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- #include <iostream>
- #include <algorithm>
- using namespace std;
- template<typename T>
- struct printCB{
- void operator()(T c){
- cout << c << " ";
- }
- };
- struct Chess{
- char sign;
- Chess(char s):sign(s){}
-
- };
- template<typename C> //传棋子结构体
- class ChessBoard{
- private:
- char *base;
- int board;
-
- public:
- ChessBoard(int b = 10):board(b){
- base = new char[board*board];
- fill(base,base+board*board,'+'); //初始化棋盘
- }
- ~ChessBoard(){
- delete []base;
- }
- void luozi(int r,int c,C chess);
- void printChessBoard();
- bool march(int c,int r,int dic,char s);//dic显示是怎样匹配·棋子
- bool CheckChess(int ,int ,char);
- };
- int checkN(int,int,char *base,int board,char);
- int checkE(int,int,char *base,int board,char);
- int checkS(int,int,char *base,int board,char);
- int checkW(int,int,char *base,int board,char);
- int checkNE(int,int,char *base,int board,char);
- int checkNW(int,int,char *base,int board,char);
- int checkSE(int,int,char *base,int board,char);
- int checkSW(int,int,char *base,int board,char);
- template<typename C>
- void ChessBoard<C>::printChessBoard(){
- int count=0;
- for(;count<board;count++){
- for_each(base+count*board,base+count*board+board,printCB<char>());
- printf("\n");
- }
-
- }
- template<typename C>
- void ChessBoard<C>::luozi(int r,int c,C chess){
- if('+'==*(base+r*board+c)){
- *(base+r*board+c)=chess.sign;
- }
- }
- template<typename C>
- bool ChessBoard<C>::march(int row,int col,int dic,char s){
- switch(dic){
- case 0:return checkN(row,col,base,board,s)+checkS(row,col,base,board,s)>=5;
- case 1:return checkW(row,col,base,board,s)+checkE(row,col,base,board,s)>=5;
- case 2:return checkNW(row,col,base,board,s)+checkSE(row,col,base,board,s)>=5;
- case 3:return checkNE(row,col,base,board,s)+checkSW(row,col,base,board,s)>=5;
- }
- }
- //template<typename C>
- int checkN(int row,int col,char *base,int board,char s){
- int count=1;
- while(row-1>0 && *(base+(row-1)*board+col)==s)
- count++;
- return count;
- }
- //template<typename C>
- int checkS(int row,int col,char *base,int board,char s){
- int count=1;
- while(row+1<board && *(base+(row+1)*board+col)==s)
- count++;
- return count;
-
- }
- //template<typename C>
- int checkE(int row,int col,char *base,int board,char s){
- int count=1;
- while(col+1<board && *(base+row*board+col+1)==s)
- count++;
- return count;
-
- }
- //template<typename C>
- int checkW(int row,int col,char *base,int board,char s){
- int count=1;
- while(col-1>0 && *(base+row*board+col-1)==s)
- count++;
- return count;
-
- }
- //template<typename C>
- int checkNW(int row,int col,char *base,int board,char s){
- int count=1;
- while((row+1<board && col-1>0) && *(base+(row+1)*board+col-1)==s)
- count++;
- return count;
- }
- //template<typename C>
- int checkNE(int row,int col,char *base,int board,char s){
- int count=1;
- while((row+1<board && col+1<board) && *(base+(row+1)*board+col+1)==s)
- count++;
- return count;
-
- }
- //template<typename C>
- int checkSW(int row,int col,char *base,int board,char s){
- int count=1;
- while((row-1>0 && col-1>0) && *(base+(row-1)*board+col-1)==s)
- count++;
- return count;
-
- }
- //template<typename C>
- int checkSE(int row,int col,char *base,int board,char s){
- int count=1;
- while((row+1<board && col+1<board) && *(base+(row+1)*board+col+1)==s)
- count++;
- return count;
-
- }
- int main()
- {
- bool win_flag=false;
- int count=0,col,row;
- ChessBoard<struct Chess> chessboard;
- while(!win_flag){
- if(count%2==0){
- cout << "请白棋落子" << endl;
- count++;
- cin >> row >> col;
- chessboard.luozi(row,col,Chess('0'));
- win_flag=chessboard.march(row,col,0,'0');
- win_flag=chessboard.march(row,col,1,'0');
- win_flag=chessboard.march(row,col,2,'0');
- win_flag=chessboard.march(row,col,3,'0');
- chessboard.printChessBoard();
- }
- else{
- cout << "请黑棋落子" << endl;
- count++;
- cin >> row >> col;
- chessboard.luozi(row,col,Chess('@'));
- win_flag=chessboard.march(row,col,0,'@');
- win_flag=chessboard.march(row,col,1,'@');
- win_flag=chessboard.march(row,col,2,'@');
- win_flag=chessboard.march(row,col,3,'@');
- chessboard.printChessBoard();
- }
- }
- chessboard.printChessBoard();
-
- return 0;
- }
复制代码
编译器是dev c++
我用vs给你编译没什么问题。
只有一个警告
“ChessBoard<Chess>::march”: 不是所有的控件路径都返回值
棋盘可以下棋很正常。。
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