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import sys
import traceback
from pygame.locals import *
import pygame
#import myplane
import random
import enemy_me
pygame.init()
pygame.mixer.init()
bg_size = widh,height = 480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("飞机大战")
background = pygame.image.load("image/background.png").convert()
BLACK = (0,0,0)
GREEN = (0,255,0)
RED = (255,0,0)
#载入游戏音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.2)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
class Myplane(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self) #继承类
self.image = pygame.image.load("image/me1.png").convert_alpha
#self.image2 = pygame.image.load("image/me2.png").convert_alpha()
self.rect = self.image.get_rect()
self.width,self.height =bg_size[0], bg_size[1]
self.rect.left,self.rect.top = \
(self.width - self.rect.width)//2,\
self.height - self.rect.height -60
self.speed = 10
def moveUp(self):
if self.rect.top >0:
self.rect.top -= self.speed
else:
self.rect.top = 0
def moveDown(self):
if self.rect.bottom < self.height-60:
self.rect.bottom += self.speed
else:
self.rect.bottom = self.height -60
def moveLeft(self):
if self.rect.left >0:
self.rect.left -= self.speed
else:
self.rect.left = 0
def moveRight(self):
if self.rect.right < self.width:
self.rect.right += self.speed
else:
self.rect.right = self.width
def main():
pygame.mixer.music.play(-1) #无限循环背景
clock = pygame.time.Clock()
#生成我方飞机
me = Myplane(bg_size)
#生成敌方飞机
#you = enemy_me.Enemyplane(bg_size)
#用于切换图片
switch_image = True
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#获取用户的键盘操作,当键盘操作频繁时,建议使用这种方式获取键盘
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]: #按下w或者方向键
me.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]: #按下w或者方向键
me.moveDown()
if key_pressed[K_a] or key_pressed[K_LEFT]: #按下w或者方向键
me.moveLeft()
if key_pressed[K_d] or key_pressed[K_RIGHT]: #按下w或者方向键
me.moveRight()
screen.blit(background,(0,0))
#绘制我方飞机
#switch_image = not switch_image #取反,实现不断切换
#if switch_image:
screen.blit(me.image,me.rect)
#else:
# screen.blit(me.image2,me.rect)
pygame.display.flip()
clock.tick(60)
if __name__ =="__main__":
#在双击打开文件时,如果出现异常,将异常显示出来
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
54行,那个convert_alpha那里为何没了括号?
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