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import pygame
import sys
from pygame.locals import *
pygame.init()
# 全局变量
# pos_start = []
# pos_stop = []
# mouse_pos = []
# cap_rect = []
# capture = 0
size = width, height = 800, 600
bg = (255, 255, 255)
clock = pygame.time.Clock()
screen = pygame.display.set_mode(size)
pygame.display.set_caption("capture")
turtle = pygame.image.load("turtle.jpg")
select_rect = pygame.Rect(0, 0, 0, 0)
select = 0
drag = 0
position = turtle.get_rect()
position.center = width//2, height//2
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
if select == 0 and drag == 0:
pos_start = event.pos
select = 1
elif select == 2 and drag == 0:
capture = screen.subsurface(select_rect).copy()
cap_rect = capture.get_rect()
drag = 1
elif select == 2 and drag == 2:
select = 0
drag = 0
elif event.type == MOUSEBUTTONUP:
if event.button == 1:
if select == 1 and drag == 0:
pos_stop = event.pos
select = 2
if select == 2 and drag == 1:
drag = 2
screen.fill(bg)
screen.blit(turtle, position)
# 实时绘制选择框
if select:
mouse_pos = pygame.mouse.get_pos()
if select == 1:
pos_stop = mouse_pos
select_rect.left, select_rect.top = pos_start
select_rect.width, select_rect.height = pos_stop[0] - pos_start[0], pos_stop[1] - pos_stop[1]
pygame.draw.rect(screen, (0, 0, 0), select_rect, 2)
if drag:
if drag == 1:
cap_rect.center = mouse_pos
screen.blit(capture, cap_rect)
pygame.display.flip()
clock.tick(30)
完全看不到选择框, 而且有变量未全局定义警告, 怎么回事呢 |
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