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楼主 |
发表于 2022-1-4 20:47:09
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main模块函数如下
import pygame
import sys
import traceback
import myplane
import enemy
from pygame.locals import *
pygame.init()
pygame.mixer.init()
bg_size = width,height = 480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('飞机大战')
background = pygame.image.load('images/background.png')
#载入游戏音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
def add_small_enemies(group1,group2,num):
for i in range(num):
e1 = enemy.SmallEnemy(bg_size)
group1.add(e1)
group2.add(e1)
def add_mid_enemies(group1,group2,num):
for i in range(num):
e2 = enemy.MidEnemy(bg_size)
group1.add(e2)
group2.add(e2)
def add_big_enemies(group1,group2,num):
for i in range(num):
e3 = enemy.BigEnemy(bg_size)
group1.add(e3)
group2.add(e3)
def main():
pygame.mixer.music.play()
#生成我方飞机
me = myplane.Myplane(bg_size)
enemies = pygame.sprite.Group()
#生成敌方
small_enemies = pygame.sprite.Group()
add_small_enemies(small_enemies,enemies,15)
#生成敌方中
mid_enemies = pygame.sprite.Group()
add_mid_enemies(mid_enemies,enemies,4)
#生成敌方大
big_enemies = pygame.sprite.Group()
add_big_enemies(big_enemies,enemies,2)
clock = pygame.time.Clock()
#中弹图片索引
e1_destroy_index = 0
e2_destroy_index = 0
e3_destroy_index = 0
me_destroy_index = 0
#切换图片
switch_image = True
delay = 100
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
key_pressed = pygame.key.get_pressed()
#移动飞机
if key_pressed[K_w] or key_pressed[K_UP]:
me.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
me.moveDown()
if key_pressed[K_a] or key_pressed[K_LEFT]:
me.moveLeft()
if key_pressed[K_d] or key_pressed[K_RIGHT]:
me.moveRight()
screen.blit(background ,(0,0))
#绘制大型
for each in big_enemies:
if each.active:
each.move()
if switch_image:
screen.blit(each.image1 , each.rect)
else:
screen.blit(each.image2 , each.rect)
else:
#毁灭
enemy3_down_sound.play()
if not(delay % 3):
screen.blit(each.destroy_images[e3_destroy_index],each.rect)
e3_destroy_index = (e3_destroy_index + 1) % 6
if e3_destroy_index == 0:
each.reset()
#播放音效
if each.rect.bottom > 50:
enemy3_fly_sound.play()
#绘制中型
for each in mid_enemies:
if each.active:
each.move()
screen.blit(each.image , each.rect)
else:
#毁灭
enemy2_down_sound.play()
if not(delay % 3):
screen.blit(each.destroy_images[e2_destroy_index],each.rect)
e2_destroy_index = (e2_destroy_index + 1) % 4
if e2_destroy_index == 0:
each.reset()
#绘制小型
for each in small_enemies:
if each.active:
each.move()
screen.blit(each.image , each.rect)
else:
#毁灭
enemy1_down_sound.play()
if not(delay % 3):
screen.blit(each.destroy_images[e1_destroy_index],each.rect)
e1_destroy_index = (e1_destroy_index + 1) % 4
if e1_destroy_index == 0:
each.reset()
#检测是否被撞
enemies_down = pygame.sprite.Sprite(me,enemies,False)
if enemies_down:
me.active = False
for e in enemies_down:
e.active = False
#绘制我方飞机
switch_image = not switch_image
if each.active:
if switch_image:
screen.blit(me.image1 , me.rect)
else:
screen.blit(me.image2 , me.rect)
else:
#毁灭
me_down_sound.play()
if not(delay % 3):
screen.blit(me.destroy_images[me_destroy_index],me.rect)
me_destroy_index = (me_destroy_index + 1) % 6
if e3_destroy_index == 0:
each.reset()
#切换图片
if not(delay % 5):
switch_image = not switch_image
delay -= 1
if not delay:
delay = 100
pygame.display.flip()
clock.tick(60)
if __name__ == '__main__':#检查异常,出现用户自主退出以外的情况要提示
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
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