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本帖最后由 Minecraft程序猿 于 2021-2-13 15:00 编辑
昨天晚上闲来无事写了一个小游戏,今天改进了一下,按WASD,wasd移动小人,按1~5切换小人样式,按Q,q退出程序,有3个随机运动敌人,碰撞检测系统,分数(步数)统计,特殊颜色高亮,Game Over界面,游戏结束标题改变,游戏暂停(按P,p),部分功能简化,写了一下午,编译时需要如果是gcc加上 -lpthread 参数, -std=c99 参数,仅限Windows,附上截图和源代码(268行),不得不说Virsual Studio Code真的好用,编译环境:gcc(MinGW-w64)
- #include <time.h>
- #include <stdio.h>
- #include <conio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <windows.h>
- #include <pthread.h>
- unsigned int x = 0, y = 0, w = 0, step = 0;
- unsigned int x1 = 12, x2 = 32, x3 = 8;
- unsigned int *xp = &x, *yp = &y;
- unsigned int y1_ = 12, y2 = 10, y3 = 6;
- unsigned int join1, join2;
- unsigned char key, line;
- unsigned char *custom[] = {"*(^_^)*", "*_*", "@^@", "QwQ", "QAQ"};
- unsigned char *peoc = "$.$";
- HANDLE handle;
- CONSOLE_CURSOR_INFO cursor;
- void gotoxy(unsigned int x, unsigned int y)
- {
- COORD coord = {x, y};
- SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);
- }
- void move()
- {
- system("cls");
- gotoxy(0, y+25);
- printf("Step:%u", step);
- gotoxy(0, y+27);
- printf("Player\tx:%u, y:%u\n", x, y);
- gotoxy(0, y+29);
- printf("Mob-1\tx:%u, y:%u", x1, y1_);
- gotoxy(0, y+30);
- printf("Mob-2\tx:%u, y:%u", x2, y2);
- gotoxy(0, y+31);
- printf("Mob-3\tx:%u, y:%u", x3, y3);
- gotoxy(x, 0);
- gotoxy(x, y);
- SetConsoleTextAttribute(handle, 0xA);
- printf("%s", custom[w]);
- SetConsoleTextAttribute(handle, 0xF);
- gotoxy(x1, y1_);
- printf("%s", peoc);
- gotoxy(x2, y2);
- printf("%s", peoc);
- gotoxy(x3, y3);
- printf("%s", peoc);
- }
- void left(unsigned int *x)
- {
- if (*x > 0)
- {
- (*x)--;
- }
- }
- void right(unsigned int *x)
- {
- (*x)++;
- }
- void up(unsigned int *y)
- {
- if (*y > 0)
- {
- (*y)--;
- }
- }
- void down(unsigned int *y)
- {
- (*y)++;
- }
- void peo_move(void)
- {
- time_t t;
- static unsigned int *px, *py;
- srand((unsigned)time(&t));
- for(int num = 0; num < 3; num++)
- {
- switch (num)
- {
- case 0: px = &x1; py = &y1_; break;
- case 1: px = &x2; py = &y2; break;
- case 2: px = &x3; py = &y3;
- }
- switch (rand() % 4 + 0)
- {
- case 0: up(py); break;
- case 1: down(py); break;
- case 2: left(px); break;
- case 3: right(px);
- }
- }
- }
- void gameover(void)
- {
- SetConsoleTitle("Game Over...");
- system("cls");
- printf("\n\
- ###################################\n\
- #+-------------------------------+#\n\
- #| |#\n\
- #| |#\n\
- #| GAME OVER |#\n\
- #| Step:%d \t |#\n\
- #| |#\n\
- #| |#\n\
- #+-------------------------------+#\n\
- ###################################\n\n", step);
- Sleep(2000);
- SetConsoleTextAttribute(handle, 0x7);
- system("pause && cls");
- exit(0);
- }
- void player(void)
- {
- while (1)
- {
- peo_move();
- gotoxy(0, 0);
- key = getch();
- switch (key)
- {
- case 'W':
- case 'w':
- step++;
- up(yp);
- break;
- case 'S':
- case 's':
- step++;
- down(yp);
- break;
- case 'A':
- case 'a':
- step++;
- left(xp);
- break;
- case 'D':
- case 'd':
- step++;
- right(xp);
- break;
- case '1': w = 0;break;
- case '2': w = 1;break;
- case '3': w = 2;break;
- case '4': w = 3;break;
- case '5': w = 4;break;
- case 'P':
- case 'p':
- system("cls");
- printf("\n\
- ###################################\n\
- #+-------------------------------+#\n\
- #| |#\n\
- #| |#\n\
- #| GAME PAUSE |#\n\
- #| Step:%d \t |#\n\
- #| |#\n\
- #| |#\n\
- #+-------------------------------+#\n\
- ###################################\n\n", step);
- system("pause");
- break;
- case 'Q':
- case 'q':
- system("cls");
- SetConsoleTextAttribute(handle, 0x7);
- exit(0);
- }
- gotoxy(0, 0);
- move();
- if (((y == y1_) && (line = 1)) || ((y == y2) && (line = 2)) || ((y == y3) && (line = 3)))
- {
- for (int i = 0; i < strlen(custom[w]); i++)
- {
- for (int j = 0; j < 3; j++)
- {
- if (((x+i == x1+j) && (line == 1)) || ((x+i == x2+j) && (line == 2)) || ((x+i == x3+j) && (line == 3)))
- {
- gameover();
- }
- }
- }
- }
- }
- }
- void HideCursor(void)
- {
- handle = GetStdHandle(STD_OUTPUT_HANDLE);
- cursor.bVisible = FALSE;
- cursor.dwSize = sizeof(cursor);
- SetConsoleCursorInfo(handle, &cursor);
- }
- int main(void)
- {
- SetConsoleTitle("Game Fun *(^_^)*");
- system("cls");
- HideCursor();
- gotoxy(0, 0);
- SetConsoleTextAttribute(handle, 0x1);
- printf("Game Fun *(^_^)*\nCopyright 2021 The Little Box Technology\nBy Logic\n2021.2.12(Fri) 15:54\n\n");
- SetConsoleTextAttribute(handle, 0xA);
- printf(" W");
- SetConsoleTextAttribute(handle, 0xF);
- printf("\n1. ");
- SetConsoleTextAttribute(handle, 0xA);
- printf("A S D");
- SetConsoleTextAttribute(handle, 0xD);
- printf("\tMove the Role\n\n");
- SetConsoleTextAttribute(handle, 0xF);
- printf("2. ");
- SetConsoleTextAttribute(handle, 0xA);
- printf(" Q");
- SetConsoleTextAttribute(handle, 0xD);
- printf("\t\tQuit the Game\n\n");
- SetConsoleTextAttribute(handle, 0xF);
- printf("3. ");
- SetConsoleTextAttribute(handle, 0xA);
- printf(" P");
- SetConsoleTextAttribute(handle, 0xD);
- printf("\t\tPause the Game\n\n");
- SetConsoleTextAttribute(handle, 0xF);
- printf("4. ");
- SetConsoleTextAttribute(handle, 0xA);
- printf("1~5\t");
- SetConsoleTextAttribute(handle, 0xD);
- printf("\tSwitch Roles\n\n\n");
- SetConsoleTextAttribute(handle, 0x7);
- printf("_________________________________________\nPress Any Key To");
- SetConsoleTextAttribute(handle, 0xF);
- printf(" Start the Game...");
- pthread_t people, playerM;
- int thread1, playerT;
- thread1 = pthread_create(&people, NULL, (void *)&peo_move, NULL);
- playerT = pthread_create(&playerM, NULL, (void *)&player, NULL);
- if ((thread1 != 0) && (playerT != 0))
- {
- printf("线程无法正常创建...");
- Sleep(1500);
- exit(1);
- }
- join1 = pthread_join(people, NULL);
- join2 = pthread_join(playerM, NULL);
- if ((join1 != 0) && (join2 != 0))
- {
- printf("线程无法正常运行...");
- Sleep(1500);
- exit(1);
- }
- gotoxy(0, 0);
- printf("%s", custom[w]);
- return 0;
- }
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