|
马上注册,结交更多好友,享用更多功能^_^
您需要 登录 才可以下载或查看,没有账号?立即注册
x
就是我想实现让图片移动,然后我定义了一个类,实例化了两个对象,这两个对象就是要移动的,然后我移动的时候为什么只有一个图片?
求各位大佬帮忙,快,急!
谢谢!
- import sys
- import traceback
- import pygame
- from rich import print
- from rich.console import Console
- # 定义一个“游戏规则”按钮的类
- class ImgSpite_game_description(pygame.sprite.Sprite):
- def __init__(self,image,position_game_description): # 传入游戏规则按钮的图片,按钮的位置
- super().__init__() #初始化
- # 加载图片进来并给了图片编号,使在实例化多了之后不会搞混
- self.img_game_description = pygame.image.load(image).convert_alpha()
- # 获取这个游戏规则按钮的矩形
- self.rect_game_description = self.img_game_description.get_rect()
- # 将位置传给这个按钮的最左边和最顶部,确定位置
- self.rect_game_description.left,self.rect_game_description.top = position_game_description
- # 定义一个开始游戏按钮的类
- class ImgSpite_start_the_game(pygame.sprite.Sprite):
- def __init__(self,image,position_start_the_game): # 传入2048按钮图片,按钮的位置
- super().__init__() # 初始化
- # 加载20开始游戏按钮图片,给编号
- self.img_start_the_game = pygame.image.load(image).convert_alpha()
- # 获取这个按钮的矩形
- self.rect_start_the_game = self.img_start_the_game.get_rect()
- # 将位置传给这个按钮的最左边和最顶部,确定位置
- self.rect_start_the_game.left,self.rect_start_the_game.top = position_start_the_game
- class Xuanze_button(pygame.sprite.Sprite):
- def __init__(self,image,speed,bg_size):
- super().__init__()
- self.image = pygame.image.load(image)
- self.rect = self.image.get_rect()
- self.speed = speed
- self.width,self.height = bg_size[0],bg_size[1]
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.right < 0:
- self.rect.left = self.width
- elif self.rect.left > self.width:
- self.rect.right = 0
- elif self.rect.bottom < 0:
- self.rect.top = self.height
- elif self.rect.top > self.height:
- self.rect.bottom = 0
- def main(): # 定义主函数
- # 初始化
- pygame.init()
- # 载入背景图片
- background = pygame.image.load("images/background.png")
- # 窗口的大小等于背景图片的大小
- bg_size = background.get_width(),background.get_height()
- # 另一个窗口大小
- game1_background = pygame.image.load("images/游戏选择.png")
- bg_size1 = background.get_width(),background.get_height()
- # 绘制窗口
- screen = pygame.display.set_mode((bg_size))
- # 设置窗口标题
- pygame.display.set_caption("思维大咖")
- # 定义变量
- transparent = (0,0,0)
- #--------------------华丽的变量分割线-----------------
- running = True
- # --------------------华丽的变量分割线-----------------
- imgb = False
- # --------------------华丽的变量分割线-----------------
- fps = 1000
- #创建一个时间对象
- fcclock = pygame.time.Clock()
- # 两个按钮的位置
- position_game_description = 400,600
- position_start_the_game = 200,600
- # 创建"数学思维","逻辑思维","返回菜单"这三个按钮的列表
- buttons = []
- group = pygame.sprite.Group()
- # 图片
- game_description = "images/游戏说明.png"
- img_start_the_game = "images/开始游戏.png"
-
- img_math_button = "images/数学思维.png"
- img_logic_button = "images/逻辑思维.png"
- # 实例化对象
- button_game_description = ImgSpite_game_description(game_description,position_game_description)
- button_start_the_game = ImgSpite_start_the_game(img_start_the_game,position_start_the_game)
- math_button = Xuanze_button(img_math_button,(3,5),bg_size)
- logic_button = Xuanze_button(img_logic_button,(3,10),bg_size)
-
- console = Console()
-
- # 添加
- buttons.append(math_button)
- buttons.append(logic_button)
- group.add(math_button)
- group.add(logic_button)
-
- while running:
- event_list = pygame.event.get() # 获取全部事件(事件清单)
- for event in event_list:
- if event.type == pygame.QUIT:
- sys.exit()
- pygame.quit()
- if event.type == pygame.MOUSEBUTTONDOWN: # 判断鼠标是否被按下(注:鼠标有三个键哦)
- p1, p2, p3 = pygame.mouse.get_pressed()
- if p1 == 1: #如果左键被点击
- if button_game_description.rect_game_description.collidepoint(event.pos): #如果点到游戏规则那(判断点击区域是否在其区域内)
- console.print("游戏规则按钮被点击了","style= bold red!", style="bold red")
-
- if button_start_the_game.rect_start_the_game.collidepoint(event.pos): # 如果点到开始游戏那(判断点击区域是否在其区域内)
- console.print("开始游戏按钮被点击了","style= bold red!", style="bold red")
- screen = pygame.display.set_mode(bg_size1) # 将窗口改变
- imgb = True # 改变变量
- if imgb: # 如果这个按钮被点击了,则执行下面的操作
- screen.blit(game1_background, (0, 0))
- #移动图片
- for each in buttons:
- each.move()
- screen.blit(game1_background, (0, 0))
- screen.blit(each.image, each.rect)
- fcclock.tick(fps)
- # 绘制图片,背景
- if imgb == False:
- screen.blit(background ,(0,0))
- screen.blit(button_game_description.img_game_description,position_game_description)
- screen.blit(button_start_the_game.img_start_the_game,position_start_the_game)
-
- # 刷新
- pygame.display.flip()
- if __name__ == "__main__":
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
复制代码 |
|