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为什么乌龟一直被饿死= = !
- import random
- class Tortois:
- x = random.randint(0,10)
- y = random.randint(0,10)
- position = (x,y)
- mobility = [1,2]
- physical_strength = 100
- def move(self):
- distance = random.randint(1,2)
- direction = random.randint(1,4)
- if direction == 1:
- if self.x - distance >= 0:
- self.position = (self.x-distance,self.y)
- else:
- self.position = (self.x+distance,self.y)
- elif direction == 2:
- if self.x + distance <= 10:
- self.position = (self.x+distance,self.y)
- else:
- self.position = (self.x-distance,self.y)
- elif direction == 3:
- if self.y - distance >= 0:
- self.position = (self.x,self.y-distance)
- else:
- self.position = (self.x,self.y+distance)
- else:
- if self.y + distance >= 10:
- self.position = (self.x,self.y+distance)
- else:
- self.position = (self.x,self.y-distance)
- self.physical_strength -= 1
- def eat(self):
- self.physical_strength += 20
- class Fish:
- x = random.randint(0,10)
- y = random.randint(0,10)
- position = (x,y)
- mobility = 1
- def move(self):
- direction = random.randint(1,4)
- if direction == 1:
- if self.x - self.mobility >= 0:
- self.position = (self.x-self.mobility,self.y)
- else:
- self.position = (self.x+self.mobility,self.y)
- elif direction == 2:
- if self.x + self.mobility <= 10:
- self.position = (self.x+self.mobility,self.y)
- else:
- self.position = (self.x-self.mobility,self.y)
- elif direction == 3:
- if self.y - self.mobility >= 0:
- self.position = (self.x,self.y-self.mobility)
- else:
- self.position = (self.x,self.y+self.mobility)
- else:
- if self.y + self.mobility >= 10:
- self.position = (self.x,self.y+self.mobility)
- else:
- self.position = (self.x,self.y-self.mobility)
- t = Tortois()
- f1 = Fish()
- f2 = Fish()
- f3 = Fish()
- f4 = Fish()
- f5 = Fish()
- f6 = Fish()
- f7 = Fish()
- f8 = Fish()
- f9 = Fish()
- f10 = Fish()
- list_fish = [f1,f2,f3,f4,f5,f6,f7,f8,f9,f10]
- game = 1
- while game:
- if t.physical_strength != 0 and list_fish != []:
- for i in list_fish:
- if t.position == i.position:
- list_fish.romove(i)
- t.physical_strength += 20
- t.move()
- for i in list_fish:
- i.move()
- elif t.physical_strength == 0:
- print('乌龟被饿死了。。。')
- game -= 1
- else:
- print('鱼被吃光了。。。')
- game -= 1
-
复制代码
本帖最后由 Twilight6 于 2020-7-24 12:08 编辑
[b]哈哈哈,本来赢的概率就比较低的,代码如果没问题的话
而且你的 remove 拼成了 romove
你代码这里,Fish 类不能用类属性,类属性是所有 Fish 类的实例对象共享的
也就是你移动一个,全部都会改变,要用实例对象,而乌龟只有一只,所以用类和 实例差别不大,这里我帮你改了下代码:
- import random
- class Tortois:
- def __init__(self):
- self.x = random.randint(0, 10)
- self.y = random.randint(0, 10)
- self.position = (self.x, self.y)
- self.mobility = [1, 2]
- self.physical_strength = 1000000
- def move(self):
- distance = random.randint(1, 2)
- direction = random.randint(1, 4)
- if direction == 1:
- if self.x - distance >= 0:
- self.position = (self.x - distance, self.y)
- else:
- self.position = (self.x + distance, self.y)
- elif direction == 2:
- if self.x + distance <= 10:
- self.position = (self.x + distance, self.y)
- else:
- self.position = (self.x - distance, self.y)
- elif direction == 3:
- if self.y - distance >= 0:
- self.position = (self.x, self.y - distance)
- else:
- self.position = (self.x, self.y + distance)
- else:
- if self.y + distance >= 10:
- self.position = (self.x, self.y + distance)
- else:
- self.position = (self.x, self.y - distance)
- self.physical_strength -= 1
- def eat(self):
- self.physical_strength += 20
- class Fish:
- def __init__(self):
- self.x = random.randint(0, 10)
- self.y = random.randint(0, 10)
- self.position = (self.x, self.y)
- self.mobility = 1
- def move(self):
- direction = random.randint(1, 4)
- if direction == 1:
- if self.x - self.mobility >= 0:
- self.position = (self.x - self.mobility, self.y)
- else:
- self.position = (self.x + self.mobility, self.y)
- elif direction == 2:
- if self.x + self.mobility <= 10:
- self.position = (self.x + self.mobility, self.y)
- else:
- self.position = (self.x - self.mobility, self.y)
- elif direction == 3:
- if self.y - self.mobility >= 0:
- self.position = (self.x, self.y - self.mobility)
- else:
- self.position = (self.x, self.y + self.mobility)
- else:
- if self.y + self.mobility >= 10:
- self.position = (self.x, self.y + self.mobility)
- else:
- self.position = (self.x, self.y - self.mobility)
- t = Tortois()
- f1 = Fish()
- f2 = Fish()
- f3 = Fish()
- f4 = Fish()
- f5 = Fish()
- f6 = Fish()
- f7 = Fish()
- f8 = Fish()
- f9 = Fish()
- f10 = Fish()
- list_fish = [f1, f2, f3, f4, f5, f6, f7, f8, f9, f10]
- game = 1
- while game:
- if t.physical_strength != 0 and list_fish != []:
- for i in list_fish:
- if t.position == i.position:
- list_fish.remove(i)
- t.physical_strength += 20
- t.move()
- for i in list_fish:
- i.move()
- elif t.physical_strength == 0:
- print('乌龟被饿死了。。。')
- game -= 1
- else:
- print('鱼被吃光了。。。')
- game -= 1
复制代码
[/b]
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