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from tkinter import *
import random
from time import sleep
import threading
class Game():
tl = 10 #体力
x = 580
y = 380#随机出现范围
def __init__(self,game):
self.game = game
def body(self):
#设置界面大小
self.game.title('速度测试1.0')
self.game.geometry('600x400+10+10')
self.tl_Label = Label(self.game, text='您当前剩余体力为%s' % self.tl)
self.tl_Label.place(x=0,y=0)
self.add_botton()
def add_botton(self):
#设置按键大小
self.hit_Button = Button(self.game, text='敌人', activebackground='red',command = self.hit)
self.hit_Button.place(x=random.randint(0,self.x),y=random.randint(0,self.y))
def move_botton(self):
sleep(random.uniform(0,2))
self.hit_Button.place(x=random.randint(0,self.x),y=random.randint(0,self.y))
def move_all(self):
while True:
sleep(random.uniform(0,2))
self.hit_Button.place(x=random.randint(0,self.x),y=random.randint(0,self.y))
def hit(self):
self.hit_Button.place(x=9999, y=9999)
self.move_botton()
self.tl += 1
print('您当前剩余体力为%s' % self.tl)
self.tl_Label['text']='您当前剩余体力为%s' % self.tl
def missed(self):
pass
def gameover(self):
pass
def startgame():
game = Tk()
MYgame = Game(game)
MYgame = MYgame.body()
game.mainloop()
startgame()
以前的代码,当时学习tkinter时自己设计的题目(其实就是类似打地鼠游戏,哈哈),想实现我点击“敌人”按钮,与“敌人”按钮自动刷新,两个并行;
既实现:如果我一段时间内没去点“敌人”按钮,他就自己会跑到其他位置,触发missed()实现体力扣减。
现在学了pygame是简单的,但是tkinter上想实现的话还没学习到相关知识,最好也可以给我说下需要了解什么模块或者内容才能解决;
@Twilight6 您点的外卖到了~
from tkinter import *
import random
from time import sleep
from threading import Thread
class Game():
tl = 10 #体力
x = 580
y = 380#随机出现范围
def __init__(self,game):
self.game = game
self.temp = []
def body(self):
#设置界面大小
self.game.title('速度测试1.0')
self.game.geometry('600x400+10+10')
self.tl_Label = Label(self.game, text='您当前剩余体力为%s' % self.tl)
self.tl_Label.place(x=0,y=0)
self.add_botton()
def add_botton(self):
#设置按键大小
self.hit_Button = Button(self.game, text='敌人', activebackground='red', command=self.hit)
self.hit_Button.place(x=random.randint(0, self.x), y=random.randint(0, self.y))
self.temp.append(self.hit_Button)
def func(temp):
if temp != []:
sleep(2) # 2秒后消失
temp.pop().destroy()
self.add_botton()
self.missed()
t = Thread(target=func,args=(self.temp,))
t.start()
def move_botton(self):
sleep(random.uniform(0,2))
self.hit_Button.place(x=random.randint(0,self.x),y=random.randint(0,self.y))
def move_all(self):
while True:
sleep(random.uniform(0,2))
self.hit_Button.place(x=random.randint(0,self.x),y=random.randint(0,self.y))
def hit(self):
self.hit_Button.place(x=9999, y=9999)
self.move_botton()
self.tl += 1
print('您当前剩余体力为%s' % self.tl)
self.tl_Label['text']='您当前剩余体力为%s' % self.tl
def missed(self):
self.tl -= 1
print('您当前剩余体力为%s' % self.tl)
self.tl_Label['text']='您当前剩余体力为%s' % self.tl
def gameover(self):
pass
def startgame():
game = Tk()
MYgame = Game(game)
MYgame = MYgame.body()
game.mainloop()
startgame()
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