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大佬,求解:
alien_invasion:
- import sys
- import pygame
- from settings import Settings
- from ship import Ship
- class AlienInvasion:
- """管理游戏资源和行为的类"""
- def __init__(self):
- #初始化游戏并创建游戏资源
- pygame.init()[code]import pygame
- self.settings = Settings()
- self.screen = pygame.display.set_mode(
- (self.settings.screen_width, self.settings.screen_height))
- pygame.display.set_caption("Alien Invasion")
- self.ship = Ship(self)
- # 设置背景色
- self.bg_color = (230, 230, 230)
- def run_game(self):
- """开始游戏的主循环"""
-
- while True:
- self._check_events()
- self.ship.update()
- self._update_screen()
-
- def _check_events(self):
- """响应按键和鼠标事件"""
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit(0)
- elif event.type == pygame.KEYDOWN:
- _check_keydown_events(event)
-
- elif event.type == pygame.KEYUP:
- _check_keyup_events(event)
- def _check_keydown_events(self, event):
- """响应按键"""
- if event.key == pygame.K_RIGHT:
- # 向右移动飞船
- self.ship.moving_right = True
- elif event.key == pygame.K_LEFT:
- # 向左移动飞船
- self.ship.moving_left = True
- elif event.key == pygame.K_q:
- pygame.quit()
- sys.exit(0)
- def _check_keyup_events(self, event):
- """响应松开"""
- if event.key == pygame.K_RIGHT:
- self.ship.moving_right = False
- elif event.key == pygame.K_LEFT:
- self.ship.moving_left = False
- def _update_screen(self):
- """更新屏幕上的图像, 并切换到新屏幕"""
- self.screen.fill(self.settings.bg_color)
- self.ship.blitme()
- pygame.display.flip()
- if __name__ == '__main__':
- # 创建游戏实例并运行游戏
- ai = AlienInvasion()
- ai.run_game()
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settings:
- class Settings:
- """存储游戏 <<外星人入侵>> 中所有设置的类"""
- def __init__(self):
- """初始化游戏的设置"""
-
- # 屏幕设置
- self.screen_width = 1200
- self.screen_height = 700
- self.bg_color = (230, 230, 230)
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ship:
- class Ship:
- """管理飞船的类"""
- def __init__(self, ai_game):
- # 初始化飞船并设置其初始位置
- self.screen = ai_game.screen
- self.settings = ai_game.settings
- self.screen_rect = ai_game.screen.get_rect()
- # 加载飞船图像并获取其外接矩形
- self.image = pygame.image.load('images/ship.bmp')
- self.rect = self.image.get_rect()
- # 对于每艘新飞船, 都将其放在屏幕底部的中央
- self.rect.midbottom = self.screen_rect.midbottom
- # 在飞船的属性x中存储小数值
- self.x = float(self.rect.x)
- # 移动标志
- self.moving_right = False
- self.moving_left = False
- def update(self):
- """根据移动标志调整飞船的位置"""
- # 更新飞船而不是rect对象的x值
- if self.moving_right and self.rect.right < self.screen_rect.right:
- self.rect.x += 1
- if self.moving_left and self.rect.left > 0:
- self.rect.x -= 1
- def blitme(self):
- """在指定位置绘制飞船"""
- self.screen.blit(self.image, self.rect)
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错误信息:
- Traceback (most recent call last):
- File "C:\Users\Administrator\Desktop\Alien_Invasion\alien_invasion.py", line 73, in <module>
- ai.run_game()
- File "C:\Users\Administrator\Desktop\Alien_Invasion\alien_invasion.py", line 28, in run_game
- self._check_events()
- File "C:\Users\Administrator\Desktop\Alien_Invasion\alien_invasion.py", line 39, in _check_events
- _check_keydown_events(event)
- NameError: name '_check_keydown_events' is not defined
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