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1. 在类中定义方法(函数)时, 需传入self参数, 作为类实例化后的唯一标志(地址指针), 在内部调用属性时, 要加上self. 例如: self.price
2. 隐藏类的属性和方法: 在属性和方法的前面加'__', 例如 __price = 100, def __init__(self): , 但实际上是改变了属性和方法的名字, 通过'__类名__变量名'还是可以访问到
3. __init__方法: 会在类实例化后自动调用, 可以重写这个方法, 为对象制定初始化方案
附 037动动手1 程序:
- import random as r
- legal_x = [0, 10]
- legal_y = [0, 10]
- class Turtle:
- def __init__(self):
- self.power = 100
- self.x = r.randint(legal_x[0], legal_x[1])
- self.y = r.randint(legal_y[0], legal_y[1])
- def move(self):
- new_x = self.x + r.choice([1, 2, -1, -2])
- new_y = self.y + r.choice([1, 2, -1, -2])
- if new_x < legal_x[0]:
- new_x = legal_x[0] - ( new_x - legal_x[0] )
- elif new_x > legal_x[1]:
- new_x = legal_x[1] - ( new_x - legal_x[1] )
- else:
- self.x = new_x
-
- if new_y < legal_y[0]:
- new_y = legal_y[0] - ( new_y - legal_y[0] )
- elif new_y > legal_y[1]:
- new_y = legal_y[1] - ( new_y - legal_y[1] )
- else:
- self.y = new_y
- self.power -= 1
- return (self.x, self.y)
- def eat(self):
- self.power += 20
- if self.power > 100:
- self.power = 100
- class Fish:
- def __init__(self):
- self.x = r.randint(legal_x[0], legal_x[1])
- self.y = r.randint(legal_y[0], legal_y[1])
- def move(self):
- new_x = self.x + r.choice([1, -1])
- new_y = self.y + r.choice([1, -1])
- if new_x < legal_x[0]:
- new_x = legal_x[0] - ( new_x - legal_x[0] )
- elif new_x > legal_x[1]:
- new_x = legal_x[1] - ( new_x - legal_x[1] )
- else:
- self.x = new_x
-
- if new_y < legal_y[0]:
- new_y = legal_y[0] - ( new_y - legal_y[0] )
- elif new_y > legal_y[1]:
- new_y = legal_y[1] - ( new_y - legal_y[1] )
- else:
- self.y = new_y
- return (self.x, self.y)
- turtle = Turtle()
- fish = list()
- for i in range(10):
- new_fish = Fish()
- fish.append(new_fish)
- while True:
- if not len(fish):
- print('鱼儿被吃完了, 游戏结束')
- break
- if not turtle.power:
- print('乌龟体力耗尽, 游戏结束')
- break
- pos = turtle.move()
- for each_fish in fish:
- if each_fish.move() == pos:
- turtle.eat()
- fish.remove(each_fish)
- print("有一条鱼被吃掉了...")
-
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