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- import pygame
- import sys
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self, image, pos, speed, bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = pos
- self.speed = speed
- self.bg_width, self.bg_height = bg_size[0], bg_size[1]
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.right < 0:
- self.rect.left = self.bg_width # 穿越
- elif self.rect.left > self.bg_width:
- self.rect.right = 0
- elif self.rect.bottom < 0:
- self.rect.top = self.bg_height
- elif self.rect.top > self.bg_height:
- self.rect.bottom = 0
- def main():
- pygame.init()
- ball_image = "gray_ball.png"
- bg_image = "background.png"
- running = True
- bg_size = width, height = 1024, 681
- radius = 100
- clock = pygame.time.Clock()
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("Play the ball")
- background = pygame.image.load(bg_image).convert_alpha()
- balls = []
- for i in range(5):
- pos = randint(0, width - radius), randint(0, height - radius)
- speed = [randint(-10, 10), randint(-10, 10)]
- ball = Ball(ball_image, pos, speed, bg_size)
- balls.append(ball)
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
-
- screen.blit(background, (0, 0))
- for ball in balls:
- ball.move()
- screen.blit(ball.image, ball.rect)
- pygame.display.flip()
- clock.tick(30)
- if __name__ == "__main__":
- main()
复制代码
在学习小甲鱼的python入门课程,ball图片已经使用convert_alpha转换,但出来的效果仍然有黑色背景边框。
请大家帮忙看看是哪里出了问题?
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