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- import sys
- import traceback
- from pygame.locals import *
- import pygame
- #import myplane
- import random
- import enemy_me
- pygame.init()
- pygame.mixer.init()
- bg_size = widh,height = 480,700
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("飞机大战")
- background = pygame.image.load("image/background.png").convert()
- BLACK = (0,0,0)
- GREEN = (0,255,0)
- RED = (255,0,0)
- #载入游戏音乐
- pygame.mixer.music.load("sound/game_music.ogg")
- pygame.mixer.music.set_volume(0.2)
- bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
- bullet_sound.set_volume(0.2)
- bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
- bomb_sound.set_volume(0.2)
- supply_sound = pygame.mixer.Sound("sound/supply.wav")
- supply_sound.set_volume(0.2)
- get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
- get_bullet_sound.set_volume(0.2)
- upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
- upgrade_sound.set_volume(0.2)
- enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
- enemy3_fly_sound.set_volume(0.2)
- enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
- enemy1_down_sound.set_volume(0.2)
- enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
- enemy3_down_sound.set_volume(0.2)
- me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
- me_down_sound.set_volume(0.2)
- class Myplane(pygame.sprite.Sprite):
- def __init__(self,bg_size):
- pygame.sprite.Sprite.__init__(self) #继承类
- self.image = pygame.image.load("image/me1.png").convert_alpha
- #self.image2 = pygame.image.load("image/me2.png").convert_alpha()
- self.rect = self.image.get_rect()
- self.width,self.height =bg_size[0], bg_size[1]
- self.rect.left,self.rect.top = \
- (self.width - self.rect.width)//2,\
- self.height - self.rect.height -60
- self.speed = 10
- def moveUp(self):
- if self.rect.top >0:
- self.rect.top -= self.speed
- else:
- self.rect.top = 0
- def moveDown(self):
- if self.rect.bottom < self.height-60:
- self.rect.bottom += self.speed
- else:
- self.rect.bottom = self.height -60
- def moveLeft(self):
- if self.rect.left >0:
- self.rect.left -= self.speed
- else:
- self.rect.left = 0
- def moveRight(self):
- if self.rect.right < self.width:
- self.rect.right += self.speed
- else:
- self.rect.right = self.width
- def main():
- pygame.mixer.music.play(-1) #无限循环背景
- clock = pygame.time.Clock()
- #生成我方飞机
- me = Myplane(bg_size)
- #生成敌方飞机
- #you = enemy_me.Enemyplane(bg_size)
-
- #用于切换图片
- switch_image = True
-
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- #获取用户的键盘操作,当键盘操作频繁时,建议使用这种方式获取键盘
- key_pressed = pygame.key.get_pressed()
-
- if key_pressed[K_w] or key_pressed[K_UP]: #按下w或者方向键
- me.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]: #按下w或者方向键
- me.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]: #按下w或者方向键
- me.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]: #按下w或者方向键
- me.moveRight()
-
- screen.blit(background,(0,0))
- #绘制我方飞机
- #switch_image = not switch_image #取反,实现不断切换
- #if switch_image:
- screen.blit(me.image,me.rect)
- #else:
- # screen.blit(me.image2,me.rect)
-
- pygame.display.flip()
- clock.tick(60)
-
-
-
- if __name__ =="__main__":
- #在双击打开文件时,如果出现异常,将异常显示出来
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
复制代码
54行,那个convert_alpha那里为何没了括号?
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