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main.py
import pygame
import sys
import traceback
import myplane
import enemy
from pygame.locals import *
from random import *
pygame.init()
pygame.mixer.init()
bg_size = width,height = 480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('飞机大战-- FishC Demo')
background = pygame.image.load('images/background.png').convert()
#载入游戏音乐
pygame.mixer.music.load('sound/game_music.ogg')
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound('sound/bullet.wav')
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound('sound/use_bomb.wav')
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound('sound/supply.wav')
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound('sound/get_bomb.wav')
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound('sound/get_bullet.wav')
get_bomb_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound('sound/upgrade.wav')
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound('sound/enemy3_flying.wav')
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound('sound/enemy1_down.wav')
enemy1_down_sound.set_volume(0.1)
enemy2_down_sound = pygame.mixer.Sound('sound/enemy2_down.wav')
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound('sound/enemy3_down.wav')
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound('sound/me_down.wav')
me_down_sound.set_volume(0.2)
def add_small_enemies(group1,group2,num):
for i in range(num):
e1 = enemy.SmallEnemy(bg_size)
group1.add(e1)
group1.add(e1)
def add_mid_enemies(group1,group2,num):
for i in range(num):
e2 = enemy.MidEnemy(bg_size)
group1.add(e2)
group1.add(e2)
def add_big_enemies(group1,group2,num):
for i in range(num):
e3 = enemy.BigEnemy(bg_size)
group1.add(e3)
group1.add(e3)
def main():
pygame.mixer.music.play(-1)
# 生成我方飞机
me = myplane.MyPlane(bg_size)
enemies = pygame.sprite.Group()
#生成敌方小型飞机
small_enemies = pygame.sprite.Group()
add_small_enemies(small_enemies,enemies,15)
#生成敌方中型飞机
mid_enemies = pygame.sprite.Group()
add_mid_enemies(mid_enemies,enemies,4)
#生成敌方大型飞机
big_enemies = pygame.sprite.Group()
add_big_enemies(big_enemies,enemies,2)
clock = pygame.time.Clock()
#中弹图片索引
e1_destroy_index = 0
e2_destroy_index = 0
e3_destroy_index = 0
me_destroy_index = 0
#用于切换图片
switch_image = True
#用于延迟
delay = 100
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#检测用户的键盘操作
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]:
me.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
me.moveDown()
if key_pressed[K_a] or key_pressed[K_LEFT]:
me.moveLeft()
if key_pressed[K_d] or key_pressed[K_RIGHT]:
me.moveRight()
screen.blit(background,(0,0))
#绘制大型敌机
for each in big_enemies:
if each.active:
each.move()
if switch_image:
screen.blit(each.image1,each.rect)
else:
screen.blit(each.image2,each.rect)
#即将出现在画面中,播放音效
if each.rect.bottom > -50:
enemy3_fly_sound.play()
else:
#毁灭
enemy3_down_sound.play()
if not(delay % 3):
screen.blit(each.destroy_images[e3_destroy_index],each.rect)
e3_destory_index = (e3.destroy_index + 1) % 6
if e3_destroy_index == 0:
each.reset()
#绘制中型敌机
for each in mid_enemies:
if each.active:
each.move()
screen.blit(each.image,each.rect)
else:
#毁灭
enemy2_down_sound.play()
if not(delay % 3):
screen.blit(each.destroy_images[e2_destroy_index],each.rect)
e2_destory_index = (e2.destroy_index + 1) % 4
if e2_destroy_index == 0:
each.reset()
#绘制小型敌机
for each in small_enemies:
if each.active:
each.move()
screen.blit(each.image,each.rect)
else:
#毁灭
enemy1_down_sound.play()
if not(delay % 3):
screen.blit(each.destroy_images[e1_destroy_index],each.rect)
e1_destory_index = (e1.destroy_index + 1) % 4
if e1_destroy_index == 0:
each.reset()
#检测我方飞机是否被撞
enemies_down = pygame.sprite.spritecollide(me,enemies,False)
if enemies_down:
me.active = False
for e in enemies_down:
e.active = False
#绘制我方飞机
if me.active:
if switch_image:
screen.blit(me.image1,me.rect)
else:
screen.blit(me.image2,me.rect)
else:
#毁灭
me_down_sound.play()
if not(delay % 3):
screen.blit(me.destroy_images[me_destroy_index],me.rect)
me_destroy_index = (me_destroy_index + 1) % 4
if me_destroy_index == 0:
each.reset()
#切换图片
if not(delay % 5):
switch_image = not switch_image
delay -=1
if not delay:
delay = 100
pygame.display.flip()
clock.tick(60)
if __name__ == '__main__':
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
myplane.py
import pygame
class MyPlane(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load('images/me1.png').convert_alpha()
self.image2 = pygame.image.load('images/me2.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load('images/me_destroy_1.png').convert_alpha(),\
pygame.image.load('images/me_destroy_2.png').convert_alpha(),\
pygame.image.load('images/me_destroy_3.png').convert_alpha(),\
pygame.image.load('images/me_destroy_4.png').convert_alpha()\
])
self.rect = self.image1.get_rect()
self.width,self.height = bg_size[0],bg_size[1]
self.rect.left,self.rect.top = \
(self.width - self.rect.width)//2,\
self.height - self.rect.height - 60
self.speed = 10
self.active = True
def moveUp(self):
if self.rect.top > 0:
self.rect.top -= self.speed
else:
self.rect.top = 0
def moveDown(self):
if self.rect.bottom <self.height - 60:
self.rect.top += self.speed
else:
self.rect.bottom = self.height - 60
def moveLeft(self):
if self.rect.left > 0:
self.rect.left -= self.speed
else:
self.rect.left = 0
def moveRight(self):
if self.rect.right < self.width:
self.rect.left += self.speed
else:
self.rect.right = self.width
enemy.py
import pygame
from random import *
class SmallEnemy(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('images/enemy1.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load('images/enemy1_down1.png').convert_alpha(),\
pygame.image.load('images/enemy1_down2.png').convert_alpha(),\
pygame.image.load('images/enemy1_down3.png').convert_alpha(),\
pygame.image.load('images/enemy1_down4.png').convert_alpha()\
self.rect = self.image.get_rect()
self.width,self.height=bg_size[0],bg_size[1]
self.speed = 2
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width),\
randint(-5 * self.height,0)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width),\
randint(-5 * self.height,0)
class MidEnemy(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('images/enemy2.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load('images/enemy2_down1.png').convert_alpha(),\
pygame.image.load('images/enemy2_down2.png').convert_alpha(),\
pygame.image.load('images/enemy2_down3.png').convert_alpha(),\
pygame.image.load('images/enemy2_down4.png').convert_alpha()\
self.rect = self.image.get_rect()
self.width,self.height=bg_size[0],bg_size[1]
self.speed = 1
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width),\
randint(-10 * self.height, -self.height)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width),\
randint(-10 * self.height, -self.height)
class BigEnemy(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load('images/enemy3_n1.png').convert_alpha()
self.image2 = pygame.image.load('images/enemy3_n2.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load('images/enemy3_down1.png').convert_alpha(),\
pygame.image.load('images/enemy3_down2.png').convert_alpha(),\
pygame.image.load('images/enemy3_down3.png').convert_alpha(),\
pygame.image.load('images/enemy3_down4.png').convert_alpha(),\
pygame.image.load('images/enemy3_down5.png').convert_alpha(),\
pygame.image.load('images/enemy3_down6.png').convert_alpha()\
self.rect = self.image1.get_rect()
self.width,self.height=bg_size[0],bg_size[1]
self.speed = 1
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width),\
randint(-15 * self.height, -5 * self.height)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width),\
randint(-15 * self.height, -5 * self.height)
报错信息
Traceback (most recent call last):
File "C:\Users\john\Desktop\python练习\飞机大战\main.py", line 5, in <module>
import enemy
File "C:\Users\john\Desktop\python练习\飞机大战\enemy.py", line 15
self.rect = self.image.get_rect()
^
SyntaxError: invalid syntax
代码理解明显不到位了,不是e1_destory_index = (e1.destroy_index + 1) % 4,而是e1_destory_index = (e1_destroy_index + 1) % 4我们需要每一次循环给该值+1,并且在0到3之间反复循环的
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