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跟着小甲鱼老师敲的代码,出现了超出最大递归深度的异常import pygame
import sys
from pygame.locals import *
import random
#pygame.sprite.Sprite动画精灵类
class Ball(pygame.sprite.Sprite):
def ___init__(self, image, pos, speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = pos
self.speed = speed
## self.width, self.height = bg_size[0], bg_size[1]
def main():
pygame.init()
ball_image = '173303o7gm7x5b57f972gz.png'
bg_image = '173302oeettatvv00vv3bu.png'
running = True
bg_size = width, height = 1024, 681
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('play the ball')
background = pygame.image.load(bg_image).convert_alpha()
balls = []
for i in range(5):
pos = random.randint(0, width - 100), random.randint(0, height - 100)
speed = [random.randint(-10, 10), random.randint(-10, 10)]
print(2)
ball = Ball(ball_image, pos, speed)
print(1)
balls.append(ball)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background, (0, 0))
for each in balls:
screen.blit(each.image, each.rect)
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
main()
以上是我的代码,求大神康康孩子吧 |