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可以用pygame模块中的绘制图形来整一个贪吃蛇吗?
图形移动的时候如何添加一个蛇尾,
- import pygame
- import sys
- from pygame.locals import *
- from random import *
- WHITE = (255,255,255)
- BLACK = (0,0,0)
- GREEN = (0,255,0)
- REN = (255,0,0)
- BLUE = (0,0,255)
- pygame.init()
- size = width, height = 400, 400
- screen = pygame.display.set_mode(size)
- pygame.display.set_caption("欧阳麟君")
- shetou = [20]
- clock = pygame.time.Clock()
- # 蛇身
- she = [(pygame.draw.rect(screen,REN,(160,160,40,40),0))]
- pygame.draw.she[0]
- shetou = [160,160]
- def main():
-
-
- while True:
- screen.fill(WHITE)
- ##########################下面宫格线条绘制 ##########################
- # 横
- pygame.draw.aaline(screen,BLACK,(0,0),(400,0),1)
- pygame.draw.aaline(screen,BLACK,(0,40),(400,40),1)
- pygame.draw.aaline(screen,BLACK,(0,80),(400,80),1)
- pygame.draw.aaline(screen,BLACK,(0,120),(400,120),1)
- pygame.draw.aaline(screen,BLACK,(0,160),(400,160),1)
- pygame.draw.aaline(screen,BLACK,(0,200),(400,200),1)
- pygame.draw.aaline(screen,BLACK,(0,240),(400,240),1)
- pygame.draw.aaline(screen,BLACK,(0,280),(400,280),1)
- pygame.draw.aaline(screen,BLACK,(0,320),(400,320),1)
- pygame.draw.aaline(screen,BLACK,(0,360),(400,360),1)
- # 竖
- pygame.draw.aaline(screen,BLACK,(40,0),(40,400),1)
- pygame.draw.aaline(screen,BLACK,(80,0),(80,400),1)
- pygame.draw.aaline(screen,BLACK,(120,0),(120,400),1)
- pygame.draw.aaline(screen,BLACK,(160,0),(160,400),1)
- pygame.draw.aaline(screen,BLACK,(200,0),(200,400),1)
- pygame.draw.aaline(screen,BLACK,(240,0),(240,400),1)
- pygame.draw.aaline(screen,BLACK,(280,0),(280,400),1)
- pygame.draw.aaline(screen,BLACK,(320,0),(320,400),1)
- pygame.draw.aaline(screen,BLACK,(360,0),(360,400),1)
- ########################## 上面宫格线条绘制 ##########################
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == KEYDOWN:
- if event.key == K_LEFT:# 左
- shetou[0] = shetou[0]-40
-
- if event.key == K_RIGHT:# 右
- shetou[0] = shetou[0]+40
- if event.key == K_UP: # 上
- shetou[1] = shetou[1]-40
- if event.key == K_DOWN: #下
- shetou[1] = shetou[1]+40
- she[0]
- pygame.draw.rect(screen,REN,(shetou[0],shetou[1],40,40),0)
-
- pygame.display.flip()
- clock.tick(30)
- if __name__ == "__main__":
- main()
-
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