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1鱼币
如题
就是第一个窗口程序代码
; Sample code for < Win32ASM Programming 3rd Edition>
; by 罗云彬, ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; FirstWindow.asm
; 窗口程序的模板代码
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 使用 nmake 或下列命令进行编译和链接:
; ml /c /coff FirstWindow.asm
; Link /subsystem:windows FirstWindow.obj
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.386
.model flat,stdcall
option casemap:none
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; Include 文件定义
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
include windows.inc
include gdi32.inc
includelib gdi32.lib
include user32.inc
includelib user32.lib
include kernel32.inc
i+6
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 数据段
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.data?
hInstance dd ?
hWinMain dd ?
.const
szClassName db 'MyClass',0
szCaptionMain db 'My first Window !',0
szText db 'Win32 Assembly, Simple and powerful !',0
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 代码段
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.code
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 窗口过程
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_ProcWinMain proc uses ebx edi esi hWnd,uMsg,wParam,lParam
local @stPs:PAINTSTRUCT
local @stRect:RECT
local @hDc ;默认为dw类型
mov eax,uMsg
;********************************************************************
.if eax == WM_PAINT
invoke BeginPaint,hWnd,addr @stPs
mov @hDc,eax
invoke GetClientRect,hWnd,addr @stRect
invoke DrawText,@hDc,addr szText,-1,\
addr @stRect,\
DT_SINGLELINE or DT_CENTER or DT_VCENTER
invoke EndPaint,hWnd,addr @stPs
;********************************************************************
.elseif eax == WM_CLOSE
invoke DestroyWindow,hWinMain
invoke PostQuitMessage,NULL
;********************************************************************
.else
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.endif
;********************************************************************
xor eax,eax
ret
_ProcWinMain endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_WinMain proc
local @stWndClass:WNDCLASSEX
local @stMsg:MSG
invoke GetModuleHandle,NULL
mov hInstance,eax
invoke RtlZeroMemory,addr @stWndClass,sizeof @stWndClass
;********************************************************************
; 注册窗口类
;********************************************************************
invoke LoadCursor,0,IDC_ARROW
mov @stWndClass.hCursor,eax
push hInstance
pop @stWndClass.hInstance
mov @stWndClass.cbSize,sizeof WNDCLASSEX
mov @stWndClass.style,CS_HREDRAW or CS_VREDRAW
mov @stWndClass.lpfnWndProc,offset _ProcWinMain
mov @stWndClass.hbrBackground,COLOR_WINDOW + 1
mov @stWndClass.lpszClassName,offset szClassName
invoke RegisterClassEx,addr @stWndClass
;********************************************************************
; 建立并显示窗口
;********************************************************************
invoke CreateWindowEx,WS_EX_CLIENTEDGE,offset szClassName,offset szCaptionMain,\
WS_OVERLAPPEDWINDOW,\
100,100,800,400,\
NULL,NULL,hInstance,NULL
mov hWinMain,eax
invoke ShowWindow,hWinMain,SW_SHOWNORMAL
invoke UpdateWindow,hWinMain
;********************************************************************
; 消息循环
;********************************************************************
.while TRUE
invoke GetMessage,addr @stMsg,NULL,0,0
.break .if eax == 0
invoke TranslateMessage,addr @stMsg
invoke DispatchMessage,addr @stMsg
.endw
ret
_WinMain endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
start:
call _WinMain
invoke ExitProcess,NULL
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
end start
回调函数的子程序反汇编后是,add esp,-ox54...........ret 0x10 这样能平衡吗????????
还有就是_winMain 子程序反汇编后是:add esp -0x4c.............ret 没有进行栈清空,这是为什么呢,能平衡吗???
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