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这是我突发奇想创作的,天体参数要是不对(就是比例跟现实中的对不上)请在评论区指出
主程序
- # -*- coding:utf-8 -*-
- """
- @Author: 歌者文明清理员1410382
- @Datetime: 2023-03-05 14:23:23
- @Name: collision.py
- @OriginLink:
- """
- from calc import *
- from random import uniform
- 太阳 = obj('太阳', 1, 1, vec(0, 0, 0), True, vec(0, 0, 0), False, color=color.yellow)
- obj('比邻星', 0.15, 0.5, vec(0, 0, uniform(0.66, 0.67)), True, vec(5, 0, 0), False, color=color.red)
- obj(
- '地球', 0.001 / 318, 0.3, vec(0, uniform(0.6, 0.7), 0), False, vec(3, 0, (random() - 0.5) * 5), False, color.blue,
- texture=textures.earth
- )
- obj(
- '木星', 0.001, 0.4, vec(0, 0, uniform(0.35, 0.5)), False, vec(0, uniform(7.5, 10), 0), False, color.orange,
- texture=textures.wood
- )
- scene.range = 100
- scene.width, scene.height = 1800, 1000
- scene.follow(太阳)
- mainloop(1)
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calc.py
- # -*- coding:utf-8 -*-
- """
- @Author: 歌者文明清理员1410382
- @Datetime: 2023-03-05 14:07:57
- @Name: calc.py
- @OriginLink:
- """
- # -*- coding:utf-8 -*-
- """
- @Author: 歌者文明清理员1410382
- @Datetime: 2023-03-04 16:21:03
- @Name: calc.py
- @OriginLink:
- """
- from vpython import *
- def obj(name, mass, radius, momentum, emissive, pos, lock=False, tc=None, color=color.white, texture=None):
- a = sphere(color=color, make_trail=True, retain=150, trail_width=radius / 10)
- a.name = name
- a.mass = mass
- a.radius = radius
- a.momentum = momentum
- a.trail_color = tc if tc else color
- a.texture = texture if texture else a.texture
- a.emissive = emissive
- a.pos = pos
- a.locked = lock
- if a.emissive:
- attach_light(a)
- stars.append(a)
- return a
- def move(g=1):
- for sa in stars:
- sa.pos += sa.momentum * (not sa.locked)
- for sb in stars:
- if sa == sb:
- continue # same star
- distance = mag2(sa.pos-sb.pos)**1.5
- limit = max(sa.radius, sb.radius) * 2.44
- if distance <= limit:
- big, small = (sa, sb) if sa.mass > sb.mass else (sb, sa)
- delta = small.mass * (1 - distance / limit)
- small.mass -= delta
- small.radius -= delta * (4 / 3 * pi * small.radius ** 3)
- big.mass += delta
- big.radius += delta * (4 / 3 * pi * big.radius * 3)
- print(f'{small.name}进入了{big.name}的洛希极限({limit},实际距离为{distance}),质量变为{small.mass}')
- if small.mass <= 1e-17 or distance < small.radius + big.radius:
- print(f'{small.name} 已被毁灭')
- small.visible = False
- small.clear_trail()
- big.mass += small.mass
- big.radius += small.radius
- big.momentum += small.momentum * small.mass / big.mass
- big.color = big.trail_color = (big.trail_color + small.trail_color) / 2
- small.mass = 0
- stars.remove(small)
- continue
- force = g * sa.mass / \
- distance * (sa.pos-sb.pos)
- sb.momentum += force
- def mainloop(dt=1, g=1, bef=None, aft=None):
- while True:
- rate(dt * 100)
- if callable(bef):
- bef()
- move(g)
- if callable(aft):
- aft()
- stars = []
复制代码
准备
- pip install vpython -i 镜像源
复制代码
其中镜像源可以搜索“pip国内”得到
开始玩吧,用的是随机参数
效果图:
哦对了这个不能忘
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