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楼主 |
发表于 2021-5-13 16:01:26
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- import pygame.font
- class Button:
- def __init__(self, ai_game, msg):
- """初始化按钮的属性"""
- self.screen = ai_game.screen
- self.screen_rect = self.screen.get_rect()
- # 设置按钮的尺寸和其他属性
- self.width, self.height = 200, 50
- self.button_color = (0, 255, 0)
- self.text_color = (255, 255, 255)
- self.font = pygame.font.SysFont("Arial", 48)
- # 创建按钮的rect对象,并使其居中
- self.rect = pygame.Rect(0, 0, self.width, self.height)
- self.rect.center = self.screen_rect.center
- # 按钮的标签只需创建一次
- self._prep_msg(msg)
- def _prep_msg(self, msg):
- """将msg渲染为图像,并使其在按钮上居中"""
- self.msg_image = self.font.render(msg, True, self.text_color,
- self.button_color)
- self.msg_image_rect = self.msg_image.get_rect()
- self.msg_image_rect.center = self.rect.center
- def draw_button(self):
- # 绘制一个用颜色填充的按钮,再绘制文本
- self.screen.fill(self.button_color, self.rect)
- self.screen.blit(self.msg_image, self.msg_image_rect)
复制代码
这是按钮的类。
- import sys
- from time import sleep
- import pygame
- from settings import Settings
- from game_stats import GameStats
- from scoreboard import Scoreboard
- from button import Button
- from ship import Ship
- from bullet import Bullet
- from alien import Alien
- class AlienInvasion:
- """管理游戏和行为的类"""
- def __init__(self):
- """初始化游戏并创建游戏资源"""
- pygame.init()
- self.settings = Settings()
- self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
- pygame.display.set_caption('Alien Invasion')
- # 创建存储游戏统计信息的实例
- # 并创建积分牌
- # 设置背景颜色
- self.bg_color = (230, 230, 230)
- # 创建一个用于存储游戏统计信息的实例
- self.stats = GameStats(self)
- self.sb = Scoreboard(self)
- self.ship = Ship(self)
- self.bullets = pygame.sprite.Group()
- self.aliens = pygame.sprite.Group()
- self._create_fleet()
- # 创建Play按钮
- self.play_button = Button(self, 'Play')
- def _check_events(self):
- # 响应键盘和鼠标事件。
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- self._check_keydown_events(event)
- elif event.type == pygame.KEYUP:
- self._check_keyup_events(event)
- elif event.type == pygame.MOUSEBUTTONDOWN:
- mouse_pos = pygame.mouse.get_pos()
- self._check_play_button(mouse_pos)
- def _check_play_button(self, mouse_pos):
- """在玩家单击Play按钮式开始新游戏"""
- # button_clicked = self.play_button.rect.collidepoint(mouse_pos)
- if self.play_button.rect.collidepoint(mouse_pos):
- # 重置游戏设置
- self.settings.initialize_dynamic_settings()
- # 重置游戏统计信息
- self.stats.reset_stats()
- self.stats.game_active = True
- self.sb.prep_score()
- self.sb.prep_level()
- self.sb.prep_ships()
- # 清空余下的外星人和子弹
- self.aliens.empty()
- self.bullets.empty()
- # 创建一群新的外星人并让飞船居中
- self._create_fleet()
- self.ship.center_ship()
- # 隐藏鼠标光标
- # pygame.mouse.set_visible(False)
- def _check_keydown_events(self, event):
- """响应按键"""
- if event.key == pygame.K_RIGHT:
- self.ship.moving_right = True
- elif event.key == pygame.K_LEFT:
- self.ship.moving_left = True
- elif event.key == pygame.K_q:
- sys.exit()
- elif event.key == pygame.K_SPACE:
- self._fire_bullet()
- def _check_keyup_events(self, event):
- """响应松开"""
- if event.key == pygame.K_RIGHT:
- self.ship.moving_right = False
- elif event.key == pygame.K_LEFT:
- self.ship.moving_left = False
- def _fire_bullet(self):
- """创建一颗子弹,并将其加入编组bullets中。"""
- if len(self.bullets) < self.settings.bullet_allowed:
- new_bullet = Bullet(self)
- self.bullets.add(new_bullet)
- def _create_fleet(self):
- """创建外星人群并计算一行能容纳多少个外星人"""
- # 外星人的间距为外星人宽度
- alien = Alien(self)
- alien_width, alien_height = alien.rect.size
- available_space_x = self.settings.screen_width - (2*alien_width)
- number_aliens_x = available_space_x // (2*alien_width)
- # 计算屏幕可容纳多少行外星人
- ship_height = self.ship.rect.height
- available_space_y = (self.settings.screen_height -
- (3 * alien_height) - ship_height)
- number_rows = available_space_y // (2 * alien_height)
- # 创建第一行外星人群
- for row_number in range(number_rows):
- for alien_number in range(number_aliens_x):
- self._create_alien(alien_number, row_number)
- def _create_alien(self, alien_number, row_number):
- # 创建一个外星人并将其加入当前行
- alien = Alien(self)
- alien_width, aline_height = alien.rect.size
- alien.x = alien_width + 2 * alien_width * alien_number
- alien.rect.x = alien.x
- alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
- self.aliens.add(alien)
- def _check_fleet_edages(self):
- """有外星人到达边缘时采取措施"""
- for alien in self.aliens.sprites():
- if alien.check_edges():
- self._change_fleet_direction()
- break
- def _change_fleet_direction(self):
- """将整群外星人下移,并改变他们的方向"""
- for alien in self.aliens.sprites():
- alien.rect.y += self.settings.fleet_drop_speed
- self.settings.fleet_direction *= -1
- def _update_bullets(self):
- """更新子弹的位置并删除消失的子弹"""
- # 更新子弹的位置。
- self.bullets.update()
- # 删除消失的子弹。
- for bullet in self.bullets.copy():
- if bullet.rect.bottom <= 0:
- self.bullets.remove(bullet)
- self._check_bullet_alien_collisions()
- def _check_bullet_alien_collisions(self):
- """响应子弹和外星人碰撞"""
- # 删除发生碰撞的子弹和外星人
- collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True)
- if collisions:
- for aliens in collisions.values():
- self.stats.score += self.settings.alien_points * len(aliens)
- self.sb.prep_score()
- self.sb.check_high_score()
- if not self.aliens:
- # 删除现有的所有子弹,并创建一群新的外星人
- self.bullets.empty()
- self._create_fleet()
- self.settings.increase_speed()
- # 提高等级
- self.stats.level += 1
- self.sb.prep_level()
- def _update_aliens(self):
- """更新外星人群中所有外星人的位置"""
- self._check_fleet_edages()
- self.aliens.update()
- # 检测外星人和飞船之间的碰撞
- if pygame.sprite.spritecollideany(self.ship, self.aliens):
- self._ship_hit()
- # 检查是否有外星人到达了屏幕底端
- self._check_aliens_bottom()
- def _ship_hit(self):
- """响应飞船被外星人撞到"""
- if self.stats.ships_left > 0:
- # 将ship_left减 1 。
- self.stats.ships_left -= 1
- self.sb.prep_ships()
- # 清空余下的外星人和子弹
- self.aliens.empty()
- self.bullets.empty()
- # 创建一群新的外星人,并将飞船放到屏幕底端的中央
- self._create_fleet()
- self.ship.center_ship()
- # 暂停
- sleep(0.5)
- else:
- self.stats.game_active = False
- # pygame.mouse.set_visible(True)
- def _check_aliens_bottom(self):
- """检查是否有外星人到达了屏幕底端"""
- screen_rect = self.screen.get_rect()
- for alien in self.aliens.sprites():
- if alien.rect.bottom >= screen_rect.bottom:
- # 像飞船被撞一样处理
- self._ship_hit()
- break
- def _update_screen(self):
- # 更新屏幕上的图像,并切换到新屏幕
- self.screen.fill(self.settings.bg_color)
- self.ship.blitme()
- for bullet in self.bullets.sprites():
- bullet.draw_bullet()
- self.aliens.draw(self.screen)
- # 显示得分
- self.sb.show_score()
- # 如果游戏处于非活动状态,就绘制Play按钮
- if not self.stats.game_active:
- self.play_button.draw_button()
- # 让最近绘制的屏幕可见
- pygame.display.flip()
- def run_game(self):
- """开始游戏的主循环"""
- while True:
- self._check_events()
- if self.stats.game_active:
- self.ship.update()
- self._update_bullets()
- self._update_screen()
- self._update_aliens()
- if __name__ == '__main__':
- # 创建游戏实例并运行游戏
- ai = AlienInvasion()
- ai.run_game()
复制代码
这是主程序的类
麻烦前辈帮我看看,是哪里出问题了,谢谢啊 |
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