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- import pygame
- class MyPlane(pygame.sprite.Sprite):
- def __init__(self, bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load("images/mel.png").convert_alpha()
- self.rect = self.image.get_rect()
- self.width, self.height = bg_size[0], bg_size[1]
- self.rect.left, self.rect.top = \
- (self.width - self.rect.width) // 2, \
- self.height = self.rect.height = 60
- self.speed = 10
- def moveUp(self):
- if self.rect.top > 0:
- self.rect.top -= self.speed
- else:
- self.rect.top = 0
- def moveDown(self):
- if self.rect.bottom < self.height:
- self.rect.top += self.speed
- else:
- self.rect.bottom = self.height - 60
- def moveLeft(self):
- if self.rect.left > 0:
- self.rect.left -= self.speed
- else:
- self.rect.left = 0
- def moveRight(self):
- if self.rect.right < self.width:
- self.rect.left += self.speed
- else:
- self.rect.right = self.width
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....
- self.height - self.rect.height - 60
复制代码
这才是小甲鱼写的
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