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import time,random
player_victory = 0
enemy_victory = 0
for i in range(1,4):
time.sleep(1.5)
print ('\n------现在是第'+str(i)+'局,ready go!------')
player_life = random.randint(100,150)
player_attack = random.randint(100,150)
enemy_life = random.randint(100,150)
enemy_attack = random.randint(30,50)
print('【玩家】\n'+'血量: '+str(player_life)+'\n攻击: '+str(player_attack))
print('------------------------')
time.sleep(1)
print('【敌人】\n'+'血量: '+str(enemy_life)+'\n攻击: '+str(player_attack))
print('- - - - - - - - - - - - - - - - - -')
time.sleep(1)
while player_life > 0 and enemy_life > 0:
player_life = player_life - player_attack
enemy_life = enemy_life - player_attack
print('你发起了攻击,【玩家】剩余血量'+str(player_life))
print('敌人发起了攻击,【敌人】剩余血量'+str(enemy_life))
print('---------------')
time.sleep(1.5)
if player_life > 0 and enemy_life <= 0:
player_victory += 1
print('敌人死翘翘了,你赢了!')
elif player_life <= 0 and enemy_life > 0:
enemy_victery += 1
print('悲催,敌人把你干掉了!')
else:
print('哎呀,你和敌人同归于尽了!')
if player_victory > enemy_victory:
time.sleep(1)
print('【最终结果:你赢了!】')
elif enemy_victory > player_victory:
print('【最终结果】:你输了!')
else :
print('【最终结果:平局】') |
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