGB
fullscreen = False
# 创建指定大小的窗口 Surface
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
# 加在图片
turtle = pygame.image.load("turtle.png")
# 获得图像的位置矩形
position = turtle.get_rect()
speed = [5, 0]
turtle_right = pygame.transform.rotate(turtle, 90)
turtle_top = pygame.transform.rotate(turtle, 180)
turtle_left = pygame.transform.rotate(turtle, 270)
turtle_bottom = turtle
turtle = turtle_top
l_head = turtle
r_head = pygame.transform.flip(turtle, True, False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == KEYDOWN:
# 全屏(F11)
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode((1024, 768), FULLSCREEN | HWSURFACE)
else:
screen = pygame.display.set_mode(size)
# 移动图像
position = position.move(speed)
if position.right > width:
turtle = turtle_right
position = turtle_rect = turtle.get_rect()
position.left = width - turtle_rect.width
speed = [0, 5]
if position.bottom > height:
turtle = turtle_bottom
position = turtle_rect = turtle.get_rect()
position.left = width - turtle_rect.width
position.top = height - turtle_rect.height
speed = [-5, 0]
if position.left < 0:
turtle = turtle_left
position = turtle_rect = turtle.get_rect()
position.top = height - turtle_rect.height
speed = [0, -5]
if position.top < 0:
turtle = turtle_top
position = turtle_rect = turtle.get_rect()
speed = [5, 0]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle, position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
pygame.time.delay(10)
有点疑惑,经过这个turtle对象的get_rect()方法后,turtle_rect.width说的是当前对象的宽度,还是宽度坐标?求指点,求指点,求指点。。。 |
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