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发表于 2020-7-30 09:42:35
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把 FPS 调大一点试试:
- import pygame
- import sys
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
-
- def __init__(self,image,position,speed,bg_size):
- pygame.sprite.Sprite.__init__(self)
-
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left,self.rect.top = position
- self.speed = speed
- self.width,self.height = bg_size[0],bg_size[1]
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.right < 0:
- self.rect.left = self.width
-
- if self.rect.left > self.width:
- self.rect.right = 0
- if self.rect.bottom < 0:
- self.rect.top = self.height
-
- if self.rect.top > self.height:
- self.rect.bottom = 0
-
- def main():
- pygame.init()
- ball_image = 'W020130917263500532559.png'#素材
- bg_image = '780 (1).png'#素材
- running = True
- bg_size = width,height = 780,520#1024,681
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption('玩球')
- background = pygame.image.load(bg_image).convert_alpha()
- balls = []
- for i in range(5):
- position = randint(0,width-100),randint(0,height-100)
- speed = [randint(-10,10),randint(-10,10)]
- ball = Ball(ball_image,position,speed,bg_size)
- balls.append(ball)
- clock = pygame.time.Clock()
-
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(background,(0,0))
- for each in balls:
- each.move()
- screen.blit(each.image,each.rect)
- pygame.display.flip()
- clock.tick(60)
-
- if __name__ == "__main__":
- main()
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